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CherryT
Joined: Thu Jan 18, 2007 5:16 am Posts: 397 Location: Back at DRL for a while?
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Would a night map now be possible?
I got to thinking, and since we went 32 bit, we can now do some transparency effects. What if we put a dark overlay over a map and made it night time? Even cooler: What if the glow effects could act as flashlights? Lighting ftw.
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Sun Sep 02, 2007 10:05 pm |
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: Would a night map now be possible?
the trouble with that is having an overlay, would make everything darker, including the glow effects, you'd have to set the depth/layer crap for the overlay, to be over EVERYTHING, except glow effects, and the glow effects would need to have another image added per size, for just white, to remove the 'night' and if you did that, you'd need parts of the map as light sources such as lamps, that would be terrain, and you cant have interactive terrain sadly, unless you made it an actor, owned by noone, that cant have items or move, which would be made to have an absurdly high tollerance for damage. but in long games it would still be able to be destroyed. that and if the ground around it was destroyed.... yeah.... nightfight, while a cool idea, would be a pain, and would require a major overhaul of the engine AGAIN, including the glow effects.
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Sun Sep 02, 2007 11:29 pm |
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Falcon X
Joined: Thu Aug 09, 2007 6:37 pm Posts: 889 Location: Not Jewtown.
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Re: Would a night map now be possible?
No, this actually sounds like an awesome idea.
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Sun Sep 02, 2007 11:31 pm |
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CherryT
Joined: Thu Jan 18, 2007 5:16 am Posts: 397 Location: Back at DRL for a while?
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Re: Would a night map now be possible?
Miles_T3hR4t wrote: the trouble with that is having an overlay, would make everything darker, including the glow effects, you'd have to set the depth/layer crap for the overlay, to be over EVERYTHING, except glow effects, and the glow effects would need to have another image added per size, for just white, to remove the 'night' and if you did that, you'd need parts of the map as light sources such as lamps, that would be terrain, and you cant have interactive terrain sadly, unless you made it an actor, owned by noone, that cant have items or move, which would be made to have an absurdly high tollerance for damage. but in long games it would still be able to be destroyed. that and if the ground around it was destroyed.... yeah.... nightfight, while a cool idea, would be a pain, and would require a major overhaul of the engine AGAIN, including the glow effects. I shall work on something for making maps dark. I hope it works. Vagoo. Also, since you seem fairly new, how would you know unless you've tried?
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Mon Sep 03, 2007 1:06 am |
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: Would a night map now be possible?
I shall work on something for making maps dark. I hope it works. Vagoo. Also, since you seem fairly new, how would you know unless you've tried?[/quote] actualy i was posting arround V13-14, but then got kicked out of my dad's, and only just got back to posting.
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Mon Sep 03, 2007 9:56 pm |
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Elpolodiablo
Joined: Sat Dec 23, 2006 12:37 pm Posts: 406
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Re: Would a night map now be possible?
It could work but it would have to be a total conversion.
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Tue Sep 04, 2007 7:52 am |
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Classified
Joined: Tue Nov 13, 2007 1:37 am Posts: 41 Location: Unknown
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Re: Would a night map now be possible?
How about very strong glow effects?
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Tue Nov 27, 2007 3:26 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Would a night map now be possible?
Miles: Why would you need an actor?
You could have a pinned ACRocket with a null sprite that emits the glow particle.
It'd lag, but it'd work.
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Tue Nov 27, 2007 7:17 am |
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Normandy
Joined: Sun Nov 11, 2007 5:08 pm Posts: 11
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Re: Would a night map now be possible?
Wait, why wouldn't we be able to destroy it? I don't see why we can't or shouldn't. I honestly don't think shooting a lamp won't break it. Just make it on the same team as the AI. Human players are smart enough to realize it's a lamp and not shoot it, and AI players don't usually shoot their clones... On purpose.
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Sun Dec 02, 2007 5:02 pm |
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bbbzzz234
Joined: Mon Oct 01, 2007 1:33 am Posts: 374
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Re: Would a night map now be possible?
or why not just make it in the background?
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Thu Dec 06, 2007 12:05 am |
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Mindbug
Joined: Sun Oct 29, 2006 7:17 pm Posts: 50
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Re: Would a night map now be possible?
GetsHitByMOs = 0 ?
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Sat Dec 15, 2007 10:10 pm |
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bbbzzz234
Joined: Mon Oct 01, 2007 1:33 am Posts: 374
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Re: Would a night map now be possible?
....that works too...
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Mon Dec 24, 2007 5:01 pm |
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Nephilim
Joined: Thu Nov 22, 2007 9:54 am Posts: 124
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Re: Would a night map now be possible?
Wow, way to necro an old topic with no contribution.
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Mon Dec 24, 2007 6:52 pm |
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bbbzzz234
Joined: Mon Oct 01, 2007 1:33 am Posts: 374
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Re: Would a night map now be possible?
well I was also wondering if anyone else was still paying attention to it, I kinda want this map to happen, but since I'm with SRC.....
Maps aren't really my thing anyway.
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Mon Dec 24, 2007 9:29 pm |
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