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[ 5 posts ] |
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shelleyerest2000
Joined: Tue May 27, 2008 10:27 pm Posts: 69
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smg AMPED UP
hey everyone im new here i made an adjustment to the smg its really cool copy and paste it in the smg file
it makes the smg shoot quick, large burst! its really useful for taking out army's of baddies with a burst or two
can someone put a gif of it? Code: AddAmmo = Magazine InstanceName = Magazine SMG Mass = 2 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Base.rte/Devices/SMGs/MagSMG2.bmp FrameCount = 1 SpriteOffset = Vector X = -3 Y = -4 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Bullet Metal Resolution = 2 Depth = 80 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Bullet Metal Resolution = 3 Depth = 80 DeepCheck = 1 JointStrength = 200 JointStiffness = 1 JointOffset = Vector X = 0 Y = -3 ParentOffset = Vector X = 1 Y = 0 DrawAfterParent = 0 RoundCount = 30 RTTRatio = 4 RegularRound = Round CopyOf = Round SMG TracerRound = Round CopyOf = Round SMG Tracer AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 1 Count = 50 Spread = 0 MaxVelocity = 500 MinVelocity = 250 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Rust Micro A Count = 40 Spread = 0 MaxVelocity = 500 MinVelocity = 250 GibWoundLimit = 50
AddDevice = HDFirearm InstanceName = SMG AddToGroup = Weapons AddToGroup = Automatics AddToGroup = Subguns Mass = 10 HitsMOs = 0 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = Base.rte/Devices/SMGs/SMG.bmp FrameCount = 2 SpriteOffset = Vector X = -7 Y = -4 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal GoldValue = 20 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 10 DeepCheck = 1 JointStrength = 75 JointStiffness = 0.5 JointOffset = Vector X = -3 Y = 3 DrawAfterParent = 0 StanceOffset = Vector X = 6 Y = 5 SharpStanceOffset = Vector X = 7 Y = -2 SupportOffset = Vector X = 5 Y = 4 SharpLength = 165 Magazine = Magazine CopyOf = Magazine SMG ParentOffset = Vector X = 3 Y = 1 Flash = Attachable CopyOf = Muzzle Flash SMG FireSound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/SMGs/M1601.wav AddSample = ContentFile FilePath = Base.rte/Devices/SMGs/M1602.wav AddSample = ContentFile FilePath = Base.rte/Devices/SMGs/M1603.wav AddSample = ContentFile FilePath = Base.rte/Devices/SMGs/M1604.wav AddSample = ContentFile FilePath = Base.rte/Devices/SMGs/M1605.wav AddSample = ContentFile FilePath = Base.rte/Devices/SMGs/M1606.wav EmptySound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/EmptyClick3.wav ReloadStartSound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/ReloadStart.wav ReloadEndSound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/ReloadEnd.wav RateOfFire = 8000 ReloadTime = 0 FullAuto = 1 FireIgnoresThis = 1 ShakeRange = 0 SharpShakeRange = 0 NoSupportFactor = 3 ParticleSpreadRange = 1 ShellSpreadRange = 8 ShellAngVelRange = 2 MuzzleOffset = Vector X = 10 Y = 0 EjectionOffset = Vector X = 1 Y = -1 AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 1 Count = 6 Spread = 2.25 MaxVelocity = 2 MinVelocity = 1 AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 2 Count = 5 Spread = 2.25 MaxVelocity = 1 MinVelocity = 1 AddGib = Gib GibParticle = MOPixel CopyOf = Drop Oil Count = 4 Spread = 2.25 MaxVelocity = 2 MinVelocity = 1 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Rust Micro A Count = 6 Spread = 2.25 MaxVelocity = 2 MinVelocity = 1 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Grey Micro A Count = 30 Spread = 2.25 MaxVelocity = 2 MinVelocity = 1 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Device Small K Count = 30 Spread = 2.25 MaxVelocity = 2 MinVelocity = 1 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Device Small I Count = 1 Spread = 2.25 MaxVelocity = 2 MinVelocity = 1 GibWoundLimit = 50
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Fri May 30, 2008 12:50 am |
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Falcon X
Joined: Thu Aug 09, 2007 6:37 pm Posts: 889 Location: Not Jewtown.
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Re: smg AMPED UP
Just no, please. It's not even a mod, its a base.rte edit. I applaud the effort, but at least put some into it.
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Fri May 30, 2008 12:56 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: smg AMPED UP
Damn TOO LATE!
And ... what do you think people will react to it? - 98.99999999999999999999999999999999999999999~~~ Are going to kill you - ? Likers
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Fri May 30, 2008 12:56 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: smg AMPED UP
You need to put the code in an .ini, put that in an rte, put it in a ZIP or RAR, that post as an attatchment.
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Fri May 30, 2008 12:57 am |
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No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
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Re: smg AMPED UP
Way too simple.
I emphasize on the "way" part.
And don't talk in all red, the moderators don't like it and neither do my eyes.
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Fri May 30, 2008 12:58 am |
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