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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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C:NR Silencer + weapons 1.3.1
Hi peeps, This is something Duh102 (who did about all the scripting) and me created, with a modified body borrowed from numgun. This mod contains one actor (The Silencer from Crusader: No Remorse) and five weapons. A quick screenshot: You can download it here: Clickertyclick!(v1.3.1) Future updates will be included in my Toybox mod.Please see the readme in the zip for more info about the weapons or just play to find out about them yourself. Enjoy! (And please give feedback!)
Last edited by Gotcha! on Sun May 04, 2008 7:38 pm, edited 5 times in total.
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Sat Apr 19, 2008 7:02 pm |
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Seleia
Joined: Sun Jan 06, 2008 6:36 am Posts: 250
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Re: C:NR Silencer + weapons
A) Forum has attachments B) I hope you have permission from Numgun
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Sat Apr 19, 2008 7:10 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: C:NR Silencer + weapons
Antiquity wrote: A) Forum has attachments B) I hope you have permission from Numgun B) Check. I'll go test this out now : )
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Sat Apr 19, 2008 7:16 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: C:NR Silencer + weapons
Antiquity wrote: A) Forum has attachments B) I hope you have permission from Numgun A) I know. Am I forced to use it? B) Ofcourse. I am not the type to run off with other people's stuff.
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Sat Apr 19, 2008 7:51 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: C:NR Silencer + weapons
Gotcha! wrote: A) I know. Am I forced to use it? A). No. It's Highly recommended though. If the file is too big, split into 2/more parts. Testing now.
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Sat Apr 19, 2008 8:14 pm |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Re: C:NR Silencer + weapons
Roy-G-Biv wrote: Gotcha! wrote: A) I know. Am I forced to use it? A). No. It's Highly recommended though. If the file is too big, split into 2/more parts. Testing now. Actually it's not highly recommended. Learn what you're talking about. Yes some people prefer to use the forums, but if it's too big you never split it into two parts, you just upload it offsite. Also 'tis a nice mod.
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Sat Apr 19, 2008 8:20 pm |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: C:NR Silencer + weapons
Venn, if it's an attachment on the forums it's instantly archived for all future builds.
Anywho, I'm glad you fixed up numgun's sprites they really look excellent. The helmets look a bit like the elite clones' from Star wars 5, or was it 6?
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Sat Apr 19, 2008 11:25 pm |
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Tea
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Re: C:NR Silencer + weapons
Looks like a red star wars bounty hunter.
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Sun Apr 20, 2008 1:11 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: C:NR Silencer + weapons
Am I that old that no one knows The Silencer? It's a damn shame. That's what it is.
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Sun Apr 20, 2008 1:44 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: C:NR Silencer + weapons
Looks pretty cool. Link us to original game if it's free? mod is pretty good.
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Sun Apr 20, 2008 1:53 am |
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eternjc
Joined: Sun Aug 05, 2007 7:31 pm Posts: 81
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Re: C:NR Silencer + weapons
Ok, tested ... the guns feel too over-powered. Sound effects and sprites are pretty good. The dude is fun, but does he lack armor?
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Sun Apr 20, 2008 2:33 am |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: C:NR Silencer + weapons
Heh, I used to play this game on my PS1. Good times.
Otherwise, great mod. Have you thought about making the other dudes from the game?
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Sun Apr 20, 2008 2:56 am |
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Spoot Knight
Joined: Sun Apr 29, 2007 11:31 pm Posts: 123
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Re: C:NR Silencer + weapons
I may be 19, but goddamn how I wish I could've played Crusade... I used to play Wing Commander 1 so freaking much... Curse Origin for dying...
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Sun Apr 20, 2008 9:12 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: C:NR Silencer + weapons
eternjc wrote: Ok, tested ... the guns feel too over-powered. Sound effects and sprites are pretty good. The dude is fun, but does he lack armor? The guns are also quite expensive I think. Perhaps the prices should be upped? In the original game these guns were the best you could buy, so they can't be underpowered for sure. And, I agree on the Silencer feeling a bit weak. I tested him myself too and it seems to be too easy to kill him. I am not good at making scripts for this game, so I can't really help with it. I tried to strengthen the joints and change the material of the head and it seems to make him a bit impact safe. Guns kill him evenly fast though. I can either ask Duh102 to help out or lower the price of the silencer. Here's version 1.1; Silencer is a bit stronger vs impacts (I think; tested it.) and cheaper. Clicky!@Roy-G-Biv: I think it's abandonware, since Origin went out of business. It runs fine on the latest DosBox version (although you do need a somewhat fast machine.) Try to get the full version with the ingame movies. And don't bother with Crusader: No Regret. The sequel was flawed. @Lambda: Nope. I can't script. Too confusing for me. Would be cool though.
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Sun Apr 20, 2008 10:49 am |
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Ax_Dude
Joined: Sun Mar 30, 2008 10:04 am Posts: 8 Location: Oceania
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Re: C:NR Silencer + weapons
Gotcha! wrote: Am I that old that no one knows The Silencer? QUOTED IMAGE SNIPPED, DON'T DO THIS. - Electro.It's a damn shame. That's what it is.I know the silencer, I was hoping for another game, A modern version would be just a generic shooter but i want to see those WEC bastards pay at least one more time. I miss the days when games had actors in their FMVs I'll grab this when i get home and give it a play. Now all i need is a Syndicate Mod and i'll be set.
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Mon Apr 21, 2008 2:56 am |
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