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	 Heavy Turret--1st mod, 2nd release 
        
        
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			| Jox =3 
					Joined: Wed Oct 03, 2007 10:45 pm
 Posts: 545
 Location: Underground... >_> ... <_< ... lurking ...
   |   Re: Heavy Turret--1st mod, 2nd releaseNeed...CC...redone YOU MUST MAKE A TOTAL SPRITE CONVERSION OF CC USING YOUR STYLE!!!!FOR REALLzord!!!! That might come REALLY HANDY and EPIC for us  
 
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			| Sat Mar 08, 2008 7:55 pm | 
					
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			| Mombasa 
					Joined: Tue Mar 06, 2007 12:21 am
 Posts: 355
 Location: Florida: The Oil Capitol of the United States
   |   Re: Heavy Turret--1st mod, 2nd releaseJox =3 wrote: Need...CC...redone YOU MUST MAKE A TOTAL SPRITE CONVERSION OF CC USING YOUR STYLE!!!!FOR REALLzord!!!! That might come REALLY HANDY and EPIC for us  There are assassins on the way to your house right now...
 
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			| Sat Mar 08, 2008 7:59 pm | 
					
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			| C-tron 
					Joined: Sun Dec 30, 2007 7:55 am
 Posts: 165
   |   Re: Heavy Turret--1st mod, 2nd releaseDude, I already said it, Base.rte conversion, whoever wants it can take it, whoever doesn't, won't. 
 
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			| Sat Mar 08, 2008 8:00 pm | 
					
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			| Jox =3 
					Joined: Wed Oct 03, 2007 10:45 pm
 Posts: 545
 Location: Underground... >_> ... <_< ... lurking ...
   |   Re: Heavy Turret--1st mod, 2nd releaseHoly Mombasa wrote: Jox =3 wrote: Need...CC...redone YOU MUST MAKE A TOTAL SPRITE CONVERSION OF CC USING YOUR STYLE!!!!FOR REALLzord!!!! That might come REALLY HANDY and EPIC for us  There are assassins on the way to your house right now...AWESOME, I'll prepare the cookies :3
 
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			| Sat Mar 08, 2008 8:01 pm | 
					
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			| Foa Data Realms Elite 
					Joined: Wed Sep 05, 2007 4:14 am
 Posts: 3966
 Location: Canadida
   |   Re: Heavy Turret--1st mod, 2nd releaseJox =3 wrote: Holy Mombasa wrote: Jox =3 wrote: Need...CC...redone YOU MUST MAKE A TOTAL SPRITE CONVERSION OF CC USING YOUR STYLE!!!!FOR REALLzord!!!! That might come REALLY HANDY and EPIC for us  There are assassins on the way to your house right now...AWESOME, I'll prepare the cookies :3With the secret ingredient of Bactrotoxin ( from the Dart Frogs ) , the deadliest of the 7 toxins! Holy Mambas, we need people, to have a better forums! Why ... More Circulation of ConsumersMore FriendsMore ModdersMore DLersMore Moderators
 
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			| Sat Mar 08, 2008 8:06 pm | 
					
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			| NickFury666 
					Joined: Wed Nov 21, 2007 7:49 pm
 Posts: 189
   |   Re: Heavy Turret--1st mod, 2nd releaseYou are one awesome dude. 
 
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			| Sat Mar 08, 2008 8:13 pm | 
					
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			| jwac4ever 
					Joined: Thu Jan 17, 2008 3:39 am
 Posts: 14
   |   Re: Heavy Turret--1st mod, 2nd releaseNice work on these mods, I really like the spriting. I never really payed any attention if mods  "didnt match the scenes" sorta silly to worry about that methinks, but I hope to see more from you. 
 
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			| Sat Mar 08, 2008 8:51 pm | 
					
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			| purple 
					Joined: Sat Dec 02, 2006 4:00 am
 Posts: 343
 Location: Devil's Advocate
   |   Re: Heavy Turret--1st mod, 2nd releaseI like the scene that comes with the turrets. I also like those extra little things you've done like the smoke coming off the shells.
 Some people might not like your style, because it's too dark or too realistic, but I think if you sprited that way for bunkers, or scene backgrounds, it could look really nice.
 
 The bunker that comes with the scene has some things I've never seen before. The background sprite ending before the foreground sprite at the doorways is good looking, rather than the sudden stop with normal bunker modules.
 
 
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			| Sat Mar 08, 2008 9:11 pm | 
					
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			| pieman280 
					Joined: Sat Oct 20, 2007 11:17 pm
 Posts: 199
   |   Re: Heavy Turret--1st mod, 2nd releaseInstant download! this looks great! I'm just fine with the styles you're using. they remind me of Doom for some reason. Can't wait for those modules. If they're the same style, they'll suit many actors I have.  
 
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			| Sat Mar 08, 2008 9:37 pm | 
					
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			| C-Rex 
					Joined: Thu Dec 27, 2007 10:39 am
 Posts: 11
   |   Re: Heavy Turret--1st mod, 2nd releaseI like it, partially because the sprites don't match the CC style.  The CC sprites all look good, but if you're going for an evil-type base or something, these would work wonderfully. 
 
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			| Sat Mar 08, 2008 10:12 pm | 
					
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			| Krumbs 
					Joined: Mon Aug 27, 2007 7:56 pm
 Posts: 1186
 Location: Scotland
   |   Re: Heavy Turret--1st mod, 2nd releaseIs that a photo? it looks like a photo from the pics.No joke.
 
 
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			| Sat Mar 08, 2008 10:37 pm | 
					
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			| No_0ne 
					Joined: Wed Feb 14, 2007 5:37 am
 Posts: 350
   |   Re: Heavy Turret--1st mod, 2nd releasemetal chao wrote: systmh wrote: guys, you already made your point about the sprites not matching the style. i'm not going to 'learn' from my 'mistakes' here, i'm going to keep my style of spriting. if you don't like it, that's perfectly fine, but keep the criticism constructive.So you're just going to ignore all  of the criticism?  I mean, seriously.He's going to ignore the people whining about how the sprite is too good for CC.
 
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			| Sat Mar 08, 2008 10:44 pm | 
					
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			| C-tron 
					Joined: Sun Dec 30, 2007 7:55 am
 Posts: 165
   |   Re: Heavy Turret--1st mod, 2nd releaseC-Rex wrote: I like it, partially because the sprites don't match the CC style.  The CC sprites all look good, but if you're going for an evil-type base or something, these would work wonderfully.Holy smokes!     now I'll get confuzzled
 
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			| Sat Mar 08, 2008 10:55 pm | 
					
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			| Toes from Europe 
					Joined: Wed Feb 14, 2007 9:34 pm
 Posts: 883
 Location: America
   |   Re: Heavy Turret--1st mod, 2nd releaseHonestly, it looks just plain bad, the sprites are hideously out of style, in my opinion. 
 
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			| Sun Mar 09, 2008 12:27 am | 
					
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			| Darlos9D 
					Joined: Mon Jul 16, 2007 9:50 am
 Posts: 1512
 Location: Tallahassee, FL
   |   Re: Heavy Turret--1st mod, 2nd releasesystmh wrote: metal chao wrote: So you're just going to ignore all of the criticism? I mean, seriously.
 The rocket was alright, it could almost fit in, but this is just ridiculously unfitting.
 You're probably going to get this for every mod you make unless you change styles >_>
thank you for your concern. no, i won't ignore anyone. by all means, i will pay close attention to criticism about my code, my concepts, my methods, and non-contextual errors in the sprite. et cetera. for one, daman had some very valid points about white pixels and scaling artifacts. i will spend more time cleaning up post-downrezzing from now on. i will do my best to improve on all those points. but i envision continuing with this style until i can make a whole scene that matches. i see CC as a game engine, and mods can change its original conception. for example, team fortress 2 does not match the style of half-life 2 whatsoever.I won't go and criticize your style or anything. But I must ask: how do you go about making your sprites? I have to be honest and say it doesn't look like you just went into ms paint or graphics gale and did it by hand. They look more like pictures of 3D things, like stuff from original Doom or StarCraft.
 
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			| Sun Mar 09, 2008 1:10 am | 
					
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