View unanswered posts | View active topics It is currently Thu Dec 26, 2024 8:02 am



Reply to topic  [ 37 posts ]  Go to page Previous  1, 2, 3  Next
 first scene- floating islands *updated* (build 15) base buil 
Author Message
User avatar

Joined: Sun Mar 18, 2007 12:31 am
Posts: 218
Location: Somewhere over the Rainbow.
Reply with quote
Post 
Yeah, but not before making a rocket of doom via Instagib rifle!


Wed Jun 20, 2007 3:35 pm
Profile WWW
User avatar

Joined: Sun Apr 15, 2007 5:56 am
Posts: 1191
Location: outside the shithole called the University in the Forest
Reply with quote
Post 
Actually, I made it up using a robot 1 and a light digger.
I had the robot with default loadout leap off of the edge, then use the light digger/jetpack to slow down. Landed with 90 health, then went back up, using the jetpack and digger all the way. When the jetpack ran out, I used the digger to keep myself going and made it back up.


Wed Jun 20, 2007 7:19 pm
Profile
User avatar

Joined: Wed Dec 27, 2006 10:05 pm
Posts: 100
Reply with quote
Post 
forgot you could do that


Wed Jun 20, 2007 8:47 pm
Profile
User avatar

Joined: Mon Jan 08, 2007 12:41 am
Posts: 23
Reply with quote
Post 
Grif wrote:
casey wrote:
if you don't land softly on your feet the ground will eat legs arms and the occasional jet pack


In my experience with build 14, hitting terrain edges makes it crash.



Really? I've already put a good 7+ hours into 14 and the only crashes I can find are if you put to many AI's to digging.


Wed Jun 20, 2007 10:53 pm
Profile
User avatar

Joined: Sun Mar 18, 2007 5:35 am
Posts: 3778
Location: Largo, Florida
Reply with quote
Post 
Eanfom wrote:
Grif wrote:
casey wrote:
if you don't land softly on your feet the ground will eat legs arms and the occasional jet pack


In my experience with build 14, hitting terrain edges makes it crash.



Really? I've already put a good 7+ hours into 14 and the only crashes I can find are if you put to many AI's to digging.
When you make contact with the bottom of the level it's auto crash. If you pause for too long it will refuse to appear again. I could go on but I'm going to stop there.


Wed Jun 20, 2007 11:07 pm
Profile WWW

Joined: Thu Mar 01, 2007 12:53 pm
Posts: 181
Reply with quote
Post 
Map makes me lol but do better the Y-Loop


Thu Jun 21, 2007 5:23 pm
Profile
User avatar

Joined: Wed Dec 27, 2006 10:05 pm
Posts: 100
Reply with quote
Post 
look the game only crashes if you touch china without using your jet pack during the fall, besides now there's a little bit of terrain at the bottom, and I already said that y-loop keeps china but you can phase through it while losing all of your limbs, plus y-loop causes rockets to break during delivery, and doesn't allow your to return anything


Thu Jun 21, 2007 8:05 pm
Profile

Joined: Thu Mar 01, 2007 12:53 pm
Posts: 181
Reply with quote
Post 
Yeah... The rockets. Right. Anyway this map is funny.


Fri Jun 22, 2007 4:10 pm
Profile
User avatar

Joined: Mon May 14, 2007 8:22 pm
Posts: 51
Location: Your computer -.- Well I'm not real am I?
Reply with quote
Post 
I think it would be much more intresting if you made it wider, but some more islands in it and put some bunkers or something on them.


Fri Jun 22, 2007 8:57 pm
Profile WWW
User avatar

Joined: Wed Dec 27, 2006 10:05 pm
Posts: 100
Reply with quote
Post 
I'm busy with a few other things right now, feel free to go in and mess with code, and post it in the thread


Sat Jun 23, 2007 8:29 pm
Profile
User avatar

Joined: Sat Jun 30, 2007 12:45 pm
Posts: 3
Reply with quote
Post 
Yes, abyss is spelled properly. Nice job. This looks really fun. DL'ing now.


Sat Jun 30, 2007 1:01 pm
Profile WWW
User avatar

Joined: Wed Dec 27, 2006 10:05 pm
Posts: 100
Reply with quote
Post Re: first scene- floating islands *updated* (build 15)
*updated*


Sun Jul 29, 2007 8:47 pm
Profile
Moderator Hero

Joined: Sun Dec 24, 2006 11:28 pm
Posts: 868
Location: London Server
Reply with quote
Post Re: first scene- floating islands *updated* (build 15)
D'ya think it would be possible to tweak the island a bit so it had a bit of grass on the top, and lumps of earth on the bottom - Like the gorillaz video El Manana? It would make it look even better then, just a suggestion - Maps wicked though.


Tue Jul 31, 2007 11:53 am
Profile
User avatar

Joined: Sun Apr 01, 2007 2:15 am
Posts: 86
Reply with quote
Post Re: first scene- floating islands *updated* (build 15)
Can't you just put a wide strip of material over where the bottom should be? It's better than crashing when something hits the bottom. :|


Tue Jul 31, 2007 12:11 pm
Profile
User avatar

Joined: Wed Dec 27, 2006 10:05 pm
Posts: 100
Reply with quote
Post Re: first scene- floating islands *updated* (build 15)
to charmless: already did that.

to seraph: you do it do it if you want.


Tue Jul 31, 2007 9:23 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 37 posts ]  Go to page Previous  1, 2, 3  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.372s | 14 Queries | GZIP : Off ]