View unanswered posts | View active topics It is currently Thu Dec 26, 2024 6:40 pm



This topic is locked, you cannot edit posts or make further replies.  [ 98 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 7  Next
 Heavy Turret--1st mod, 2nd release 
Author Message
User avatar

Joined: Wed Oct 03, 2007 10:45 pm
Posts: 545
Location: Underground... >_> ... <_< ... lurking ...
Post Re: Heavy Turret--1st mod, 2nd release
Need...CC...redone

YOU MUST MAKE A TOTAL SPRITE CONVERSION OF CC USING YOUR STYLE!!!!FOR REALLzord!!!!
That might come REALLY HANDY and EPIC for us :D


Sat Mar 08, 2008 7:55 pm
Profile
User avatar

Joined: Tue Mar 06, 2007 12:21 am
Posts: 355
Location: Florida: The Oil Capitol of the United States
Post Re: Heavy Turret--1st mod, 2nd release
Jox =3 wrote:
Need...CC...redone

YOU MUST MAKE A TOTAL SPRITE CONVERSION OF CC USING YOUR STYLE!!!!FOR REALLzord!!!!
That might come REALLY HANDY and EPIC for us :D


There are assassins on the way to your house right now...


Sat Mar 08, 2008 7:59 pm
Profile
User avatar

Joined: Sun Dec 30, 2007 7:55 am
Posts: 165
Post Re: Heavy Turret--1st mod, 2nd release
Dude, I already said it, Base.rte conversion, whoever wants it can take it, whoever doesn't, won't.


Sat Mar 08, 2008 8:00 pm
Profile
User avatar

Joined: Wed Oct 03, 2007 10:45 pm
Posts: 545
Location: Underground... >_> ... <_< ... lurking ...
Post Re: Heavy Turret--1st mod, 2nd release
Holy Mombasa wrote:
Jox =3 wrote:
Need...CC...redone

YOU MUST MAKE A TOTAL SPRITE CONVERSION OF CC USING YOUR STYLE!!!!FOR REALLzord!!!!
That might come REALLY HANDY and EPIC for us :D


There are assassins on the way to your house right now...

AWESOME, I'll prepare the cookies :3


Sat Mar 08, 2008 8:01 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Post Re: Heavy Turret--1st mod, 2nd release
Jox =3 wrote:
Holy Mombasa wrote:
Jox =3 wrote:
Need...CC...redone

YOU MUST MAKE A TOTAL SPRITE CONVERSION OF CC USING YOUR STYLE!!!!FOR REALLzord!!!!
That might come REALLY HANDY and EPIC for us :D


There are assassins on the way to your house right now...

AWESOME, I'll prepare the cookies :3

With the secret ingredient of Bactrotoxin ( from the Dart Frogs ) , the deadliest of the 7 toxins!

Holy Mambas, we need people, to have a better forums!
Why ...
  • More Circulation of Consumers
  • More Friends
  • More Modders
  • More DLers
  • More Moderators


Sat Mar 08, 2008 8:06 pm
Profile
User avatar

Joined: Wed Nov 21, 2007 7:49 pm
Posts: 189
Post Re: Heavy Turret--1st mod, 2nd release
You are one awesome dude.


Sat Mar 08, 2008 8:13 pm
Profile

Joined: Thu Jan 17, 2008 3:39 am
Posts: 14
Post Re: Heavy Turret--1st mod, 2nd release
Nice work on these mods, I really like the spriting. I never really payed any attention if mods "didnt match the scenes" sorta silly to worry about that methinks, but I hope to see more from you.


Sat Mar 08, 2008 8:51 pm
Profile
User avatar

Joined: Sat Dec 02, 2006 4:00 am
Posts: 343
Location: Devil's Advocate
Post Re: Heavy Turret--1st mod, 2nd release
I like the scene that comes with the turrets. I also like those extra little things you've done like the smoke coming off the shells.

Some people might not like your style, because it's too dark or too realistic, but I think if you sprited that way for bunkers, or scene backgrounds, it could look really nice.

The bunker that comes with the scene has some things I've never seen before. The background sprite ending before the foreground sprite at the doorways is good looking, rather than the sudden stop with normal bunker modules.


Sat Mar 08, 2008 9:11 pm
Profile WWW
User avatar

Joined: Sat Oct 20, 2007 11:17 pm
Posts: 199
Post Re: Heavy Turret--1st mod, 2nd release
Instant download! this looks great! I'm just fine with the styles you're using. they remind me of Doom for some reason.

Can't wait for those modules. If they're the same style, they'll suit many actors I have. :)


Sat Mar 08, 2008 9:37 pm
Profile

Joined: Thu Dec 27, 2007 10:39 am
Posts: 11
Post Re: Heavy Turret--1st mod, 2nd release
I like it, partially because the sprites don't match the CC style. The CC sprites all look good, but if you're going for an evil-type base or something, these would work wonderfully.


Sat Mar 08, 2008 10:12 pm
Profile
User avatar

Joined: Mon Aug 27, 2007 7:56 pm
Posts: 1186
Location: Scotland
Post Re: Heavy Turret--1st mod, 2nd release
Is that a photo? it looks like a photo from the pics.
No joke.


Sat Mar 08, 2008 10:37 pm
Profile WWW
User avatar

Joined: Wed Feb 14, 2007 5:37 am
Posts: 350
Post Re: Heavy Turret--1st mod, 2nd release
metal chao wrote:
systmh wrote:
guys, you already made your point about the sprites not matching the style. i'm not going to 'learn' from my 'mistakes' here, i'm going to keep my style of spriting. if you don't like it, that's perfectly fine, but keep the criticism constructive.


So you're just going to ignore all of the criticism?
I mean, seriously.


He's going to ignore the people whining about how the sprite is too good for CC.


Sat Mar 08, 2008 10:44 pm
Profile WWW
User avatar

Joined: Sun Dec 30, 2007 7:55 am
Posts: 165
Post Re: Heavy Turret--1st mod, 2nd release
C-Rex wrote:
I like it, partially because the sprites don't match the CC style. The CC sprites all look good, but if you're going for an evil-type base or something, these would work wonderfully.


Holy smokes! :roll: now I'll get confuzzled


Sat Mar 08, 2008 10:55 pm
Profile
User avatar

Joined: Wed Feb 14, 2007 9:34 pm
Posts: 883
Location: America
Post Re: Heavy Turret--1st mod, 2nd release
Honestly, it looks just plain bad, the sprites are hideously out of style, in my opinion.


Sun Mar 09, 2008 12:27 am
Profile
User avatar

Joined: Mon Jul 16, 2007 9:50 am
Posts: 1512
Location: Tallahassee, FL
Post Re: Heavy Turret--1st mod, 2nd release
systmh wrote:
metal chao wrote:
So you're just going to ignore all of the criticism?
I mean, seriously.
The rocket was alright, it could almost fit in, but this is just ridiculously unfitting.
You're probably going to get this for every mod you make unless you change styles >_>


thank you for your concern. no, i won't ignore anyone.
by all means, i will pay close attention to criticism about my code, my concepts, my methods, and non-contextual errors in the sprite. et cetera. for one, daman had some very valid points about white pixels and scaling artifacts. i will spend more time cleaning up post-downrezzing from now on.

i will do my best to improve on all those points.

but i envision continuing with this style until i can make a whole scene that matches. i see CC as a game engine, and mods can change its original conception. for example, team fortress 2 does not match the style of half-life 2 whatsoever.

I won't go and criticize your style or anything. But I must ask: how do you go about making your sprites? I have to be honest and say it doesn't look like you just went into ms paint or graphics gale and did it by hand. They look more like pictures of 3D things, like stuff from original Doom or StarCraft.


Sun Mar 09, 2008 1:10 am
Profile YIM
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 98 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 7  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.095s | 13 Queries | GZIP : Off ]