Author |
Message |
C-tron
Joined: Sun Dec 30, 2007 7:55 am Posts: 165
|
Re: DarKlone Technologies - Updated 3/10/08
Grif already made one http://www.datarealms.com/wiki/index.ph ... ni_EditingAlso, where is IRC? E: Answered twice, thanks Also also, waiting for the drop pod version since I tried doing it myself and it crashed while loading the game
Last edited by C-tron on Fri Apr 04, 2008 3:47 am, edited 1 time in total.
|
Wed Mar 12, 2008 4:30 am |
|
|
Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
|
Re: DarKlone Technologies - Updated 3/10/08
Darlos9D wrote: Perhaps my heavies will become a standard on very tough but not necessarily completely invincible things in CC...
I can only hope. Because, really, assault rifles shouldn't take down dropships. But they shouldn't be indestructible either.
EDIT: Looking over at the Riggers discussion in Mod Making, my stuff may very well be a standard on tough stuff. It is. It most definetly is. I had to grab my overpowered/uber weapons to get rid of these guys without too much difficulty... The Slammers make short work of their noggins though ^.^ I have to say, this pack is really well made. The clones are very tough, but without being invincible, which is an accomplishment in itself, seeing that most tough things end up as either being not tough enough, or totally invincible. Their sprites are great as well. And the custom death sounds only add to this. The weapons are also very enjoyable, especially their sounds... Where'd you get those sounds? :3 And as with the clones, the sprites are awesome. This pack is most likely the best one in my opinion, great job!
|
Wed Mar 12, 2008 11:45 am |
|
|
wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
|
Re: DarKlone Technologies - Updated 3/10/08
The darklones own, I put them in a bunker with two security drones and one Heavy Darklone with a carbine and they survived a two hour onslaught with very minimal damage.
|
Thu Mar 13, 2008 3:13 am |
|
|
ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
|
Re: DarKlone Technologies - Updated 3/10/08
Against what?
|
Thu Mar 13, 2008 3:28 am |
|
|
Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
|
Re: DarKlone Technologies - Updated 3/10/08
Probably default units.
|
Thu Mar 13, 2008 6:18 am |
|
|
wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
|
Re: DarKlone Technologies - Updated 3/10/08
When can we expect an update my honky?
|
Wed Apr 02, 2008 9:45 pm |
|
|
FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
|
Re: DarKlone Technologies - Updated 3/10/08
Hey, How did you make it so the computer (on EVERY scene) spawns the Darklones ?_?
|
Thu Apr 03, 2008 1:04 pm |
|
|
bbbzzz234
Joined: Mon Oct 01, 2007 1:33 am Posts: 374
|
Re: DarKlone Technologies - Updated 3/10/08
by making an activities, in darklonetech.rte, and commenting out the base.rte one.
|
Thu Apr 03, 2008 6:56 pm |
|
|
FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
|
Re: DarKlone Technologies - Updated 3/10/08
hmm... Thought that was the way to make the things spawn on only one scene XD
O well thank you =3
|
Thu Apr 03, 2008 9:05 pm |
|
|
MaGmA
Joined: Fri Mar 21, 2008 4:09 am Posts: 65
|
Re: DarKlone Technologies - Updated 3/10/08
OMG.
Edit. Arg.
Anyway, I really love this entire mod Darlos. I especially love dual-wielding the SMG.
Last edited by MaGmA on Fri Apr 04, 2008 1:04 am, edited 1 time in total.
|
Thu Apr 03, 2008 9:50 pm |
|
|
Kigali
Joined: Mon Feb 18, 2008 12:51 am Posts: 105 Location: A ninja never reveals their location...
|
Re: DarKlone Technologies - Updated 3/10/08
MaGmA wrote: OMG.
Darlos. I. Love. This. Mod. Like a pedophile likes a child >.> no...just...no. come on man, nobody wants stuff like that on here. Just keep your sick humor to yourself, or some other board that has no rules, or morals.
|
Thu Apr 03, 2008 11:24 pm |
|
|
Spoot Knight
Joined: Sun Apr 29, 2007 11:31 pm Posts: 123
|
Re: DarKlone Technologies - Updated 3/10/08
Like my website... Just wondering, has there been any progress on a dedicated dropship?
|
Thu Apr 03, 2008 11:43 pm |
|
|
B.U.N.M.O.
Joined: Thu Jan 17, 2008 8:15 am Posts: 54 Location: Ground Control
|
Re: DarKlone Technologies - Updated 3/10/08
Darlos did say he has been working on a katana and throwing knives. Those will probably be released soon. I haven't heard word of the dropship's progress though.
|
Fri Apr 04, 2008 5:35 am |
|
|
Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
|
Re: DarKlone Technologies - Updated 4/4/08
**UPDATE**
Howdy folks. I've released a new update, which has both two new weapons and some aesthetic changes.
The weapons are a sword and a throwing knife, and the aesthetic changes has a bit of new detail on the standard and heavy clones. Also, they now have voices... that speak Japanese.
Also, in regards to the drop ship people have been wanting me to make, I have something in mind. BUT, it'll be quite a bit of sprite work. Once again, my time will be better spent elsewhere at this point in my life. So, maybe you'll see a drop ship... a couple months from now.
|
Fri Apr 04, 2008 10:45 pm |
|
|
Defused
Joined: Sun Mar 09, 2008 5:37 pm Posts: 54
|
Re: DarKlone Technologies - Updated 4/4/08
I gather this means the Darklones are extremely weak to the katana and throwing knives?
|
Fri Apr 04, 2008 11:16 pm |
|
|
|