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Tea
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Re: DarKlone Technologies - Updated 5/3/08
Head looks great but the torso kind of looks like It's wearing grey underwear.
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Mon May 19, 2008 4:44 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: DarKlone Technologies - Updated 5/3/08
About the EM Rifle- I always felt it was overpowered with 200 shots, pretty good penetration, high ROF and decent accuracy. I don't even like the Sentry that much, the Hover Turret more than covers it's job in my opinion. It can really lay down the love. If, of course, you define love as .50 cal heavy machine gun rounds two by two. To me, heavy firepower is what love is all about. Thus, I support the keeping of the current explosive lineup; shrapnel doesn't seem like the DK style- with them, it seems to be an upfront burst, not your shrapnel-y landmine type thing, but I would like to see some sort of new bomb.
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Tue May 20, 2008 12:50 am |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: DarKlone Technologies - Updated 5/3/08
Do any of you remember back in the day when I tried to make turrets mounted into the ground and ceiling? Well, I'm thinking of replacing the security drone with a ceiling turret, armed with the PDW (maybe two, like the hover turret). Then, to do away with the wonky "hover" aspect of the hover turret, I think I'll mount that one into the floor. I can do this easily by making them both part of a bunker module, and making it so their pin strength is high, which is something I didn't know about back during my first attempt.
The scout drone will probably get the PDW also. It seems that weapon will replace both original SMGs, and the carbine all at once.
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Tue May 20, 2008 5:35 am |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Re: DarKlone Technologies - Updated 5/3/08
Kickass new torso and head =3
Bout the turrets, that would be fun =3
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Tue May 20, 2008 12:18 pm |
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10050
Joined: Wed Dec 26, 2007 4:25 am Posts: 167 Location: Hopefully in front of a gaming platform of some kind
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Re: DarKlone Technologies - Updated 5/3/08
YES! i loved the ground/ceiling turrets when they came out, despite their slight wonkiness. please reimplement these!
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Wed May 21, 2008 12:28 am |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: DarKlone Technologies - Updated 5/3/08
10050 wrote: YES! i loved the ground/ceiling turrets when they came out, despite their slight wonkiness. please reimplement these! They won't be wonky anymore, thats the beautiful thing. So here guys, here's a pic of the completed Standard DK: I SOOOOOO wish I could say that the one in the middle is standing still. But alas, thats mid-walk animation. The one on the left is standing still. Its too bad. If you could spread the legs out like that, it'd be a much cooler battle stance. I want to complete several other things before I release again, though. So sorry, but this is just a teaser.
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Wed May 21, 2008 12:52 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: DarKlone Technologies - Updated 5/3/08
Looks like Accretians.
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Wed May 21, 2008 12:53 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: DarKlone Technologies - Updated 5/3/08
I love the new DK standard. Progress on the DK Lights, and the DK Heavy?
What other new dramatic changes might happen? Not to mention it looks a tad bit like megaman.
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Wed May 21, 2008 1:02 am |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: DarKlone Technologies - Updated 5/3/08
Roy-G-Biv wrote: Not to mention it looks a tad bit like megaman. http://www.sprites-inc.co.uk/files/ZX/Z ... /Model_ZX/lolwut
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Wed May 21, 2008 1:05 am |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: DarKlone Technologies - Updated 5/3/08
Equip a heavy clone with all flame weapons and you have an unstoppable soldier. The heavy clone seems to be almost impervious to fire so it can set the whole map a blaze and not get hurt.
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Wed May 21, 2008 1:09 am |
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Spoot Knight
Joined: Sun Apr 29, 2007 11:31 pm Posts: 123
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Re: DarKlone Technologies - Updated 5/3/08
The mid-walk would be epic as a standing stance.
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Wed May 21, 2008 4:27 am |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: DarKlone Technologies - Updated 5/3/08
Spoot Knight wrote: The mid-walk would be epic as a standing stance. This might actually be possible in B21, I hear...
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Wed May 21, 2008 5:19 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: DarKlone Technologies - Updated 5/3/08
THOSE SPRITES! THEY'RE BEAUTIFUL! Finally, the Darklones look as sexy as the CRobos. Poor AAL, it's become the ugliest faction, and it has brilliant sprites!
top work, can't wait for release!!
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Wed May 21, 2008 6:24 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: DarKlone Technologies - Updated 5/3/08
Darlos9D wrote: Spoot Knight wrote: The mid-walk would be epic as a standing stance. This might actually be possible in B21, I hear... Couldn't you just change the standpath?
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Wed May 21, 2008 6:47 am |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Re: DarKlone Technologies - Updated 5/3/08
Heh, cant wait too see what they're like in combat
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Wed May 21, 2008 12:01 pm |
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