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Erahgon
Joined: Thu Apr 12, 2007 2:53 am Posts: 83
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Human Soldiers
I didn't really like the Coalition soldiers with the gas masks and exposed brain when you shoot the helmet off, so I added human heads to them. Credits to Elpolodiablo for bald human head from HL2 mod, and to Data and co. for original blue clone head which I used for the light.
Attachments:
[The extension jpg has been deactivated and can no longer be displayed.]
[The extension jpg has been deactivated and can no longer be displayed.]
File comment: Tell me if you have any compatibility issues.
Human Soldier.rte.rar [2.79 KiB]
Downloaded 505 times
Last edited by Erahgon on Sat Apr 19, 2008 2:55 am, edited 1 time in total.
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Sat Apr 19, 2008 2:40 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Human Soldiers
I don't think they're gasmasks. And the Helm Offset is off.
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Sat Apr 19, 2008 2:46 am |
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Erahgon
Joined: Thu Apr 12, 2007 2:53 am Posts: 83
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Re: Human Soldiers
The helms seem fine on my computer.
Are they way off, like floating above the ground, or do they just not seem right to you?
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Sat Apr 19, 2008 2:50 am |
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octyl
Joined: Fri Aug 31, 2007 3:57 am Posts: 227 Location: Canada
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Re: Human Soldiers
Exposed brain? Quote: What are you smoking?
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Sat Apr 19, 2008 3:04 am |
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Tea
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Re: Human Soldiers
octyl wrote: Exposed brain? Quote: What are you smoking? Is that meant to be hair then? Because it doesn't look like anything other than a rough brain.
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Sat Apr 19, 2008 3:16 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Human Soldiers
Well Prom IS going to replace the pink/purple stuff on the coalition heads with hair.
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Sat Apr 19, 2008 3:24 am |
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ZyreX
Joined: Tue Jul 10, 2007 1:05 pm Posts: 104 Location: manila, philippines
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Re: Human Soldiers
Those aren't brains, their exposed BALD heads. Besides, clones look better bald.
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Sat Apr 19, 2008 3:37 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Human Soldiers
No, no, they're blond like the Blue Clones!
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Sat Apr 19, 2008 4:30 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Human Soldiers
The visible top of the head is a placeholder sprite made by Data until Prom replaces it.
It is meant to be hair.
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Sat Apr 19, 2008 5:44 am |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Re: Human Soldiers
Grif wrote: It is meant to be hair. I could've swore DRL has been over this before. None the less, it's a nifty mod. Not my thing, but some people might like it.
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Sat Apr 19, 2008 6:12 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Human Soldiers
this has been done again. lol.
also, under the helmets is BALD. obviously.
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Sat Apr 19, 2008 8:42 am |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Human Soldiers
Hey that's actually pretty good.
I'm not downloading it though.
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Sat Apr 19, 2008 9:51 am |
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Krumbs
Joined: Mon Aug 27, 2007 7:56 pm Posts: 1186 Location: Scotland
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Re: Human Soldiers
It looks alright but I prefer the gas masks, makes them look cooler in my opinion.
But maybe it's because I always draw gasmasks instead of faces.
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Sat Apr 19, 2008 11:59 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Human Soldiers
They aren't gas masks, they're just armored masks; look at the intro, they just have breathing vents, no signs of any sort of filters or anything. They could still be gas masks, with CC's futuristic setting, but so far, we don't have any particular reason to think that they are gas masks. And the Coalition are currently bald, as a placeholder for Prom to give them hair later. Which seems odd, because you could just as easily make hair as you can a shiny bald head. But whatever.
Anyways, no DL because I don't want to have a set of variants that only differ by having no mask. If it were a base.rte replacement, I still wouldn't, because I like the look of the masks. Even if they're nonfunctional, and come with the baldness.
Last edited by Azukki on Sun Apr 20, 2008 5:46 pm, edited 1 time in total.
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Sat Apr 19, 2008 7:33 pm |
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