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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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CS Mod
File Removed.
Last edited by uberhen on Sun Jul 13, 2008 1:08 am, edited 1 time in total.
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Thu Apr 24, 2008 1:28 am |
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Control
Joined: Tue Dec 12, 2006 1:09 am Posts: 698 Location: Plymouth, NC
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Re: Counter Strike: Source B20
Oh..seeing these again makes me want to redo this for B20 proper..or at least redo some of the sprites. Nice job on converting.
By the by, what mod has that bunker module(s?) in the gif in it? It looks interesting.
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Thu Apr 24, 2008 1:33 am |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: Counter Strike: Source B20
Thanks for the conversion uberhen, remembered this as being one of the first mods in my folder :3
But like control I'm curious as to what bunker module those actors are standing on- it looks like the edge of a building's roof.
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Thu Apr 24, 2008 1:44 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Counter Strike: Source B20
Control wrote: By the by, what mod has that bunker module(s?) in the gif in it? It looks interesting. The Bunker module sprites are from that Halo sprites thread. Release it too. Liked this mod, because of a proper knife.
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Thu Apr 24, 2008 1:46 am |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: Counter Strike: Source B20
Eh, I feel that it would be better if the actors were scaled up to Coalition size and the helmets were attachments. I know that no one knows what they look like underneath, but seriously, helmets don't bleed. It was good back in the day, but it's dated.
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Thu Apr 24, 2008 3:05 am |
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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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Re: Counter Strike: Source B20
Edited.
Last edited by uberhen on Sun Jul 13, 2008 1:09 am, edited 1 time in total.
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Thu Apr 24, 2008 3:56 am |
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Keal
Joined: Thu Apr 24, 2008 9:56 pm Posts: 2
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Re: Counter Strike: Source B20
These look brilliant, I've been around the community for a while, just never posted, and these are very well detailed, control. Also good job uberhen on the converting.
EDIT: My appologies, I did find the topic with the null.bmp error, and you posted just as I was about to edit my post. It's indeed true that lurking prevents stupid errors. Thanks however!
Last edited by Keal on Thu Apr 24, 2008 10:41 pm, edited 1 time in total.
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Thu Apr 24, 2008 10:06 pm |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: Counter Strike: Source B20
Urgh, again and again...
Ok, look in base.rte for a file called null.bmp.
Copy and paste it in the Devices folder.
Fixed.
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Thu Apr 24, 2008 10:30 pm |
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Spoot Knight
Joined: Sun Apr 29, 2007 11:31 pm Posts: 123
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Re: Counter Strike: Source B20
The thing I absolutely like about this is how the person who made this mod wasn't retarded as he knows that the Magnum isn't called an "AWP."
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Thu Apr 24, 2008 11:44 pm |
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astronaught
Joined: Tue Jan 01, 2008 3:34 am Posts: 115 Location: canadiania
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Re: Counter Strike: Source B20
Spoot Knight wrote: The thing I absolutely like about this is how the person who made this mod wasn't retarded as he knows that the Magnum isn't called an "AWP." or how a bullpup is actually the style of weapon and not actually the name of it (Styr AUG)
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Fri Apr 25, 2008 2:24 am |
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Caelas
Joined: Mon Dec 25, 2006 12:04 am Posts: 336
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Re: Counter Strike: Source B20
Fantastic. This was a great mod, some guns a little overpowered before, but I'm interested to see how they will work against some of the new actors. You win Uberhen! You win too Control!
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Fri Apr 25, 2008 2:30 am |
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