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 Cortex Command for the Nintendo DS 
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Joined: Sat Apr 28, 2007 3:22 pm
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chineseboy14 wrote:
NEVER! PSP for LIFE!


PSP = fail. Sony can be described the same way.


Wed Jun 20, 2007 3:33 am
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I probably wouldnt have to have extended memory/other stuff, just tone down the physics and particles and stuff.

You could probably remove the particles altogether actually.


Wed Jun 20, 2007 3:37 am
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well, the GBA bootser could just be used for the physics engine or graphics, so the game will run as smoothly as on a computer.


Wed Jun 20, 2007 3:45 am
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or you could make it that the only thing that could hart dirt/conreate are diggers, that and make all rockets/dropships Gib rather than roll around and lag.


Wed Jun 20, 2007 4:01 am
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thatd be awsome. and black fox is right, i dont think any portable could run CC.


Wed Jun 20, 2007 7:09 am
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If you take out the physics, how is it CC?

Also, if your aiming with the stylus on the screen you couldn't also press R

but it looks epic


Wed Jun 20, 2007 7:42 am
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yes you can, R is the sniper zoom button in metroid prime hunters.


Wed Jun 20, 2007 8:33 am
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Gah, just change controls of Sharp aim and shoot.


Wed Jun 20, 2007 9:30 am
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whitty wrote:
well, the GBA bootser could just be used for the physics engine or graphics, so the game will run as smoothly as on a computer.


Uhh...no.

GBA cards are memory only. They do absolutely NIL processing. They hold information only, nothing is done to it. Only the handheld itself processes.


Wed Jun 20, 2007 11:08 am
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it would be to expensive to do and the DS has no were near enough RAM or processing power and it would mean the physics engine would be updated

Edit also there would be no way to add on extra mods


Last edited by Cloud_Strife on Wed Jun 20, 2007 11:24 am, edited 1 time in total.



Wed Jun 20, 2007 11:15 am
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If possible, I approve.


Wed Jun 20, 2007 11:24 am
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it is possible but it would suck as the code would change and you can not create mods


Wed Jun 20, 2007 11:26 am
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You could use some place on the GBA Card to put the mods on, so it would come with a USB cable...

But the physics of this game is waaay to complex for the DS... Even top PC's lags at it sometimes...


Wed Jun 20, 2007 1:53 pm
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I doubt Data would want to rewrite most if not all of the game for the DS anyways.


Wed Jun 20, 2007 8:48 pm
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cambiogris wrote:
Never happening, the DS doesn't even come remotely close to having enough power to run the game.

Look guys, I'm a big homebrew guy on my DS, so I know a bit about it.
Homebrew makers have problems even with getting a web browser to work properly, and with 133mHz (you could overclock it, but it would still be slower than my 7 year old computer), physics is not an option here. My computer has problems running it, and it has 1.5gb of RAM and a 1.6gHz processor. The DS would be running at somewhere above 133mHz and 8mb of RAM, with all modifications made. There is no way that the processor could handle Cortex Command. Heck, homebrew people are having problems running Quake (90 mHz, but a lot of RAM. Also, graphics processing have to be put onto the processor).

So yeah, don't get your hopes up. A better platform would be the GP2X, but that's only 233 mHz.
Who knows...


Wed Jun 20, 2007 8:59 pm
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