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Dpedersen
Joined: Sat Mar 17, 2007 11:27 pm Posts: 74 Location: Bc, westcoast cana-- *giggles* What were we talking about?
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well then, that lazyness makes you just as much of a noob as me, live with it
edit: Also I just finished playing the map, Great map only bad thing about it is when you bomb-out or mine under a tree it just floats there, I know you cant really change this, just looks funny. besides that its pretty cool.
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Thu Jun 21, 2007 4:14 pm |
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AlphaCommando
Joined: Wed May 02, 2007 10:27 pm Posts: 514 Location: Eating ice cream at Graeter's
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Im not a n00b!
On topic: This is a cool map, I would suggest that the trees to be put in the foreground, that would make it cool.
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Thu Jun 21, 2007 4:17 pm |
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Dpedersen
Joined: Sat Mar 17, 2007 11:27 pm Posts: 74 Location: Bc, westcoast cana-- *giggles* What were we talking about?
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Well some people want it in the foreground and well Some of us realize that would make the AI be dumb and not get to our base(me). I say we comprimse and make you know 1/3 the trees in the foreground, just as a test?
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Thu Jun 21, 2007 4:24 pm |
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meloen
Joined: Tue Jun 19, 2007 2:51 pm Posts: 85 Location: in photoshop, in a corner; ordening pixels
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i would make a new map soon, whit trees in fore and background and maybe some new stuff (im not going to get problems out of this map. its to much work for nothing...)
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Thu Jun 21, 2007 4:25 pm |
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Dpedersen
Joined: Sat Mar 17, 2007 11:27 pm Posts: 74 Location: Bc, westcoast cana-- *giggles* What were we talking about?
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May I recomend a small outpost like a small wooden hut even? in the forest 2 storys really small in the forest, with trees it could be really cool.
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Thu Jun 21, 2007 4:31 pm |
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meloen
Joined: Tue Jun 19, 2007 2:51 pm Posts: 85 Location: in photoshop, in a corner; ordening pixels
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i will place an wooden outpost in the next map, thats realy an great idea thanks
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Thu Jun 21, 2007 4:38 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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By the way, did you make the trees or you just googled and found them?
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Thu Jun 21, 2007 4:42 pm |
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meloen
Joined: Tue Jun 19, 2007 2:51 pm Posts: 85 Location: in photoshop, in a corner; ordening pixels
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i made the trees myself (around 5 hours of work...)
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Thu Jun 21, 2007 5:03 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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OOOH, well they pwn!
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Thu Jun 21, 2007 5:06 pm |
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meloen
Joined: Tue Jun 19, 2007 2:51 pm Posts: 85 Location: in photoshop, in a corner; ordening pixels
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thank you
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Thu Jun 21, 2007 5:07 pm |
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TSRabbit
Joined: Sat Jan 06, 2007 9:45 pm Posts: 94
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Great map, background, forground, I just hope it doesn't lag on my comp like most maps do. Anyway, I always thought a map with trees would be nice, looks great!
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Thu Jun 21, 2007 5:14 pm |
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Blob
Joined: Thu Mar 01, 2007 12:53 pm Posts: 181
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WOW!!! I knew that I needed something like this. GOOD WORX!!!!
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Thu Jun 21, 2007 5:22 pm |
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warper
Joined: Sat Dec 23, 2006 5:53 am Posts: 80 Location: Coming to an asteroid field near you!
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Wow, I just finished playing on this and....wow. It's so nice. Good job!
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Thu Jun 21, 2007 5:39 pm |
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meloen
Joined: Tue Jun 19, 2007 2:51 pm Posts: 85 Location: in photoshop, in a corner; ordening pixels
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uuhh... the guys who want the map in foreground... u mean like the normal inviroment or just that you walk behind them?
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Thu Jun 21, 2007 6:27 pm |
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droidak
Joined: Sun Apr 08, 2007 2:40 pm Posts: 230 Location: A parallel universe lodged between the final recluses of time and space
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Great map
Realy good idea with the trees
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Thu Jun 21, 2007 7:15 pm |
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