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 -Alteisen Arsenal Labs- ))AAL Product [Under work] 
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Joined: Sun Apr 29, 2007 11:31 pm
Posts: 123
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Post Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
Instagib Rifle X does nothing but make a blue rave show on the cannon's hull, which then obliterates the person firing the weapon.


Tue Jun 10, 2008 11:26 am
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Joined: Fri May 30, 2008 9:38 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
I freakin love everything about this mod.
the only thing that bugs me a little is that the Arwing is a bit unstable to fly


Tue Jun 10, 2008 5:39 pm
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Joined: Thu Jun 05, 2008 10:18 pm
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Location: Marianna, FL
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Post Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
I don't know if this is intentional or not, but the bullet casings seem to be too strong. They seem to be several times more resilient than concrete or stone. A Heavy Digger doesn't even scratch them.

It's pretty ridiculous when I'm mining for gold with a Marine, and then I get attacked so I have to turn around and deal with the attacker, then when I go back to mining there's a pile of brass in front of me that I have to either tunnel around or switch to a firearm to clear a path through it.

A small complaint about an otherwise excellent mod.


Tue Jun 10, 2008 8:20 pm
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
RedSonSuperDave wrote:
I don't know if this is intentional or not, but the bullet casings seem to be too strong. They seem to be several times more resilient than concrete or stone. A Heavy Digger doesn't even scratch them.


Yeah I'm aware of this issue and it will be fixed in the next update.


Tue Jun 10, 2008 9:56 pm
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Joined: Wed May 23, 2007 12:08 pm
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Location: In hells Ironic Punishment Department (Canada, ON)
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Post Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
My only problem with this is that it takes time to seperate the faction from the random parts of the mod (Which I dont bother doing XD)


Tue Jun 10, 2008 10:22 pm
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Joined: Fri Mar 02, 2007 6:59 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
I'm having a problem with this mod, It works the first time i run CC (after booting my computer) but crashes on the MPAM's weapons ini file after that everytime.
Not usre what the deal is, but it's a pain.


Wed Jun 11, 2008 1:22 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
That happens to me intermittently but not on a regular basis.


Wed Jun 11, 2008 1:35 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
wutangfan1990 wrote:
That happens to me intermittently but not on a regular basis.


Well, now it emerged then huh? And I though it was only bugging on me. The problem lies within the MPAM's machinegun. It points to line 175, but theres nothing there so I figure the entire file just got corrupted.

I will rewrite the entire MG.ini and hopefully that should fix it.

Meanwhile, all I can suggest is just restart CC and immidiatly switch to another application (anything goes) so that CC will load in the background. It worked for me when this bug came to harrass me.


Wed Jun 11, 2008 12:23 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
AAL feels like it hasn't been updated for awhile... Got any behind-the-scenes for us? Assuming you're still working on AAL stuff.


Wed Jun 11, 2008 2:45 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
Funtastic wrote:
AAL feels like it hasn't been updated for awhile... Got any behind-the-scenes for us? Assuming you're still working on AAL stuff.

He said he was working on the GA-08 Vector Cannon for the MPAM.
Topic here: viewtopic.php?f=1&t=10251&st=0&sk=t&sd=a&start=45


Wed Jun 11, 2008 3:00 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product v1.1
Also not only that, but Im planning on reworking AAL pretty much the same way as other guys did to their own factions. Reason for this is that AAL is cluttered terribly with its older parts. Lets face it, probably most of you dont use the half of the stuff like the bombs that you might have found useless or a weapon that is ineffective or overpowered.

All these will be sorted out into 2 different packs. The first one will be old, with all the other, but serious components of AAL, will be packed up into a seperate pack. (This includes all of the bombs along with the Ypsilon and Zorneus and the instagib/exorsism guns) And the second new half will be the more serious AAL faction that will have a solid, yet vast lineup. This is partially for the sake of the campaign I will make and to reduce the loading times with more efficient coding.


Updated the first post with some MPAM gifs. Big thanks for smithno13 for some gifs to show off the MPAM and its power.


Thu Jun 12, 2008 1:19 am
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Joined: Sun May 18, 2008 5:47 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product v1.1
lol at my gif of nuke vs enforcer blocks... i cut out the part where i used the zero division bomb on it... i didnt want the faction to seem weak :P


Thu Jun 12, 2008 1:51 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product v1.1
Thats what I was talking about XD (Though I like the Ypsilon satellite =3)

So a Funny section and a Serious section is a good idea (like you said =D)

EDIT1: Im not saying their bad or anything, its just they clutter and they dont fit with the actual faction part =/


Thu Jun 12, 2008 1:56 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product v1.1
It's funny how the size of the download is about as much as CC itself.


Mon Jun 16, 2008 4:44 pm
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Joined: Mon Oct 01, 2007 1:33 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product v1.1
...And it's only likely to get bigger!


Mon Jun 16, 2008 6:28 pm
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