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 Limitting flip of an actor 
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Joined: Fri Jun 01, 2007 12:17 am
Posts: 106
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Post Limitting flip of an actor
I'm working on some 'attached' turret actors for the Bethesda. Everything's working fairly well (they move with the vehicle etc.) However; they're mounted on both sides and I'm trying to get them to face only one flipped direction (left OR right.)

So far I can make them recognize their current flipped direction (through aim angle) but I don't know if there's a method I can use to then switch them over to the correct direction once I figure out they're facing the wrong way (without just inducing the thing to have a seizure.)

My code for the turret is as follows;
Code:
function Create(self)
   self.Flipped = false;
end

function Update(self)
   --limit sharpaim
   local Aim = self:GetAimAngle(true);
   --if self.Flipped==true then
      if Aim <= 1.57 then
         self:SetAimAngle(1.5);
         print(Aim);
         local Aim = self:GetAimAngle(true);
         print(Aim);
         --print("FLIP ME!!!!");
      else
         --print("DON'T FLIP ME!!!!");
      end
   --end
end

Flipped is a boolean that is used to read which direction the turret should face.

So I'm wondering if anyone has any ideas on this problem.


Sat Sep 26, 2009 7:41 am
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Joined: Tue Aug 11, 2009 5:09 am
Posts: 395
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Post Re: Limitting flip of an actor
Try looking at the code for the Steam Fortress in the Armrobotics mod. Also, in my experience SetAimAngle stops working as soon as the player or AI use sharp aim.


Sat Sep 26, 2009 9:24 am
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
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Post Re: Limitting flip of an actor
Just use HFlipped?

If HFlipped == false then they're facing to the right
make it true and they flip around.


Sat Sep 26, 2009 4:18 pm
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Joined: Fri Jun 01, 2007 12:17 am
Posts: 106
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Post Re: Limitting flip of an actor
Grif wrote:
Just use HFlipped?

If HFlipped == false then they're facing to the right
make it true and they flip around.


I've tried setting HFlipped but it only flips the actor base. The turret and attachables all flip regardless of HFlipped.

But I'll have a look at the fortress, it could be telling.


Sat Sep 26, 2009 6:46 pm
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