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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Wargames discussion
Well, the retro rockets only fire if they get told to by the ground stations.
Anyways, you could also just nudge it / hit it with another craft, or, hell, wait for some space junk to hit it.
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Fri Aug 10, 2007 11:00 am |
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Kirby teh Pink
Joined: Sat Apr 07, 2007 7:30 am Posts: 335 Location: Delicious food place
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Re: Wargames discussion
or just wait. satellites slow down and fall anyway.
Wow, Satellites suck.
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Fri Aug 10, 2007 11:18 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Wargames discussion
Well, no, the retro rockets are what stops it from decaying it's orbit and falling back down.
Wow, this got off topic.
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Fri Aug 10, 2007 11:23 am |
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Kirby teh Pink
Joined: Sat Apr 07, 2007 7:30 am Posts: 335 Location: Delicious food place
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Re: Wargames discussion
Yes... but retro rockets eventually run out.
Your right, what should we talk about next?
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Fri Aug 10, 2007 2:01 pm |
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AlphaCommando
Joined: Wed May 02, 2007 10:27 pm Posts: 514 Location: Eating ice cream at Graeter's
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Re: Wargames discussion
Im selling Raptor vangaurd walkers to anyone who wants some, supplies are very limited.
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Fri Aug 10, 2007 4:24 pm |
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Empyreal
Joined: Fri Jan 05, 2007 6:34 pm Posts: 580
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Re: Wargames discussion
Creating the rules for the next wargames. It'll be MUCH better. And this one was already fun.
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Fri Aug 10, 2007 6:49 pm |
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Vash
Joined: Fri Jun 29, 2007 6:27 am Posts: 195 Location: America
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Re: Wargames discussion
post the rules here first so we can all negotiate for a really good set of rules. here are my suggestions. rules 1.no nukes (per normal) 2.no Bolos or anything of the same class 3.No super weapons. (hopfully Empy agrees with me here.) 4.you can make allies before the match 5.a recource level from 1-10.Every time yo build somthing it takes up various amounts of recource points.and depending on your country and your territory depends how many resource points you get next turn.
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Fri Aug 10, 2007 6:52 pm |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: Wargames discussion
Types of unit (You can pick the names and what they look like, meaning each army has different unit names and such):
Soldier Engineer Tank Plane/rocket Heli/Dropship Artillery
Any more ideas?
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Fri Aug 10, 2007 7:08 pm |
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warper
Joined: Sat Dec 23, 2006 5:53 am Posts: 80 Location: Coming to an asteroid field near you!
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Re: Wargames discussion
Ships
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Fri Aug 10, 2007 7:16 pm |
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Vash
Joined: Fri Jun 29, 2007 6:27 am Posts: 195 Location: America
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Re: Wargames discussion
Turrets/entrenchments.
Ill work on the sprite for this stuff.and ill put ALOT more work into this time.
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Fri Aug 10, 2007 7:17 pm |
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warper
Joined: Sat Dec 23, 2006 5:53 am Posts: 80 Location: Coming to an asteroid field near you!
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Re: Wargames discussion
maybe a tech list. as in a list of possible tech. you can have x number of thing from the list, on top of some basic techs
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Fri Aug 10, 2007 7:20 pm |
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Vash
Joined: Fri Jun 29, 2007 6:27 am Posts: 195 Location: America
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Re: Wargames discussion
yeah that sounds good.
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Fri Aug 10, 2007 7:27 pm |
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Empyreal
Joined: Fri Jan 05, 2007 6:34 pm Posts: 580
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Re: Wargames discussion
Ok people, I'll post what I have so far. Do not copy it in any way.
The further you move your units in a single turn, the less effective they become. At the beginning of the game when you claim your territories. You have a certain number of city points to use to place different sizes of cities. As you attack land, you can place camps, which take a turn to build but up your defense, or cities, which require you or your alliance to have 75% of the land. Factories for all three types of units can be built. The closer they are to a city, the more productive they are. Each type of factory has different types of units you can set it to make. Black ops actions are planned by PMing a Game Master with your idea. He may or may not approve it. You may also PM a Game Master with a custom unit. He can approve it, edit and approve it, or not allow it. Do not say what happens. You do not say you attack and wipe out a city with a nuke. The GM decides whether it explodes in midair or hits the target. You start with ten UP to place units in your first turn. No. You do not have any nukes. At least until 50 turns in, at which point one nuke per player per silo per turn is allowed.
Units are conducted with types, weapons and ammo.
Tanks, Trucks, Jeeps, Troops, Amphibious, APCs, Mechs. For land. There's also Air and Water. Air includes spacecraft. Now, back to land.
Tanks. The M1 Abram is one kind of buyable tank, and is highly versatile.
"The M1 abrams tank, the US's primary battletank, has a top speed of roughly 45 miles per hower, driven by a fuel hungry turbojet (helicopter) engine. It has a 120mm howitzer, capable of firing SABOT, HE, HEI, and HESH rounds. It also has a 50 caliber roof mounted machine gun, and two 7.62 mm machine guns pointing out the front. The new M1028 120 mm anti-personnel canister cartridge has been brought into service early for use in the aftermath of the 2003 invasion of Iraq. It contains 1,150 ten-millimeter tungsten shot projectiles which spread from the muzzle to produce a shotgun effect lethal out to 500 m. The tungsten balls can be used to clear enemy dismounts, break up hasty ambush sites in urban areas, clear defiles, stop infantry attacks and counter-attacks and support friendly infantry assaults by providing cover-by-fire. The M1 Abrams is powered by a 1500 hp (1119 kW) Honeywell AGT1500 (originally made by Lycoming) gas turbine, and a six speed (four forward, two reverse) Allison X-1100-3B Hydro-Kinetic Automatic transmission, giving it a governed top speed of 45 mph (72 km/h) on paved roads, and 30 mph (48 km/h) cross-country."
About five tanks with speed stats, weapons, etc. are about what we'll end up with. Then we have the rest. How well you train your troops, what weapons and ammo you give them, kinds of mobile anti-missile systems as trucks, so on and so forth.
If you agree with this so far, help me collect information on different types of units in those catagories. As for mechs, they're just to add spice, and may be removed at some point.
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Fri Aug 10, 2007 7:30 pm |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Re: Wargames discussion
lol, unit points.
jerk.
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Fri Aug 10, 2007 7:36 pm |
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Empyreal
Joined: Fri Jan 05, 2007 6:34 pm Posts: 580
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Re: Wargames discussion
What the...
I had that idea before I saw conquest. Don't get started.
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Fri Aug 10, 2007 7:50 pm |
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