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Kigali
Joined: Mon Feb 18, 2008 12:51 am Posts: 105 Location: A ninja never reveals their location...
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Re: Legio Machina [WIP]
Quite nice YGMDL. Liking the Roman style, but could use a little better shading.
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Sat Apr 19, 2008 10:40 pm |
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Tea
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Re: Legio Machina [WIP]
Wow, a neo-medieval mod. My life is complete.
You should make more guns and actors just for the fun of it.
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Sat Apr 19, 2008 10:56 pm |
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Perturabo
Joined: Thu Apr 17, 2008 1:51 am Posts: 11
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Re: Legio Machina [WIP]
After playing with it a bit, I have to say that you did a good job on the actors, but your weapons are really underpowered. They literally can't even harm an actor from the DarKlone mod (although maybe those are just really tough). It also seems like the weapons got shot out of my hands very easily.
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Sat Apr 19, 2008 11:07 pm |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: Legio Machina [WIP]
We have to stop comparing stuff to Darlos' mod..
This mod is very good, the sprites are excellent I must say. As for it being underpowered, they work fine against the vanilla CC troops so It's just dandy.
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Sat Apr 19, 2008 11:22 pm |
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Fringle
Joined: Thu Feb 28, 2008 2:06 am Posts: 11 Location: Shopping for guns
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Re: Legio Machina [WIP]
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Sat Apr 19, 2008 11:42 pm |
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Neuro
Joined: Thu Apr 17, 2008 10:53 am Posts: 22 Location: California
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Re: Legio Machina [WIP]
Yeah, I saw the DarKlones are extremely tough. I tested with the vanilla guys mostly, I wanted it to be well balanced. I guess I prefer a little more of a challenge :]
I don't really know what to do about the weapons getting knocked out of their hands... the weapons are mostly quite long... would adding more JointStrength help that? Or even just gibwoundlimit...
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Sat Apr 19, 2008 11:45 pm |
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bbbzzz234
Joined: Mon Oct 01, 2007 1:33 am Posts: 374
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Re: Legio Machina [WIP]
jointstrength is what you are refering to.
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Sat Apr 19, 2008 11:55 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Legio Machina [WIP]
Can The flag crush people? Or is it there to represent their faction?
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Sun Apr 20, 2008 1:04 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Legio Machina [WIP]
these are pretty kewl actually. you got my DL.
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Sun Apr 20, 2008 1:05 am |
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orthrapox
Joined: Fri Aug 31, 2007 2:30 am Posts: 29 Location: In your head.
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Re: Legio Machina [WIP]
you should totally make bunker modules and a draw bridge.
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Sun Apr 20, 2008 4:13 am |
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ZyreX
Joined: Tue Jul 10, 2007 1:05 pm Posts: 104 Location: manila, philippines
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Re: Legio Machina [WIP]
Really cool mod, the sprites needs a few improvements, but I like this a lot. The aspis looks like a hoplon. I can see you mixed Roman weaponry with Greek ones. Now, make us some Praetorians Legionary.
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Sun Apr 20, 2008 4:18 am |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: Legio Machina [WIP]
This is pretty dope, I'd like to see a dreadnought seige engine and dropships/rockets to make this complete.
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Sun Apr 20, 2008 4:45 am |
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ZyreX
Joined: Tue Jul 10, 2007 1:05 pm Posts: 104 Location: manila, philippines
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Re: Legio Machina [WIP]
After playing with them, I found that their were a bit weak, the weaponry was underpowered, especially the single shot ones, the automatic ones were able to stand out a little longer, the actors were the same, they can be easily shot and killed, though I really like the theme of them being Legionaries. How about try red has the color?
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Sun Apr 20, 2008 6:17 am |
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RiD
Joined: Tue Nov 13, 2007 8:18 pm Posts: 7 Location: Ukraine, East Black Mesa
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Re: Legio Machina [WIP]
Awesome mod.
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Sun Apr 20, 2008 6:48 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Legio Machina [WIP]
Hey guys I'd like to make a quick note here: Greek does not equal Roman which does not equal Medieval. People in armor does not equal medieval. People in plate mail does not equal medieval. So if you'd all stop being ridiculously misinformed, please.
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Sun Apr 20, 2008 8:05 am |
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