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			| Azukki 
					Joined: Sat Nov 03, 2007 9:44 pm
 Posts: 1916
 Location: Flint Hills
   |   Re: SCRAP Series - Update 21st Marchmetal chao wrote: Exalion wrote: and does the skeleton code actually pick between 2 different heads!?? If you're right, that's FREAKIN AWESOME.I'll have to check it.
There are three I believe.There are three sprites. And three heads are all coded up for those sprites. But only one is currently in use in current CC. There is no sort of random selection code for anything but sounds. As for making each scrap look unique, you'll have to be thinking outside the box for that. You'll need something random in coding to get something random in result. Think what current CC coding has that is random. Angles of a high spread emission, Velocities of an emission, Velocities of a gib, LifeVariance of a gib (look at the AEmitters in a craft's gibs), and that's really all I can think of. @numgum page 5 For it to be amazingly kickass, yet also setting a new standard for uber, (both of which it does) the latter being my point.
 
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			| Tue Mar 25, 2008 3:35 am | 
					
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			| Porno-creep 
					Joined: Tue Aug 07, 2007 11:35 am
 Posts: 13
 Location: Grif is a faggot.
   |   Re: Scrap SeriesEvil Frosted Muffins wrote: I really do not like this mod at all. The sprites and effects are fabulous but the bots are just way too effing weak. It is like fighting with a soldier that is held together with silly string.
 No DL
That's the cortex command way.
 
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			| Sat Mar 29, 2008 11:27 am | 
					
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			| FarvanTorna 
					Joined: Sat Dec 02, 2006 11:51 pm
 Posts: 204
   |   Re: SCRAP Series - Update 21st Marchnot to sound rude...but a gun/nade/emitter that shoots actors been around since build what ever number I started on.http://img.photobucket.com/albums/v311/ ... unshin.gif sure we didn't have a emitter that shot 1 particle per minute to give you a respawn effect. or is his differnt where you can actually control the person you spawned?
 
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			| Fri Jun 06, 2008 2:46 pm | 
					
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			| Exalion 
					Joined: Fri Mar 02, 2007 6:59 am
 Posts: 1726
 Location: NSW, Australia
   |   Re: SCRAP Series - Update 21st MarchThe new system lets you control the actor you spawned farvan, it's awesome. There's the slight problem of it always being on red team, but details, details.
 CHeck out the CloneFarm and the AAL Mecha to see this in action.
 
 Also, development on this series is a little slow at the moment, what WAS the Scrapmonster (now the Oyster) is actually nearly done, I just need to do the gibs.
 
 
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			| Fri Jun 06, 2008 10:05 pm | 
					
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			| plazz 
					Joined: Mon Apr 30, 2007 10:41 pm
 Posts: 3
 Location: In Ozz
   |   Re: SCRAP Series - Update 7th June - By Asplode Corpthis stuff is great 
 
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			| Sat Jun 07, 2008 8:58 am | 
					
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			| CandleJack 
					Joined: Sun May 18, 2008 8:30 am
 Posts: 732
   |   Re: SCRAP Series - Update 7th June - By Asplode CorpPlease put it all in one folder, then I will download it. 
 
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			| Sat Jun 07, 2008 7:25 pm | 
					
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			| Exalion 
					Joined: Fri Mar 02, 2007 6:59 am
 Posts: 1726
 Location: NSW, Australia
   |   Re: SCRAP Series - Update 7th June - By Asplode CorpWill do, please standbye.(I was just thinking how messy it all was).
 
 Edit: Done, getting pictures now.
 
 
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			| Mon Jun 09, 2008 1:17 am | 
					
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			| Winterous 
					Joined: Tue Jul 03, 2007 12:33 am
 Posts: 1275
 Location: Elsewhere.
   |   Re: Asplode Corp's SCRAP series - Updated 9th JuneFinish the giant thing! Scrap bots rock! 
 
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			| Wed Jun 11, 2008 9:16 am | 
					
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			| Exalion 
					Joined: Fri Mar 02, 2007 6:59 am
 Posts: 1726
 Location: NSW, Australia
   |   Re: Asplode Corp's SCRAP series - Updated 9th JuneThanks, and the 'giant thing' is getting near completion, but it isn't that big. About the size of a CRobo Trooper. 
 
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			| Wed Jun 11, 2008 10:36 pm | 
					
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			| Winterous 
					Joined: Tue Jul 03, 2007 12:33 am
 Posts: 1275
 Location: Elsewhere.
   |   Re: Asplode Corp's SCRAP series - Updated 9th JuneIs it a massive pile of attachables?If so YEY!
 
 
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			| Thu Jun 12, 2008 12:07 pm | 
					
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			| Exalion 
					Joined: Fri Mar 02, 2007 6:59 am
 Posts: 1726
 Location: NSW, Australia
   |   Re: Asplode Corp's SCRAP series - Updated 9th June...pretty much. 
 
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			| Thu Jun 12, 2008 10:26 pm | 
					
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			| Winterous 
					Joined: Tue Jul 03, 2007 12:33 am
 Posts: 1275
 Location: Elsewhere.
   |   Re: Asplode Corp's SCRAP series - Updated 9th June
 
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			| Fri Jun 13, 2008 10:06 am | 
					
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			| wutangfan1990 
					Joined: Sun Apr 29, 2007 6:11 pm
 Posts: 543
 Location: The hood
   |   Re: Asplode Corp's SCRAP series - Updated 9th JuneCan we have a gif of the scrapmonster? 
 
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			| Sat Jun 14, 2008 7:18 pm | 
					
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