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Joined: Sat Oct 14, 2006 8:51 pm
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Nope, I didn't change any indexs.


Fri Jun 22, 2007 5:18 pm
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I would need to know what you are doing...


Fri Jun 22, 2007 5:22 pm
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I turns out that terrain bmps use a different palette.

New problem:
The terrain doesn't show again.


Fri Jun 22, 2007 7:23 pm
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They don't use a different palette, they use the colors you defined for the material...


Fri Jun 22, 2007 7:28 pm
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It turns out that my unified object structure overid the underlying terrian.

Now another problem:
The sand when knocked loose becomes blood(?!).


Fri Jun 22, 2007 8:20 pm
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No idea what the hell the first part was about.

Nice job screwing up the TransformsInto.


Fri Jun 22, 2007 8:21 pm
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Location: Largo, Florida
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Yon wrote:
It turns out that my unified object structure overid the underlying terrian.

Now another problem:
The sand when knocked loose becomes blood(?!).
that's kinda of awesome...


Fri Jun 22, 2007 9:23 pm
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Thanks, all fix'd.

Except Xenocronium seems to be unable to accept textures.


Fri Jun 22, 2007 10:10 pm
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Joined: Thu Apr 12, 2007 9:39 am
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Location: darn... too less space to write where my location is uhmmm... located!
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I have a problem with materials. i need sand in a bunker. so i go to materials.ini and search for Sand. then i see

Code:
AddMaterial = Material
   Index = 8
   InstanceName = Sand
   Bounce = 0.075
   Friction = 0.95
   StructuralIntegrity = 15
   DensityKGPerVolumeL = 1.6
   GibImpulseLimitPerVolumeL = 15
   GibWoundLimitPerVolumeL = 0.1
   Priority = 6
   Color = Color
      R = 220
      G = 190
      B = 128
   TextureFile = ContentFile
      Path = Base.rte/Scenes/Textures/Sand.bmp


then i take
R =220
G =190
B =128

then i use that color in the bunkerMat.bmp

then i start the game. everything goes good.

but when i shoot, dig, touch ,... the bunker i get this error :?


what am i doing wrong?


Sat Jun 23, 2007 4:13 pm
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it doesnt read if there are custom made materials, you gotta use ones that are in game.


Sat Jun 23, 2007 7:03 pm
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but that is one of the basic ones :(


Sat Jun 23, 2007 8:09 pm
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hmm... Make sure your bunkers etc are not touching the ends of the map. because that causes that sometimes


Sat Jun 23, 2007 8:11 pm
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Location: darn... too less space to write where my location is uhmmm... located!
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that would give an other error, doesn't it?
Edit: it doesn't touch the ends


Sat Jun 23, 2007 8:12 pm
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I had that same prob, try different things... usually works in the end


Sat Jun 23, 2007 8:18 pm
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Location: darn... too less space to write where my location is uhmmm... located!
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do you mean different materials? because i need sand. SAND muhahaha

i know, it's hard to help people


Sat Jun 23, 2007 8:20 pm
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