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Lord Tim
Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
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Question for Build 14:
Have the mat colors changed? I'm getting this error when playing the map. It doesn't come up when the game loads.
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Thu Jun 14, 2007 1:17 am |
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lazyfaith
Joined: Wed Jan 03, 2007 2:05 pm Posts: 174
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The colours have changed, the only thing the same i think with mats is the pink background, but that might be light grey now im not sure. Just go look at the mat files for the bases in the base.rte and youll get it
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Thu Jun 14, 2007 5:35 pm |
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yeznik
Joined: Tue Apr 10, 2007 7:03 am Posts: 5 Location: Northern Blign
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Which part of an object is used for placing in scenes on the xy variables?
Having alot of troubles getting objects go where I want them
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Mon Jun 18, 2007 5:53 pm |
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Lord Tim
Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
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Very top left of the actual bitmap file.
Also: I find that Paint.net is a very useful tool for editing bmps. Sadly, it does not automatically find the bitmap palette, so I've tried to make one. If anyone uses Paint.net and can find more colors for Mats please post an updated palette. Note that this is only for the mats, not for the enitre palette. I think they use different colors, but I'm not sure. Does anyone know what the difference between black and pink is?
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Thu Jun 21, 2007 11:21 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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My Paint.NET always showed the palette when I opened a CC sprite.
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Thu Jun 21, 2007 11:49 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Difference between pink and black = pink should stay, black should be colored pink.
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Fri Jun 22, 2007 1:00 am |
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Lord Tim
Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
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Alenth wrote: My Paint.NET always showed the palette when I opened a CC sprite.
Really? Mine just shows the default palette. I had to make my own. Could you save the palette and upload it here please?
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Fri Jun 22, 2007 2:43 am |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Uh, I dunno how to do anything fancy like that with art programs.
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Fri Jun 22, 2007 3:15 am |
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Lord Tim
Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
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Well, with Paint.net on the color chooser, if you click "more" it has a icon with a folder on it. That lets you save the palette as a .txt file.
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Fri Jun 22, 2007 3:21 am |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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For all I know it was a default palette now...
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Fri Jun 22, 2007 3:22 am |
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Lord Tim
Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
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Hehe. Oh well.
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Fri Jun 22, 2007 3:33 am |
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Yon
Joined: Sat Oct 14, 2006 8:51 pm Posts: 155 Location: Chair
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What's my problem if I can't see the terrain(it isn't there)?
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Fri Jun 22, 2007 4:49 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Is it there?
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Fri Jun 22, 2007 4:52 pm |
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Yon
Joined: Sat Oct 14, 2006 8:51 pm Posts: 155 Location: Chair
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Now it turns out that it wasn't in the palette.
...now how do you figure out material ID's?
I'm getting an error with ID #75(it's undefined) and probably some more after that.
I'm not using any custom materials.
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Fri Jun 22, 2007 5:13 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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The only way for the game to try and load a material that doesn't exist is if a mod or something tries to call the Index number...
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Fri Jun 22, 2007 5:15 pm |
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