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 Alright, Gentlemen, Listen Up. 
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Joined: Fri Sep 21, 2007 9:50 pm
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Post Re: Alright, Gentlemen, Listen Up.
I say we take things slow, and learn the hell out of these buggers. Also, D and B constructing Vehicle plants and Airstrips is a sound strategy, but once the plants and strips are finished, what materials will we have to work with? how much fuel are we going to have? It is a concern i have and I vote we do a flyover of the purple base in North-America (E I think,) and search for survivors, if any survivors remain, immediately try to establish communication with them and compare knowledge, plans, and resources.

If (E i think) has NO survivors, and is only inhabited by the reanimated, then we must do a quick recon and attempt to gather data on their numbers and activities, then attempt to compile data and create a plan to re-take E for a short period of time, and possibly transport some essential equipment/resources to A or D.

If (refer to ^) has NO INHABITANTS whatsoever, do a quick recon of the surrounding area and assess reanimated threat and numbers. If there are no reanimated within a good distance of the base, attempt to load equipment and resources and bring them to A and D.

Gentleman, I find it a sound plan and request we go through.
Unless anyone has any objections, or any concerns, I vote we go through with it.


Tue Dec 11, 2007 4:21 am
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Post Re: Alright, Gentlemen, Listen Up.
I say we learn more about them by studying them, and building more defenses, once we know sending our finest soldiers out won't mean the slaughter of the bases, I'll be much happier.

But it seems that as of now, sending out our finest means jeopardizing the bases we have, due to the lack of defenses.

Build defenses, research the scum we've got, get a rough idea of if we could send a good search party and still safely have enough to defend the base afterword, because eventually they'd figure out how to get over the wall...and then...scientists vs. reanimated scum, and I don't wanna know how that goes down.


Tue Dec 11, 2007 4:27 am
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Post Re: Alright, Gentlemen, Listen Up.
Remember, kill the zombies before studying them, or else you'll have zombie scientists. Dig a mine, and dump the residue/poisonous stuff on the zombies. Use gained materials to build walls and facilities. Start fishing for food, and grow your own agriculture.


Tue Dec 11, 2007 4:32 am
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Data Realms Elite
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Post Re: Alright, Gentlemen, Listen Up.
Sixteen wrote:
Remember, kill the zombies before studying them, or else you'll have zombie scientists. Dig a mine, and dump the residue/poisonous stuff on the zombies. Use gained materials to build walls and facilities. Start fishing for food, and grow your own agriculture.


In-door agriculture, because of the zombies!!!

And make sure the fish aren't infected.


Tue Dec 11, 2007 4:42 am
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Post Re: Alright, Gentlemen, Listen Up.
Ummm.... Zombie fish? study them as well, look for similarities between them and humans.


Tue Dec 11, 2007 4:45 am
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Post Re: Alright, Gentlemen, Listen Up.
Sixteen wrote:
Remember, kill the zombies before studying them, or else you'll have zombie scientists. Dig a mine, and dump the residue/poisonous stuff on the zombies. Use gained materials to build walls and facilities. Start fishing for food, and grow your own agriculture.


Sorry but must flame quickly here, :???:


WHAT DID THE FIRST POST SAY


1.We've got food production facilities,
2.Why should we kill them before we study them? the whole point of catching them is to observe their actions when THEY'RE ALIVE.
3.Do you think we put the reanimated and the scientists in a big pen and see what happens? of course they're behind reinforced glass and they are under 24/7 guard.
4.wtf would reanimated fish and humans have in common?
5.WE HAVE WALLS AND FACILITIES
6.residue/poisonous stuff wouldn't kill the reanimated you know.


Tue Dec 11, 2007 4:54 am
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Post Re: Alright, Gentlemen, Listen Up.
Okay, sorry. But reanimated fish and humans would have in common is what they should be looking for, so that they will know what is causing the reanimation.


Tue Dec 11, 2007 4:57 am
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Post Re: Alright, Gentlemen, Listen Up.
Sixteen wrote:
Okay, sorry. But reanimated fish and humans would have in common is what they should be looking for, so that they will know what is causing the reanimation.


leadpumper12 wrote:
WHAT DID THE FIRST POST SAY




The Reanimation is a disease, or virus. It is transferred by a fatal wound from a reanimated. *think a little of Resident Evil, no, make that alot.*


Last edited by leadpumper12 on Tue Dec 11, 2007 5:05 am, edited 1 time in total.



Tue Dec 11, 2007 5:03 am
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Data Realms Elite
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Post Re: Alright, Gentlemen, Listen Up.
Sixteen wrote:
Okay, sorry. But reanimated fish and humans would have in common is what they should be looking for, so that they will know what is causing the reanimation.


Yeah search for reanimation cause, and weaponry, via multiple types of reanimates being captured, and shortly studied.

And study which lifeforms have also been infected with reanimation, thus helping the battle of salvation and the destruction/major reduction of reanimates.


Tue Dec 11, 2007 5:04 am
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Post Re: Alright, Gentlemen, Listen Up.
Reanimations, are zombies. there is one type of reanimated that is a threat. the 'zombie' reanimated. the only weapons they have are monotonous moaning, claws, and teeth. We have captured some reanimated and are currently studying them.

Foa wrote:
And study which lifeforms have also been infected with reanimation,


Sounds good, but a little pointless.





I've been reading too many Grif flames recently...


Tue Dec 11, 2007 5:08 am
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Post Re: Alright, Gentlemen, Listen Up.
Hey leadpumper, shut your fu­cking mouth. You're nothing like grif, you're just some random noob who thinks he can dictate where this thing is going. Stop posting.

Studying the reanimated would be a good thing you idiot. You'd know their behavior, what they normally congregate near, how they attack, learn of where you are, etc. So then you'd be able to make technology that exploits that knowledge, possibly something that cloaks however they learn of where you are.


Tue Dec 11, 2007 12:23 pm
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Post Re: Alright, Gentlemen, Listen Up.
We don't know how their minds work. They could have some kind of "link" to each other, and be able to call
for assistance.
I say leave the island forts without any reanimated, just in case.
Incase they can call for other infected, its not good to have our every base exposed.


Tue Dec 11, 2007 12:42 pm
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Post Re: Alright, Gentlemen, Listen Up.
Reanimation only takes place in human life. Any animal bitten or otherwise infected will simply die from it, but not reanimate.

Also, gentlemen, Daman has an excellent point regarding research. We know very little about them, something they seem all to eager to put to their advantage.

Learning how they locate prey, and how they operate on the attack and when being attacked could mean the difference between lives lost and survivors saved.


Tue Dec 11, 2007 1:33 pm
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Post Re: Alright, Gentlemen, Listen Up.
I propose research into close combat weaponry and defense. If the disease is spread by being bitten, then we must try to find the proper materials to create a protective suit. A bite proof material - perhaps kevlar, combined with an appropriate melee weapon would prove invaluable to soldiers when engaging this enemy.

As an example of a weapon that could stave of a small attack without the use of munitions is a large weighted object tied to the end of a long rope. It is dropped or swung from on top of a wall and can effectively incapacitate a target, and is reusable many times. Civilians. as well as soldiers can make use of it and can steadily diminish the amount of enemies at the walls using zero munitions.

Perhaps a spade-like tool could also be researched. Not only can it be used as ja spade, but a direct thrust into the cranium of an undead enemy would render it totally incapacitated.


Tue Dec 11, 2007 2:05 pm
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Post Re: Alright, Gentlemen, Listen Up.
As I had before stated in my research, research is important. However, if we don't survive long enough to research it, then we're dead anyways. Ok, cancel walls on B in my orders, have A start making the slanted walls.


Tue Dec 11, 2007 3:22 pm
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