View unanswered posts | View active topics It is currently Thu Dec 26, 2024 8:10 am



This topic is locked, you cannot edit posts or make further replies.  [ 64 posts ]  Go to page 1, 2, 3, 4, 5  Next
 Doors toolbox 
Author Message

Joined: Fri Mar 16, 2007 1:28 pm
Posts: 328
Location: Finland
Post Doors toolbox
My newest map, is actually not a real scene, instead it is a concept map, showing what you can do with the doors, that are included with this... The doors can be freely used, if you credit me.... also, this is another FinnCorp release!

Well, here it is.

Also, I don't have any pics so im calling 1-800-MEYK-GIF-NAOW.

Edit: I called there. Pics in second post.

Later edit: I am going to add the sliding door to here, and maybe some other doors. just tell me what kind of door you would wish and I will try to add it to this topic. Also, I might update the original doors to be a bit more working...


Last edited by AtomicTroop on Wed Jul 25, 2007 1:50 pm, edited 2 times in total.



Sat Jun 16, 2007 12:12 pm
Profile
User avatar

Joined: Sat Dec 30, 2006 11:15 pm
Posts: 281
Post 
Here are some GIFs:

Opening and closing
Image

Getting out
Image

Shooting through
Image
(only AK-47 and up bullets can pierce the door; smaller firearms such as the pistol and the SMG won't go through it)

By the way, this mod is amazing. Definitely a permanent one! :D

Also, they appear in the craft menu. If you order something with "Doors", when the order arrives the door will stay out of the map and if you open it, the order will come out of 2 doors that appear from the sky! It's awesome to watch.


Sat Jun 16, 2007 1:36 pm
Profile YIM

Joined: Fri Mar 16, 2007 1:28 pm
Posts: 328
Location: Finland
Post 
Ah! Thanks a lot for the gifs!!! I think I shall fix the "bullets going through" problem, also, I might have to make some other bugfixes.


Sat Jun 16, 2007 1:44 pm
Profile
User avatar

Joined: Sat Dec 30, 2006 11:15 pm
Posts: 281
Post 
AtomicTroop wrote:
fix the "bullets going through"


No! As Microsoft would say: "It's not a bug. It's a feature!".

Adds realism.


Sat Jun 16, 2007 2:31 pm
Profile YIM
Banned
User avatar

Joined: Tue Feb 27, 2007 4:05 pm
Posts: 2527
Post 
How -- what? How do you get the doors to go where you want if they cant move?


Sat Jun 16, 2007 2:34 pm
Profile YIM
User avatar

Joined: Tue Oct 24, 2006 10:07 pm
Posts: 511
Location: ☼The Infinite World☼
Post 
ProjektTHOR wrote:
How -- what? How do you get the doors to go where you want if they cant move?

You don't. You have to put them in a scene manually.


Sat Jun 16, 2007 2:36 pm
Profile

Joined: Fri Mar 16, 2007 1:28 pm
Posts: 328
Location: Finland
Post 
Yah, these are meant for those of you who like to make maps, you can just add these to your map and thats it!


Sat Jun 16, 2007 2:50 pm
Profile
User avatar

Joined: Fri Jan 26, 2007 3:22 am
Posts: 1451
Post 
Atomic, there's a new variable called buyable, if you place it in and set it to 0, people won't be able to buy the doors(As they shouldn't be able to anyways).


Sat Jun 16, 2007 6:37 pm
Profile

Joined: Sat Mar 17, 2007 11:27 pm
Posts: 74
Location: Bc, westcoast cana-- *giggles* What were we talking about?
Post 
no man doors from heaven is fun!


Sat Jun 16, 2007 6:59 pm
Profile WWW
User avatar

Joined: Sun Apr 15, 2007 5:56 am
Posts: 1191
Location: outside the shithole called the University in the Forest
Post 
I don't like the placement in that map... Make it cover the base's entrance PLOX!


Sat Jun 16, 2007 8:42 pm
Profile
User avatar

Joined: Sat Nov 18, 2006 8:11 pm
Posts: 267
Post 
Wow, That's awesome! A map with doors would rock SO HARD. It was jsut yesterday I thought of how cool that would be.


Sat Jun 16, 2007 8:53 pm
Profile WWW

Joined: Mon Dec 04, 2006 3:34 am
Posts: 2378
Post 
Hahaha, I wa going to make this mod ages go, good job on the sprites.

Posted after 15 minutes 17 seconds:

Moved to Scene Making since it's a resource and not a Scene.


Sat Jun 16, 2007 10:02 pm
Profile
User avatar

Joined: Wed Mar 28, 2007 9:02 pm
Posts: 1639
Location: Somewhere. Nowhere.
Post 
I can imagine a long corridor full of these, and a robot 1 running through with the doors closing behind him.

:grin:


Sat Jun 16, 2007 11:12 pm
Profile
User avatar

Joined: Thu Dec 14, 2006 1:33 am
Posts: 95
Location: ^ In my bomb shelter.
Post 
Awesome mod great job


Sat Jun 16, 2007 11:22 pm
Profile WWW
User avatar

Joined: Sun Mar 18, 2007 5:35 am
Posts: 3778
Location: Largo, Florida
Post 
3 solid wrote:
I can imagine a long corridor full of these, and a robot 1 running through with the doors closing behind him.

:grin:
iRobot, correct?


Sat Jun 16, 2007 11:24 pm
Profile WWW
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 64 posts ]  Go to page 1, 2, 3, 4, 5  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.078s | 13 Queries | GZIP : Off ]