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 B15.. 
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Joined: Fri Mar 16, 2007 7:31 pm
Posts: 106
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Post B15..
is out! and i got it before thanatos! hahaha. what cha guyz think about it?
-Gwen


Sat Jul 28, 2007 8:10 pm
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Joined: Wed Feb 21, 2007 8:01 pm
Posts: 128
Location: Belfast, Northern Ireland
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Post Re: B15..
So it is. Sounds interesting. I'm about to download. I wonder do B14 mods work?


Sat Jul 28, 2007 8:15 pm
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Joined: Wed Mar 21, 2007 10:15 pm
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Location: Dublin, Ireland
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Post Re: B15..
I was just thinking that.....


Sat Jul 28, 2007 8:22 pm
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Post Re: B15..
someone told me they do, but unfortunatly when i downloaded i forgot to take my b14 mods out of the folder and i deleted them. arg >.< oh well. i really do like the movable buildings though.
-Gwen


Sat Jul 28, 2007 8:29 pm
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Joined: Wed Mar 21, 2007 10:15 pm
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Location: Dublin, Ireland
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Post Re: B15..
So do I but it would be better if you could save your maps and upload them....


Sat Jul 28, 2007 8:32 pm
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Joined: Sat Jun 30, 2007 12:10 pm
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Location: Here
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Post Re: B15..
b14 mods work fine


Sat Jul 28, 2007 9:00 pm
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Joined: Sat Mar 17, 2007 9:17 pm
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Location: England, United Kingdom
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Post Re: B15..
So do scenes, only thing need updating with the is the instance name of the brain: It was Mother Brain, it is now Brain Case...


Sat Jul 28, 2007 9:01 pm
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Joined: Sun Dec 03, 2006 4:00 am
Posts: 578
Location: America
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Post Re: B15..
I somehow imagine the base building phase working a little smother, I guess he'll work out the kinks later. Also, you need to be able to zoom out while your base building.


Sat Jul 28, 2007 10:44 pm
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Joined: Thu Jan 04, 2007 3:19 am
Posts: 426
Location: Melbourne, Victoria, Australia
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Post Re: B15..
The only problem I had with it is when putting in third-party scenes, you have to change

Code:
CopyOf =
         Mother Brain


to:

Code:
CopyOf =
         Brain Case


Building your own scenes Rokks.

- The-Masses


Sun Jul 29, 2007 2:08 am
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Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
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Post Re: B15..
Orindell wrote:
So do I but it would be better if you could save your maps and upload them....


Data's said that this isn't the scene editor, and it's almost unimaginable for the scene editor to not have that feature.


Sun Jul 29, 2007 2:21 am
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Joined: Wed Dec 27, 2006 9:52 pm
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Location: California
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Post Re: B15..
It crashes so much... it's a real bummer.


Sun Jul 29, 2007 2:59 am
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Joined: Sun Apr 15, 2007 5:56 am
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Location: outside the shithole called the University in the Forest
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Post Re: B15..
I noticed that some wound things, like small dent metal and some flesh thing, are ♥♥♥♥ up. I hope that can be fixed.


Sun Jul 29, 2007 3:15 am
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Prod wrote:
It crashes so much... it's a real bummer.


I haven't gotten any crashes for inexplicable reasons at all.


Sun Jul 29, 2007 3:44 am
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Joined: Fri Apr 27, 2007 4:55 pm
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Location: America!
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Also! If you download my Deep Caves scene, I've added a version without the base in. That means you get the whole underground map to build a base in. :D


Sun Jul 29, 2007 3:54 am
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Joined: Sun Mar 18, 2007 5:35 am
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Location: Largo, Florida
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Post Re: B15..
Grif wrote:
Prod wrote:
It crashes so much... it's a real bummer.


I haven't gotten any crashes for inexplicable reasons at all.

I only had one and it was a send dont send one...hmm...it seems like it's completely based on luck if someone gets crashes o_O


Sun Jul 29, 2007 3:55 am
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