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 WH40k basic space marines. 
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Joined: Sat Aug 23, 2008 2:51 pm
Posts: 209
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Post Re: WH40k basic space marines.
You know what we need?

Titans


Thu Jan 22, 2009 12:16 pm
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Joined: Mon May 07, 2007 1:49 pm
Posts: 98
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Post Re: WH40k basic space marines.
duo9ace wrote:
You know what we need?

Titans

Enjoy two giant legs stomping the whole map out


Thu Jan 22, 2009 12:23 pm
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Joined: Fri Aug 17, 2007 12:18 pm
Posts: 5
Location: You will never know that...
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Post Re: WH40k basic space marines.
Wingwolf wrote:
duo9ace wrote:
You know what we need?

Titans

Enjoy two giant legs stomping the whole map out
I Lol'd

Yeah, no titans.


Thu Jan 22, 2009 1:06 pm
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Joined: Mon Feb 11, 2008 3:42 pm
Posts: 259
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Post Re: WH40k basic space marines.
Quote:
No titans
Quote:
Jah


Hey, guys, generally bigger actors make more people happy. (If they work, that is) Don't go calling things impossible when you've never tried them. Have you seen any of the big actors sitting around the forums?

Oh, and I believe that ivan has long since proved himself capable of modding.


Thu Jan 22, 2009 1:51 pm
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Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
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Post Re: WH40k basic space marines.
though some of his physics fails. plus, he's not really working on this anymore is he?


Thu Jan 22, 2009 2:04 pm
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Joined: Tue Aug 21, 2007 2:55 pm
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Post Re: WH40k basic space marines.
http://www.bolterandchainsword.com/smp.php
Use this to plan your chapters :]



Image


Thu Jan 22, 2009 6:04 pm
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Joined: Mon Jan 19, 2009 11:19 am
Posts: 18
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Post Re: WH40k basic space marines.
I'm gonna do a Chaos space marine resprite, I'll post it later.


Thu Jan 22, 2009 6:59 pm
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Joined: Sat Aug 23, 2008 2:51 pm
Posts: 209
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Post Re: WH40k basic space marines.
Well the Titan doesn't have to be super big, it can just be the size of the MPAM (I think that's the right name) in AAL.

I know that if you make it to that size it wont be accurate according the codex's but at least it's something.


Thu Jan 22, 2009 9:50 pm
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Joined: Wed Jul 30, 2008 10:27 pm
Posts: 272
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Post Re: WH40k basic space marines.
That would be a drednaught my good sir.


Thu Jan 22, 2009 10:40 pm
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Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
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Post Re: WH40k basic space marines.
Geti wrote:
though some of his physics fails. plus, he's not really working on this anymore is he?

Actually he's currently doing the terminators...


Fri Jan 23, 2009 12:01 am
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Joined: Thu Jan 15, 2009 9:42 am
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Location: Gotland, Sweden
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Post Re: WH40k basic space marines.
The plasmagun should have rapidfire as in the rules, the boltgun bolts should explode and the actors and drop-pod are way to small.
Otherwise it's a very good mod.


Fri Jan 23, 2009 2:50 pm
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Joined: Sat Dec 16, 2006 2:50 pm
Posts: 161
Location: Vaughan, Canada
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Post Re: WH40k basic space marines.
Sludgecrawler wrote:
The plasmagun should have rapidfire as in the rules, the boltgun bolts should explode and the actors and drop-pod are way to small.
Otherwise it's a very good mod.


The plasma-gun's already damn powerful, so I can forgive it being semi-automatic.
What it COULD do with, however, is 'Gets Hot!'. I don't know if you can script random effects or percentage odds, but if the gun were to misfire, say, 5% of the time and kill the user or melt the weapon, it'd be a lot more fun (and realistic).


Fri Jan 23, 2009 6:20 pm
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Joined: Wed Jul 30, 2008 10:27 pm
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Post Re: WH40k basic space marines.
Space Marines often don't die from their plasma guns exploding. They're super-soldiers, for one, and the power armor blocks most of the burns.
There was a book, Sons of Fenris, where a Dark Angel Veteran fired his plasma gun at one of the main characters, a member of the Space Wolves. The first shot was a near miss, and the second shot caused the gun to explode in his face. He was blown back a few feet, but managed to keep fighting later on in the book, with his bolt pistol.
He might have died later, but 3 out of the 5 Dark Angels became main characters.


Fri Jan 23, 2009 8:50 pm
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Joined: Sat Dec 16, 2006 2:50 pm
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Post Re: WH40k basic space marines.
I've stuck to Gaunt's Ghosts and I play Guard, so a plasma-gun overheating pretty much guarantees a painful but brief death.


Fri Jan 23, 2009 9:15 pm
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Joined: Sat Jan 24, 2009 1:12 am
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Post Re: WH40k basic space marines.
Hey boba_fett, I'm trying to use your DA mod (as a big fan of the dark angels), but i can't seem to get it to work. Upon trying to run the mod, i keep getting the error:

Abortion in file .\Managers\PresetMap.cpp, line 162, because:
Failed to find the DA.rte Data Module!


Sat Jan 24, 2009 1:15 am
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