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 [WIP !] WW2 Bunkerz 
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Joined: Wed May 30, 2007 6:37 pm
Posts: 50
Location: capdenac (12) & Roubaix (59) - FRANCE
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Post [WIP !] WW2 Bunkerz
Hi there !
here is my new map: two facing bunkers, WW2 style ! the scene loops, and I plan on adding wooden tranches in the backyard.

I have a lot of projects and things to don, THIS IS NOT THE FINAL VERSION, UPDATES TO COME

but it's still playable and you can have plenty of fun with it :)

[UPDATE !]
adds:
:skull: better bunker sprite
:skull: better terrain
:skull: the mighty MG-42 !!

to do:
Blastdoors at the front entrance and at the brainroom
Big cannon in the cannon room

Image
general view on the bunker, front side.
Image
back of the bunker: trench
Image
MG-42 in action

---

Unfortunately, there will be no other update in the 3 upcoming week, since I go out on vacation.

---

Have fun !


Last edited by D-meat on Wed Jul 04, 2007 2:37 pm, edited 2 times in total.



Fri Jun 22, 2007 10:54 pm
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Joined: Mon Dec 04, 2006 3:34 am
Posts: 2378
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Should I move this to Scene Making since you will probably be recieving suggestions etc?


Fri Jun 22, 2007 10:55 pm
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Joined: Wed May 30, 2007 6:37 pm
Posts: 50
Location: capdenac (12) & Roubaix (59) - FRANCE
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yeah why not... thanks :D


Fri Jun 22, 2007 10:55 pm
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Joined: Sat Dec 09, 2006 4:43 pm
Posts: 197
Location: at home, failing GCSE's
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looks really nice, good job


Fri Jun 22, 2007 11:29 pm
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Joined: Thu Mar 22, 2007 12:00 pm
Posts: 185
Location: dix
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I likes. You get the ultimate butssecksed seal of buttsecksable mod maker of buttsecksable mods, which is good. Here it is: :bow:
However, I'd like to see some doors in there, specially in front of the brain room.


Sat Jun 23, 2007 12:13 am
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Joined: Sat Mar 17, 2007 11:27 pm
Posts: 74
Location: Bc, westcoast cana-- *giggles* What were we talking about?
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D-meat, I love you and your scenes.


Sat Jun 23, 2007 12:31 am
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Joined: Wed May 30, 2007 6:37 pm
Posts: 50
Location: capdenac (12) & Roubaix (59) - FRANCE
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I plan on adding some iron blastdoors in front of the brain room and at the front entrance.

I also plan on having a few MG-42 green clones around, but I'll have to mod that :D

but before this, I have a few things to change on the big sprite I don't like some of the colours, and the background needs morestuff on it )


Sat Jun 23, 2007 9:41 am
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Joined: Wed Nov 22, 2006 3:19 pm
Posts: 2073
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It looks cool but the bunker BG seems abit... Empty...
How bout some of them red lights and maybe some wiers and pipes going through it, that will add to the bunker-ness


Sat Jun 23, 2007 10:24 am
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Joined: Fri Apr 06, 2007 12:27 pm
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Location: Ireland du nord
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ffs... I was making a scene exactly the same as this except with opposing mountain bases... With clones on turrents and artillery rooms. Well, ill just give up on it then


Sat Jun 23, 2007 6:24 pm
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Joined: Wed Dec 27, 2006 9:52 pm
Posts: 688
Location: California
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One thing, Aracanid, they are called turrets, not turrents. This looks overly impressive, I'll get it since you are so special.


Sat Jun 23, 2007 7:15 pm
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Joined: Wed May 30, 2007 6:37 pm
Posts: 50
Location: capdenac (12) & Roubaix (59) - FRANCE
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arg, sorry about that. I don't think I got ispired by anything I've seen on the forum to make these bunkers, I drew the layout on paper a few days before making it in photoshop...

but it isn't a reason not to work on it on your side ;)


Sat Jun 23, 2007 7:16 pm
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Joined: Fri Apr 06, 2007 12:27 pm
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Location: Ireland du nord
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nah, im not saying you stole my idea. Same thing happened for me... got the idea and drew it out but i was working today so never got a chance to get started. I will make my version, but I know yours will be better. Well I expect it to be better... cause I love your maps :grin: Anyway, will you map have cannons in the cannon room?


Sat Jun 23, 2007 8:09 pm
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Joined: Wed Dec 13, 2006 12:10 am
Posts: 562
Location: Termina
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you should add the a3 to the cannon room ( http://www.datarealms.com/forum/viewtop ... 603#102603 )


Sat Jun 23, 2007 8:33 pm
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Joined: Wed May 30, 2007 6:37 pm
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Location: capdenac (12) & Roubaix (59) - FRANCE
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yeah, I thought about that, bu since it's a realistic cannon room, there is no space to aim up and down :-( maybe on the SP version fo the scene, it would be interresting, but in the bunker vs bunker version you see now, the blockhaüschens are too close to each other to put this enormous cannon, in my opinion. once the sprites of the scene itself will be good, I'll maybe sprite a WW2 cannon (I think of those you could use in Call of duty, first one).... but I still have to draw and mod an MG 42 before that XD

ah, lots of plans on this thing, and it's not even really creative XD


Sat Jun 23, 2007 8:55 pm
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Joined: Fri Apr 06, 2007 12:27 pm
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Location: Ireland du nord
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dude, why dont we help each other. Ill make a smaller artilerry cannon and if you want the MG clone... and you finish the map?


Sat Jun 23, 2007 9:44 pm
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