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 -Alteisen Arsenal Labs- ))AAL Product [Under work] 
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Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
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Post Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
Shook wrote:
Ooh, THIS looks really nice, i'll download ASAP :3
Chainsaw makes me drool already...

...

Did you get my PM regarding the Ypsilon?


Yeah I did, thanks alot. Although I decided to keep the ypsilon as it is.
The short range makes it more balanced slightly.


Mon Mar 31, 2008 11:00 pm
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Joined: Mon Dec 10, 2007 7:39 am
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Location: Where you aren't
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Post Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
The Fat Sand Rat wrote:
Funtastic wrote:
DLing!


EDIT: Ummm, you forgot to include something....
I keep getting "Failed to load datafile object with path and name:
DSA8/attachables/neck
Abortscreen dump and all that jazz"

I'm a saaaaaaaaad panda.

NOooooo, that's all wrong, that references the DSA8, which is the Oculus in the DS pack, iirc.


Wait, I need another mod pack to run this? I thought this pack just had all his stuff?


Tue Apr 01, 2008 5:56 am
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Joined: Tue Aug 07, 2007 11:35 am
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Location: Grif is a faggot.
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Post Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
The marines are nice but for some reason they try and hold their guns in a retarded way.


Tue Apr 01, 2008 6:10 am
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Joined: Tue Jul 03, 2007 12:33 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
It's because their arms are a metre apart, the torsos are essentially facing the screen.


Tue Apr 01, 2008 8:27 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
Funtastic wrote:
The Fat Sand Rat wrote:
Funtastic wrote:
DLing!


EDIT: Ummm, you forgot to include something....
I keep getting "Failed to load datafile object with path and name:
DSA8/attachables/neck
Abortscreen dump and all that jazz"

I'm a saaaaaaaaad panda.

NOooooo, that's all wrong, that references the DSA8, which is the Oculus in the DS pack, iirc.


Wait, I need another mod pack to run this? I thought this pack just had all his stuff?


It is standalone, I never took any reference from the DSTech pack.
Try re-installing/deleting mods/ect.


Tue Apr 01, 2008 8:44 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
Funtastic wrote:
The Fat Sand Rat wrote:
Funtastic wrote:
DLing!


EDIT: Ummm, you forgot to include something....
I keep getting "Failed to load datafile object with path and name:
DSA8/attachables/neck
Abortscreen dump and all that jazz"

I'm a saaaaaaaaad panda.

NOooooo, that's all wrong, that references the DSA8, which is the Oculus in the DS pack, iirc.


Wait, I need another mod pack to run this? I thought this pack just had all his stuff?


Evidently it is that other pack which will not load.


Tue Apr 01, 2008 8:45 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
Wow, I really love the Splazer.
BUT, why does it have another charge-up after the first shot?
Did you forget to insert a few more tracers?


Tue Apr 01, 2008 8:47 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
Kallemort wrote:
Wow, I really love the Splazer.
BUT, why does it have another charge-up after the first shot?
Did you forget to insert a few more tracers?


No thats just the way it works and thanks for reminding me btw, I forgot to tell you guys that when the ammo counter reaches "100", you will fire the laser. After that reload manually. The cannon does not support more than one charge up shot.


Tue Apr 01, 2008 8:51 am
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Joined: Thu Feb 14, 2008 9:05 am
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Post Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
This is still among my favorite of all mods. The new MPAM is very pretty indeed, but I seem to have found a glitch with it. I cannot shot an MPAM's head. Projectiles simply pass right through it.


Tue Apr 01, 2008 1:07 pm
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
Some pix from the new guns:

Image

Image

Trying to hit something with the laser while flying is quite fun btw.


@ OccularB: It was intentional, I got pissed off when everytime the mecha's head blew off when a random tiny DS gib hit it.


Tue Apr 01, 2008 1:30 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
How come everyone in this thread is a support admin?
Did Data or someone pull an april fools joke?
oh, by the way, nice mod, i like the lazers :3

EDIT: nvm, i just saw the post that explains it.


Tue Apr 01, 2008 1:45 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
Can someone send me the new MPAM from the Pack? I tweeked a ton of stuff in the pack, and I don't want to have to re tweek everything by getting the new pack.

EDIT: Acctually, if somebody could just send me the sprite folder, than that would be alot better.


Last edited by Darklink on Wed Apr 02, 2008 7:21 pm, edited 2 times in total.



Tue Apr 01, 2008 8:14 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
Darklink wrote:
Can someone send me the new MPAM from the Pack? I tweeked a ton of stuff in the pack, and I don't want to have to re tweek everything by getting the new pack.


Too bad, then you'd miss the new laser cannon, huge chainsaw, better mass laser turret, better visor ect ect.

And FFS quit telling me this pack is too uber. Go play with exalion's scrap if you need something pulled out of the trash.


Tue Apr 01, 2008 8:18 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
numgun wrote:
Darklink wrote:
Can someone send me the new MPAM from the Pack? I tweeked a ton of stuff in the pack, and I don't want to have to re tweek everything by getting the new pack.


Too bad, then you'd miss the new laser cannon, huge chainsaw, better mass laser turret, better visor ect ect.

And FFS quit telling me this pack is too uber. Go play with exalion's scrap if you need something pulled out of the trash.

Yeah, I know. I plan on re installing the pack and tweeking it eventually, but right now I just don't have the time. (i'm supposed to be making a flash animation for school right now.)


Tue Apr 01, 2008 8:21 pm
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Joined: Sun Apr 29, 2007 11:31 pm
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Post Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
I know a weapon, that is completely random (Unless you know what the Claw is on the Space Pirate mod), that kills these marines in less than five shots.

I like the Enforcer blocks, I spent a lot of time trying to desintigrate them...not even anti-mass does it.


Wed Apr 02, 2008 1:07 am
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