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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Skele Mods
Skeleton spawning bunker modules? Like sarcophagi in Diablo 2, which spit out zombies!
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Tue Apr 29, 2008 10:06 am |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: Skele Mods *Fixed Helmet*
Quick question Should I make the beefy skeleton's blood normal red or brown for bone?
Last edited by Mind on Sat May 10, 2008 6:45 pm, edited 1 time in total.
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Wed Apr 30, 2008 12:42 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Skele Mods
The Mind wrote: Quick question Should I make the beefy skeleton's blood normal red or brown for bone? Make it red. If it's beefy, and if raw meat is red, then the blood is red. EDIT: Make the pokemon, chewbone, and marrowack. 4 The LULZ.
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Wed Apr 30, 2008 12:55 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Skele Mods
Roy-G-Biv wrote: Make the pokemon, chewbone, and marrowack. 4 The LULZ. YES!
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Wed Apr 30, 2008 1:26 am |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: Skele Mods
Winterous wrote: Roy-G-Biv wrote: Make the pokemon, chewbone, and marrowack. 4 The LULZ. YES! LOL I might try later, but it prbly wont happen any time soon Edit:BTW, while im thinking bout it, strong skele is about 30-40% done Skele dreadnought is 75%
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Wed Apr 30, 2008 11:25 pm |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Re: Skele Mods
The Mind wrote: Edit:BTW, while im thinking bout it, strong skele is about 30-40% done
Skele dreadnought is 75% Kickass =3 Cant wait too see what youve done =3
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Wed Apr 30, 2008 11:58 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Skele Mods
I hope the dread is epic! If it's not... *shakes fist*
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Thu May 01, 2008 7:47 am |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: Skele Mods
Sorry for the wait......... Well, here it is so far. Express thoughts Sorry it's so small
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Sat May 10, 2008 2:30 am |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: Skele Mods
The helmet seems... wrong.
Too light in colour, I want something dark, and rusty, to contrast the pale bones.
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Sat May 10, 2008 2:31 am |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: Skele Mods
Ok, good idea, I'll get to that right away
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Sat May 10, 2008 2:32 am |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: Skele Mods
Here, Trouserdemon,better?
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Sat May 10, 2008 2:59 am |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: Skele Mods
Not solid brown, some flakes of dark green paint, may be a little bit of exposed grey metal.
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Sat May 10, 2008 3:02 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Skele Mods
Bone sticking out of it's helm would be cool.
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Sat May 10, 2008 3:14 am |
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No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
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Re: Skele Mods
The Mind wrote: Here, Trouserdemon,better? Fix the hand sprites
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Sat May 10, 2008 5:33 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: Skele Mods
U mean to look like skeletons? BTW, ok Edit: Here's the fixed helmet.. Any more suggestions?
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Sat May 10, 2008 6:18 pm |
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