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			| shelleyerest2000 
					Joined: Tue May 27, 2008 10:27 pm
 Posts: 69
   |   smg AMPED UPhey everyone im new here i made an adjustment to the smg its really cool copy and paste it in the smg file
 it makes the smg shoot quick, large burst! its really useful for taking out army's of baddies with a burst or two
 
 can someone put a gif of it?
   Code: AddAmmo = MagazineInstanceName = Magazine SMG
 Mass = 2
 HitsMOs = 0
 GetsHitByMOs = 0
 SpriteFile = ContentFile
 FilePath = Base.rte/Devices/SMGs/MagSMG2.bmp
 FrameCount = 1
 SpriteOffset = Vector
 X = -3
 Y = -4
 EntryWound = AEmitter
 CopyOf = Dent Metal
 ExitWound = AEmitter
 CopyOf = Dent Metal
 AtomGroup = AtomGroup
 AutoGenerate = 1
 Material = Material
 CopyOf = Bullet Metal
 Resolution = 2
 Depth = 80
 DeepGroup = AtomGroup
 AutoGenerate = 1
 Material = Material
 CopyOf = Bullet Metal
 Resolution = 3
 Depth = 80
 DeepCheck = 1
 JointStrength = 200
 JointStiffness = 1
 JointOffset = Vector
 X = 0
 Y = -3
 ParentOffset = Vector
 X = 1
 Y = 0
 DrawAfterParent = 0
 RoundCount = 30
 RTTRatio = 4
 RegularRound = Round
 CopyOf = Round SMG
 TracerRound = Round
 CopyOf = Round SMG Tracer
 AddGib = Gib
 GibParticle = MOPixel
 CopyOf = Spark Yellow 1
 Count = 50
 Spread = 0
 MaxVelocity = 500
 MinVelocity = 250
 AddGib = Gib
 GibParticle = MOSParticle
 CopyOf = Gib Metal Rust Micro A
 Count = 40
 Spread = 0
 MaxVelocity = 500
 MinVelocity = 250
 GibWoundLimit = 50
 
 AddDevice = HDFirearm
 InstanceName = SMG
 AddToGroup = Weapons
 AddToGroup = Automatics
 AddToGroup = Subguns
 Mass = 10
 HitsMOs = 0
 GetsHitByMOs = 1
 SpriteFile = ContentFile
 FilePath = Base.rte/Devices/SMGs/SMG.bmp
 FrameCount = 2
 SpriteOffset = Vector
 X = -7
 Y = -4
 EntryWound = AEmitter
 CopyOf = Dent Metal
 ExitWound = AEmitter
 CopyOf = Dent Metal
 GoldValue = 20
 AtomGroup = AtomGroup
 AutoGenerate = 1
 Material = Material
 CopyOf = Military Stuff
 Resolution = 4
 Depth = 0
 DeepGroup = AtomGroup
 AutoGenerate = 1
 Material = Material
 CopyOf = Military Stuff
 Resolution = 4
 Depth = 10
 DeepCheck = 1
 JointStrength = 75
 JointStiffness = 0.5
 JointOffset = Vector
 X = -3
 Y = 3
 DrawAfterParent = 0
 StanceOffset = Vector
 X = 6
 Y = 5
 SharpStanceOffset = Vector
 X = 7
 Y = -2
 SupportOffset = Vector
 X = 5
 Y = 4
 SharpLength = 165
 Magazine = Magazine
 CopyOf = Magazine SMG
 ParentOffset = Vector
 X = 3
 Y = 1
 Flash = Attachable
 CopyOf = Muzzle Flash SMG
 FireSound = Sound
 AddSample = ContentFile
 FilePath = Base.rte/Devices/SMGs/M1601.wav
 AddSample = ContentFile
 FilePath = Base.rte/Devices/SMGs/M1602.wav
 AddSample = ContentFile
 FilePath = Base.rte/Devices/SMGs/M1603.wav
 AddSample = ContentFile
 FilePath = Base.rte/Devices/SMGs/M1604.wav
 AddSample = ContentFile
 FilePath = Base.rte/Devices/SMGs/M1605.wav
 AddSample = ContentFile
 FilePath = Base.rte/Devices/SMGs/M1606.wav
 EmptySound = Sound
 AddSample = ContentFile
 FilePath = Base.rte/Devices/EmptyClick3.wav
 ReloadStartSound = Sound
 AddSample = ContentFile
 FilePath = Base.rte/Devices/ReloadStart.wav
 ReloadEndSound = Sound
 AddSample = ContentFile
 FilePath = Base.rte/Devices/ReloadEnd.wav
 RateOfFire = 8000
 ReloadTime = 0
 FullAuto = 1
 FireIgnoresThis = 1
 ShakeRange = 0
 SharpShakeRange = 0
 NoSupportFactor = 3
 ParticleSpreadRange = 1
 ShellSpreadRange = 8
 ShellAngVelRange = 2
 MuzzleOffset = Vector
 X = 10
 Y = 0
 EjectionOffset = Vector
 X = 1
 Y = -1
 AddGib = Gib
 GibParticle = MOPixel
 CopyOf = Spark Yellow 1
 Count = 6
 Spread = 2.25
 MaxVelocity = 2
 MinVelocity = 1
 AddGib = Gib
 GibParticle = MOPixel
 CopyOf = Spark Yellow 2
 Count = 5
 Spread = 2.25
 MaxVelocity = 1
 MinVelocity = 1
 AddGib = Gib
 GibParticle = MOPixel
 CopyOf = Drop Oil
 Count = 4
 Spread = 2.25
 MaxVelocity = 2
 MinVelocity = 1
 AddGib = Gib
 GibParticle = MOSParticle
 CopyOf = Gib Metal Rust Micro A
 Count = 6
 Spread = 2.25
 MaxVelocity = 2
 MinVelocity = 1
 AddGib = Gib
 GibParticle = MOSParticle
 CopyOf = Gib Metal Grey Micro A
 Count = 30
 Spread = 2.25
 MaxVelocity = 2
 MinVelocity = 1
 AddGib = Gib
 GibParticle = MOSRotating
 CopyOf = Gib Device Small K
 Count = 30
 Spread = 2.25
 MaxVelocity = 2
 MinVelocity = 1
 AddGib = Gib
 GibParticle = MOSRotating
 CopyOf = Gib Device Small I
 Count = 1
 Spread = 2.25
 MaxVelocity = 2
 MinVelocity = 1
 GibWoundLimit = 50
 
 
 
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			| Fri May 30, 2008 12:50 am | 
					
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			| Falcon X 
					Joined: Thu Aug 09, 2007 6:37 pm
 Posts: 889
 Location: Not Jewtown.
   |   Re: smg AMPED UPJust no, please. It's not even a mod, its a base.rte edit. I applaud the effort, but at least put some into it. 
 
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			| Fri May 30, 2008 12:56 am | 
					
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			| Foa Data Realms Elite 
					Joined: Wed Sep 05, 2007 4:14 am
 Posts: 3966
 Location: Canadida
   |   Re: smg AMPED UPDamn TOO LATE!
 And ... what do you think people will react to it?
 - 98.99999999999999999999999999999999999999999~~~ Are going to kill you
 - ? Likers
 
 
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			| Fri May 30, 2008 12:56 am | 
					
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			| CaveCricket48 
					Joined: Tue Jun 12, 2007 11:52 pm
 Posts: 13144
 Location: Here
   |   Re: smg AMPED UPYou need to put the code in an .ini, put that in an rte, put it in a ZIP or RAR, that post as an attatchment. 
 
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			| Fri May 30, 2008 12:57 am | 
					
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			| No_0ne 
					Joined: Wed Feb 14, 2007 5:37 am
 Posts: 350
   |   Re: smg AMPED UPWay too simple.
 I emphasize on the "way" part.
 
 And don't talk in all red, the moderators don't like it and neither do my eyes.
 
 
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			| Fri May 30, 2008 12:58 am | 
					
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