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phatcat
Joined: Wed Jan 14, 2009 3:49 am Posts: 17 Location: Houston, TX
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Re: WH40k basic space marines.
Sorry Boba_Fett. Here are my Dark Angel Marines. I made them because its my buddies favorite faction, it wasn't a slight on you. Attachment:
[The extension png has been deactivated and can no longer be displayed.]
This is a separate package so your SM.rte will not be modded This only includes the marines, so if you don't have SM.rte you will just have marines, no guns. The Dark Angels are a separate faction with their own section in the menu. This is just a re-color, nothing fancy. (ok the logo) I'm also including my activities.ini (fight waves of blood angels) I'm new at this, so to get it to work, I commented out the activities.ini in the mission.rte and placed my file in the SM.rte directory. If you know a better way to do this I'm all ears.
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Thu Jan 15, 2009 11:51 pm |
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duo9ace
Joined: Sat Aug 23, 2008 2:51 pm Posts: 209
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Re: WH40k basic space marines.
I'm sorry that I am requesting like this (I can't do any kind of modding at all, I just use them) but could someone start on the ultramarines? Wingwolf wrote: Everyone loves them Ultramarines huh? I did these guys last night. Included a module Icon and the Shoulder emblem. But that looks a bit screwy at some angles ( like my picture) Could someone also make a Brain unit too?
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Fri Jan 16, 2009 12:02 am |
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CortexCommander
Joined: Sat Dec 27, 2008 11:17 pm Posts: 90 Location: In my secret cave. In Ontario South of, wait a minute!
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Re: WH40k basic space marines.
Since the Dark Angels are done, I'm going to start the Black Templars for they are my favourite. Right now I have about 36.2% of Black Templars done now, I'll keep you updated. I have added the cross emblem to the shoulders and the small red badges with the white cloth on them. The officer is planning to have two or three badges on his body or shoulder.
Last edited by CortexCommander on Fri Jan 16, 2009 12:54 am, edited 1 time in total.
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Fri Jan 16, 2009 12:09 am |
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dracura
Joined: Mon May 12, 2008 8:44 pm Posts: 65
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Re: WH40k basic space marines.
Can we get some Sons of Horus? Or maybe Iron Warriors?
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Fri Jan 16, 2009 12:53 am |
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CortexCommander
Joined: Sat Dec 27, 2008 11:17 pm Posts: 90 Location: In my secret cave. In Ontario South of, wait a minute!
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Re: WH40k basic space marines.
dracura wrote: Can we get some Sons of Horus? Or maybe Iron Warriors? I'll might give one of them a shot, when I'm done with the Black Templar's this is my first spiriting job. Although it has some custom features, it is originally Ivan's work.
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Fri Jan 16, 2009 12:56 am |
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No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
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Re: WH40k basic space marines.
I think we should get some Chaos Space Marines to complement this mod.
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Fri Jan 16, 2009 2:47 am |
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Starce3
Joined: Tue Jan 13, 2009 5:13 am Posts: 4 Location: New Jersey
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Re: WH40k basic space marines.
It breaks my game.
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Fri Jan 16, 2009 3:10 am |
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W0w00t
Joined: Mon Jul 30, 2007 5:16 am Posts: 158
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Re: WH40k basic space marines.
No_0ne wrote: I think we should get some Chaos Space Marines to complement this mod. More like a side of (non-fail) Imperial Guard, and some Inquisition...
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Fri Jan 16, 2009 3:49 am |
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duo9ace
Joined: Sat Aug 23, 2008 2:51 pm Posts: 209
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Re: WH40k basic space marines.
I think its fine.
For now, I just want some more Chapters!
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Fri Jan 16, 2009 6:14 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: WH40k basic space marines.
Starce3 wrote: It breaks my game. Me too, man, me too. and it was working before the last update.
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Fri Jan 16, 2009 7:05 am |
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Khyour
Joined: Tue May 08, 2007 2:12 pm Posts: 15 Location: Malaysia
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Re: WH40k basic space marines.
Excellent mod, great work Ivan.
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Fri Jan 16, 2009 12:36 pm |
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Duhya
Joined: Sat Nov 29, 2008 3:43 am Posts: 20
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Re: WH40k basic space marines.
phatcat wrote: Sorry Boba_Fett. I'm also including my activities.ini (fight waves of blood angels) I'm new at this, so to get it to work, I commented out the activities.ini in the mission.rte and placed my file in the SM.rte directory. If you know a better way to do this I'm all ears. Cortex command says i fail when i try to start it up with ur activities replacing the normal activities (dont worry i have backup... ROBOCOP) "Abortion in file. /systemreader.cpp line 530 because: Reffering to a instance ("droppod") to copy from that hasnt been defined! Missions.rte/activities.ini at line 33! last frame dumped to abort screen
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Fri Jan 16, 2009 2:11 pm |
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Wingwolf
Joined: Mon May 07, 2007 1:49 pm Posts: 98
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Re: WH40k basic space marines.
duo9ace wrote: I'm sorry that I am requesting like this (I can't do any kind of modding at all, I just use them) but could someone start on the ultramarines? Wingwolf wrote: Everyone loves them Ultramarines huh? I did these guys last night. Included a module Icon and the Shoulder emblem. But that looks a bit screwy at some angles ( like my picture) Could someone also make a Brain unit too? I was thinking of making the sarg unit the brain. But I might make something new. possibly with a helm for better defence. Edit: Uploaded what I have now. Come with all the marines, droppod and their own versions of the weapons. All the marines have Bolters added to their inventory by default, and the sniper has the rifle. I'll get back to you on a brain unit. I think I might try my had at a Chaplain or something.
Attachments:
File comment: Ultramarines
SM1.rte.rar [4.46 MiB]
Downloaded 281 times
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Fri Jan 16, 2009 2:49 pm |
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Boba_Fett
Joined: Wed Jul 30, 2008 10:27 pm Posts: 272
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Re: WH40k basic space marines.
Here's my Dark Angels mod. It comes with new weapons, redesigned bolters that shoot explosive rounds, and a ♥♥♥♥ load of fun re-sprites, as well as some new ones. *Drum roll*
Attachments:
[The extension png has been deactivated and can no longer be displayed.]
[The extension jpg has been deactivated and can no longer be displayed.]
[The extension png has been deactivated and can no longer be displayed.]
File comment: With new weapons, new bolters, and a shitload of re-skins. Use the Index included to add the weapons to any existing Space Marine chapter.
Dark Angels mod.rar [5.09 MiB]
Downloaded 324 times
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Sat Jan 17, 2009 12:45 am |
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NO-GO
Joined: Thu Jan 08, 2009 2:18 am Posts: 5
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Re: WH40k basic space marines.
Boba, that is nothing short of awesome. One very minor negative point though, the bolter rounds seem to interfere with aiming, they cause the crosshair to puil back after firing and this especially becomes a problem on the heavy bolter. Is there a way to work around this?
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Sat Jan 17, 2009 1:27 am |
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