sorry guys, probably cant do the roll until tonight cos im going someplace today (place name not important)
maybe around 7:30? GMT+8.
thats 1:30am GMT
EDIT: Home now, so i'll do the roll sometime soon.
EDIT2: BAH! c'mon caekdaemon!
EDIT3: Searched a bit, found out that caekdaemon lives in the UK somewhere and goes to school, so i'll just do a roll without him and edit it later. Two days with me rolling? NEVAAAA!!
ROLL:
Duh102 (5) Rachel
Rachel looks around for the wounded, but fails to find any in the immediate vicinity. Dogberry is stuck under the Panther, which isn't moving, and Andrew is no-where in sight. She hears rapid gunshots from the armoury and decides that the wounded must be in there. She runs over to the armoury and, sure enough, blood trails go from holes in the dirt to Andrew's tattered pants leg. He is busy peering through a hole in the wall inside.
AbilitiesMedical Aptitude (+1 or -1 to rolls involving medical action, to put the roll closer to 5)
Analytic Mind (+1 to rolls involving deciphering properties and uses of objects)
WeaponsCO2 charged repeating crossbow
9mm Uzi
Carbon fiber combat knife
InventoryMedical kit
Magnifying glass
Sleeping bag
Hyperkultra (3+2=5) Fiona
With new-found determination and willpower, Fiona turns right around, stalks forward while loading her RailSniper and fires, at point blank range, directly at where the
Dark Blur's face would be.
KA-BOOOOM!!!A wave of air pushes past her from the impact.
AbilitiesElectronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
WeaponsRailgun Sniper Rifle
Beretta U22 Neos
Multitool
InventoryIncendiary and Kinetic Magazines (3 each)
Portable Microfusion Generator (backpack)
Satchel of standard electronic components, including:
Rotor + Housing; Lithium-Ion Battery; Electric Motor; Servos; Modular Structural pieces
Two empty sacks
Condition/sInjured nose (Dressed and healing, 3 turns. Causes Speech Impediment)
Speech Impediment (All speech is modified. -1 to actions involving persuasion, etc)
caekdaemon (4+1=5) Bob Jameson Jones
BJJ breaks out the Pancor Jackhammer and yells a battle-cry:
"PAAAAAAAAAAAAAANCOOOOOOOOOORR!!!! JAAAAAAAACKHAAMMER!!!"He empties the magazine into the
Dark Blur. The hammer clicks. 12 Gauge shells litter the ground. BJJ's face is still in
>XD mode. He thumbs the magazine release, the drum falls and he slams another in its place. Pulling the bolt back, iron sights up, BJJ aims again at the
Dark Blur and grins.
AbilitiesMechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Night Vision Goggles: +1 to actions involving seeing in the dark
WeaponsPancor Jackhammer
Beretta 92FS
Screwdriver
InventoryTools (in pockets and whatnot):
Ratchet and universal bits; Solar-charged Flashlight (working, battery compartment broken); Half-size crowbar (broken in half); Universal Screw bit-set; Sharpened Box-cutting Knife; Collapsible Wrench;
Earplugs (around ears, not currently in use)
Night vision (on helmet, not currently in use)
HUGE backpack, containing:
Handgrip,
Hollow steel shaft
2 stainless steel cables
Speargun mechanics
Spearhead and pole
Toolkit, containing diamonds in bags.
2 Adrenaline Needles (Strength)
3 Amphetamine Needles (Energy)
Research Briefcase (broken lock)
Military mess kit (frying/sauce pan, food tray, canteen and cup)
Individual First Aid Kit
Entrenching tool (Spade)
Sleeping Gear (in a compression sack)
Condition/sHeavy Armour (+1 or -1 to rolls involving taking damage to make closer to 5)
Bulletproof Plating (immune to small arms fire, except you if roll a 1)
Encumbered (-1 to any actions involving endurance, quick relexes etc)
Adrenaline (+1 to actions involving strength, lasts for 4 rounds)
Benpasko (4) Eric
Standing back up, Eric pulls out his Flare Gun.
"I'm gonna need a second here!" He loads the flare and fires, but a wave of air causes it to tumble and shoot off and an incorrect angle, and into the jungle to the left. As it passes the fence and just enters the jungle, it goes off and washes the foliage with a bright red glow and flying sparks.
AbilitiesHerbalism: +1 to rolls involving identifying or using the properties of plants
Weak: -1 to rolls involving lots of endurance or physical strength
WeaponsDouble-Barreled Shotgun
Flare Gun
Machete
InventoryShovel
Vials
Rope
wiffles (6) Dogberry
Since the power of the Heavy Railgun knocked both Dogberry and the Panther to the ground, he just reaches down his leg, unholsters the Raging Bull Revolver and fires at the Panther. The Panther, meanwhile, had re-oriented itself and leaps at Dogberry once more. The .45 Calibre round enter the head of the Panther mid-leap, killing it instantly, but momentum continues to carry it through the air and land on top of Dogberry.
"Oof!"AbilitiesSpecial Weapons Aptitude ( +1 roll to actions involving my weapons)
Fists of Steel ( +1 to actions involving attacks with hands/feet)
WeaponsB.A.R. Machinegun
Raging Bull
Thumper grenade launcher
Inventory2 weeks worth of rations
Telescopic scope
5ft rope
Hachet
9 extra mags for B.A.R
250 reserve bullets in a small canvas bag
Riot Shield (on back)
2 Chocolate bars (King size)
Condition/sProne, underneath Panther corpse (Cannot move without help)
FoiL (3+1=4) Andrew Rodrigues
Shoot a few round at the soldier through the wall and then try to find a missile launcher.Andrew picks himself up off the floor, points the AA-12 directly at the wall where he thinks the soldier is, and fires.
"SCREW YOOOOOOOOUUU!!!" Bits of concrete and rubble fly all around and dust hangs in the air. He manages to make a small hole in the wall and through the hole he sees ... the jungle. Through the fence. The hole is just a little smaller than his hand.
AbilitiesFists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
WeaponsAA-12 (Full Drum, 35 Rounds)
Colt 1911
Extendable baton
InventorySwiss army knife
Utility knife
Top gun sunglasses
Spare 3 Drums
Spare 4 Magazines
Condition/sBleeding from leg wounds (Death in 8 turns)
alphagamer774 (6) Tyrone
The Heavy Railgun loads its next round and Tyrone backpedals. The grounds shakes around him as the large metal feet impact the dirt, and he backs right into something big behind him. A truck. He realises he just damaged some military equipment and some soldiers start running all around from all the noise he made.
AbilitiesExo-suit (Allows large loads to be carried, +2 to any straight-line sprints when not encumbered)
Heavy Weapons (+1 to firing from a stationary/prone position)
WeaponsModel 6 Shoulder-Fired Anti-Vehicle Heavy Railgun
AUG HBAR Light machine gun /w extended mags, Holographic sight
H&K Mp5 /w grip, laser sight
InventoryXOS Lower Body Exo-Suit /w attached equipment storage rack (See abilities)
Extra ammo (lots)
Small camo Day-Pack
3 Rations
Two water bottles
Condition/sLoud (-2 to sneaking, stealth etc)
Game Events:Everyone except Dogberry sees the flare explode in the jungle. Friendly soldiers start moving in on the
Dark Blur from the direction of the garage with heavy weapons. (RPGLs, Machineguns, High-Calibre Rifles, anything else I think of
) They will start firing as soon as the group gets out of the line of fire, or the
Dark Blur attacks them. Eric makes a gesture at the
Dark Blur, but nobody sees it clearly to know what he did.
Game Advice:Since you guys aren't seeing the things I'm hinting at, I'm just going to tell you instead.
1. BJJ, use those items I gave you.
2. Remember your mission!
3. Protect you teammates and discuss/coordinate actions. Hyper's RtD thread is so huge because there is discussion. Discussion also allows late players to have time to post actions.
4. Read into the descriptive text I give you in Game Events and action descriptions! It's not just flowery words, there is actually meaning and deliberate hints in there sometimes!
5. Try to find out why there are seven players instead of the previously mentioned six...
6. Use your environment to your advantage. Wall or obstacle? Cover! Unstable supports or objects? Alternate attack method! Armoury right behind you? Grab some awesome firepower!
7. Use your imaginations! This is a game after all, make your attacks and dialogue interesting!
8. Be descriptive in your actions. The description shouldn't be
part of the action like this but just a comment or explanation underneath.
9. Ask questions. A thought-out action is a good action.
10. Looking around doesn't count as an action. I can post or PM you what you see.
No hard feelings. I just like to be technical and picky. Shoot me!
Map: You are at the little base in the middle, after the horseshoe bend.
DRL RtD Players Google Map in conjunction with
DaylightMap.com