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 Roll To Dodge 2 (RtD2) - Finished 
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Loose Canon
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
I bet my near omnipotent NPC would beat yours.


Sat Apr 17, 2010 5:48 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Hyperkultra wrote:
I bet my near omnipotent NPC would beat yours.

Pfft, which one? Anyways, for my action, >Back off a little, and load my Flare Gun. "I'm gonna need a second here!


Sat Apr 17, 2010 11:17 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
I put on my robe and wizard hat.


Sun Apr 18, 2010 12:11 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
You roll a 1 and are killed by God for using such an old meme 29 pages into the thread. Bit late there.


Sun Apr 18, 2010 12:30 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
sorry guys, probably cant do the roll until tonight cos im going someplace today (place name not important)

maybe around 7:30? GMT+8.
thats 1:30am GMT :grin:

EDIT: Home now, so i'll do the roll sometime soon.
EDIT2: BAH! c'mon caekdaemon!
EDIT3: Searched a bit, found out that caekdaemon lives in the UK somewhere and goes to school, so i'll just do a roll without him and edit it later. Two days with me rolling? NEVAAAA!!

ROLL:

Duh102 (5) Rachel
Rachel looks around for the wounded, but fails to find any in the immediate vicinity. Dogberry is stuck under the Panther, which isn't moving, and Andrew is no-where in sight. She hears rapid gunshots from the armoury and decides that the wounded must be in there. She runs over to the armoury and, sure enough, blood trails go from holes in the dirt to Andrew's tattered pants leg. He is busy peering through a hole in the wall inside.
Abilities
Medical Aptitude (+1 or -1 to rolls involving medical action, to put the roll closer to 5)
Analytic Mind (+1 to rolls involving deciphering properties and uses of objects)
Weapons
CO2 charged repeating crossbow
9mm Uzi
Carbon fiber combat knife
Inventory
Medical kit
Magnifying glass
Sleeping bag

Hyperkultra (3+2=5) Fiona
With new-found determination and willpower, Fiona turns right around, stalks forward while loading her RailSniper and fires, at point blank range, directly at where the Dark Blur's face would be. KA-BOOOOM!!!
A wave of air pushes past her from the impact.
Abilities
Electronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Weapons
Railgun Sniper Rifle
Beretta U22 Neos
Multitool
Inventory
Incendiary and Kinetic Magazines (3 each)
Portable Microfusion Generator (backpack)
Satchel of standard electronic components, including:
Rotor + Housing; Lithium-Ion Battery; Electric Motor; Servos; Modular Structural pieces
Two empty sacks
Condition/s
Injured nose (Dressed and healing, 3 turns. Causes Speech Impediment)
Speech Impediment (All speech is modified. -1 to actions involving persuasion, etc)

caekdaemon (4+1=5) Bob Jameson Jones
BJJ breaks out the Pancor Jackhammer and yells a battle-cry:
"PAAAAAAAAAAAAAANCOOOOOOOOOORR!!!! JAAAAAAAACKHAAMMER!!!"
He empties the magazine into the Dark Blur. The hammer clicks. 12 Gauge shells litter the ground. BJJ's face is still in >XD mode. He thumbs the magazine release, the drum falls and he slams another in its place. Pulling the bolt back, iron sights up, BJJ aims again at the Dark Blur and grins.
Abilities
Mechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Night Vision Goggles: +1 to actions involving seeing in the dark
Weapons
Pancor Jackhammer
Beretta 92FS
Screwdriver
Inventory
Tools (in pockets and whatnot):
Ratchet and universal bits; Solar-charged Flashlight (working, battery compartment broken); Half-size crowbar (broken in half); Universal Screw bit-set; Sharpened Box-cutting Knife; Collapsible Wrench;
Earplugs (around ears, not currently in use)
Night vision (on helmet, not currently in use)
HUGE backpack, containing:
Handgrip,
Hollow steel shaft
2 stainless steel cables
Speargun mechanics
Spearhead and pole
Toolkit, containing diamonds in bags.
2 Adrenaline Needles (Strength)
3 Amphetamine Needles (Energy)
Research Briefcase (broken lock)
Military mess kit (frying/sauce pan, food tray, canteen and cup)
Individual First Aid Kit
Entrenching tool (Spade)
Sleeping Gear (in a compression sack)
Condition/s
Heavy Armour (+1 or -1 to rolls involving taking damage to make closer to 5)
Bulletproof Plating (immune to small arms fire, except you if roll a 1)
Encumbered (-1 to any actions involving endurance, quick relexes etc)
Adrenaline (+1 to actions involving strength, lasts for 4 rounds)

Benpasko (4) Eric
Standing back up, Eric pulls out his Flare Gun. "I'm gonna need a second here!" He loads the flare and fires, but a wave of air causes it to tumble and shoot off and an incorrect angle, and into the jungle to the left. As it passes the fence and just enters the jungle, it goes off and washes the foliage with a bright red glow and flying sparks.
Abilities
Herbalism: +1 to rolls involving identifying or using the properties of plants
Weak: -1 to rolls involving lots of endurance or physical strength
Weapons
Double-Barreled Shotgun
Flare Gun
Machete
Inventory
Shovel
Vials
Rope

wiffles (6) Dogberry
Since the power of the Heavy Railgun knocked both Dogberry and the Panther to the ground, he just reaches down his leg, unholsters the Raging Bull Revolver and fires at the Panther. The Panther, meanwhile, had re-oriented itself and leaps at Dogberry once more. The .45 Calibre round enter the head of the Panther mid-leap, killing it instantly, but momentum continues to carry it through the air and land on top of Dogberry.
"Oof!"
Abilities
Special Weapons Aptitude ( +1 roll to actions involving my weapons)
Fists of Steel ( +1 to actions involving attacks with hands/feet)
Weapons
B.A.R. Machinegun
Raging Bull
Thumper grenade launcher
Inventory
2 weeks worth of rations
Telescopic scope
5ft rope
Hachet
9 extra mags for B.A.R
250 reserve bullets in a small canvas bag
Riot Shield (on back)
2 Chocolate bars (King size)
Condition/s
Prone, underneath Panther corpse (Cannot move without help)

FoiL (3+1=4) Andrew Rodrigues
Shoot a few round at the soldier through the wall and then try to find a missile launcher.
Andrew picks himself up off the floor, points the AA-12 directly at the wall where he thinks the soldier is, and fires. "SCREW YOOOOOOOOUUU!!!" Bits of concrete and rubble fly all around and dust hangs in the air. He manages to make a small hole in the wall and through the hole he sees ... the jungle. Through the fence. The hole is just a little smaller than his hand.
Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Weapons
AA-12 (Full Drum, 35 Rounds)
Colt 1911
Extendable baton
Inventory
Swiss army knife
Utility knife
Top gun sunglasses
Spare 3 Drums
Spare 4 Magazines
Condition/s
Bleeding from leg wounds (Death in 8 turns)

alphagamer774 (6) Tyrone
The Heavy Railgun loads its next round and Tyrone backpedals. The grounds shakes around him as the large metal feet impact the dirt, and he backs right into something big behind him. A truck. He realises he just damaged some military equipment and some soldiers start running all around from all the noise he made.
Abilities
Exo-suit (Allows large loads to be carried, +2 to any straight-line sprints when not encumbered)
Heavy Weapons (+1 to firing from a stationary/prone position)
Weapons
Model 6 Shoulder-Fired Anti-Vehicle Heavy Railgun
AUG HBAR Light machine gun /w extended mags, Holographic sight
H&K Mp5 /w grip, laser sight
Inventory
XOS Lower Body Exo-Suit /w attached equipment storage rack (See abilities)
Extra ammo (lots)
Small camo Day-Pack
3 Rations
Two water bottles
Condition/s
Loud (-2 to sneaking, stealth etc)

Game Events:
Everyone except Dogberry sees the flare explode in the jungle. Friendly soldiers start moving in on the Dark Blur from the direction of the garage with heavy weapons. (RPGLs, Machineguns, High-Calibre Rifles, anything else I think of :P ) They will start firing as soon as the group gets out of the line of fire, or the Dark Blur attacks them. Eric makes a gesture at the Dark Blur, but nobody sees it clearly to know what he did.

Game Advice:
Since you guys aren't seeing the things I'm hinting at, I'm just going to tell you instead.
1. BJJ, use those items I gave you.
2. Remember your mission!
3. Protect you teammates and discuss/coordinate actions. Hyper's RtD thread is so huge because there is discussion. Discussion also allows late players to have time to post actions.
4. Read into the descriptive text I give you in Game Events and action descriptions! It's not just flowery words, there is actually meaning and deliberate hints in there sometimes!
5. Try to find out why there are seven players instead of the previously mentioned six...
6. Use your environment to your advantage. Wall or obstacle? Cover! Unstable supports or objects? Alternate attack method! Armoury right behind you? Grab some awesome firepower!
7. Use your imaginations! This is a game after all, make your attacks and dialogue interesting!
8. Be descriptive in your actions. The description shouldn't be part of the action like this but just a comment or explanation underneath.
9. Ask questions. A thought-out action is a good action.
10. Looking around doesn't count as an action. I can post or PM you what you see.
No hard feelings. I just like to be technical and picky. Shoot me! :grin:

Map: You are at the little base in the middle, after the horseshoe bend.
Image

Image

DRL RtD Players Google Map in conjunction with DaylightMap.com


Last edited by Yoman987 on Mon Apr 19, 2010 4:06 am, edited 4 times in total.



Sun Apr 18, 2010 3:59 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
why are there 7 players?? or am I imagining things >.<


Sun Apr 18, 2010 12:28 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
There's actually 12 but uh

Never mind. We'll explain later :V


Sun Apr 18, 2010 12:37 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
I had infact lost my internet for a day, and now im making my action.

This action is for the roll above...

Fallback to the Armory and keep firing the pancor, Preferably on FULL Auto.

This is action for the next roll, IF I make it to the Armory

Ask the Armory Quartermaster for some Heavy Ordinance.


Last edited by caekdaemon on Sun Apr 18, 2010 7:45 pm, edited 1 time in total.



Sun Apr 18, 2010 1:16 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
is this action for the roll above? ^^^^^^^^^^

if so, edit your post, leave a gap and post next roll's action


Sun Apr 18, 2010 1:21 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Wait for rachel and thank her for assistance, then go look around for a missile launcher.


Sun Apr 18, 2010 2:24 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
I'm guessing by the above
> Dress Andrew's leg so that he doesn't die from a silly hole in his leg.
"Looks like I can make myself useful here, eh big boy? Hold still, this might hurt."


Sun Apr 18, 2010 2:33 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Oops...

So, I'm pretty sure we are now able to get a good look at this "Dark Blur", so what is it?

also, you've pretty much given away the surprise.

and that bright flash from last roll, was that my railgun? if not, what was it?


Sun Apr 18, 2010 6:33 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
it was a railgun for certain, although it could have been both of your railguns, although that means that your mech would be scathed by the other railgun (I KEEP FORGETTING CHAR NAMES IN GENERAL!!)


Sun Apr 18, 2010 6:38 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
but the roll didn't mention fiona's railgun, and I must have fired mine to load another round in... weird...I smell conspiracy...or short-term memory loss...

anyways, If I fire my railgun, fiona will be directly in my line of fire, and will potentially get hit, resulting in an instant kill.

Waddle (plod) around the side of the truck, holding fire until fiona (+others) is (are) safetly away, using the smashed front end of the truck to prop myself against (and potentially momentarily change my HW skill to +1/-1 while supported), aiming the railgun at whatever the dark blur is


Last edited by alphagamer774 on Mon Apr 19, 2010 3:53 am, edited 1 time in total.



Sun Apr 18, 2010 6:48 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Is this dark blur more like a Shadow?
If so My Flashlight might kill it...


Sun Apr 18, 2010 7:48 pm
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