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 Alright, Gentlemen, Listen Up. 
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A HUMAN BRAIN, SAFELY INSULATED FROM THE TERRORS OF HYPERSPACE
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Post Re: Alright, Gentlemen, Listen Up.
venn177 wrote:
...what about drowning? 'twould be a good trap to lead them out onto one of the island bases and then destroy the bridge, taking out a good pack of them...assuming that they can drown. Well?



Dauss wrote:
They also do not seem to require oxygen.


Tue Dec 11, 2007 12:28 am
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Post Re: Alright, Gentlemen, Listen Up.
Dauss wrote:
venn177 wrote:
...what about drowning? 'twould be a good trap to lead them out onto one of the island bases and then destroy the bridge, taking out a good pack of them...assuming that they can drown. Well?



Dauss wrote:
They also do not seem to require oxygen.

I realize that, but couldn't they like....die from something in the water or anything?

I'm honestly just trying to think of ways to mass kill off these buggers.


Tue Dec 11, 2007 12:32 am
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Post Re: Alright, Gentlemen, Listen Up.
Ooh! Max Brooks wrote a book or two on this!
AIM FOR THE HEAD IN A METHODICAL FASHION.


Tue Dec 11, 2007 12:40 am
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Post Re: Alright, Gentlemen, Listen Up.
If they could swim then they could easily attack the non-land connected bases. But if they can't, then putting them in the ocean is just as effective as killing them. They'll be stuck.


Tue Dec 11, 2007 12:52 am
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Post Re: Alright, Gentlemen, Listen Up.
Daman3456 wrote:
If they could swim then they could easily attack the non-land connected bases. But if they can't, then putting them in the ocean is just as effective as killing them. They'll be stuck.

Thought so! Haha! I'm a genius! Unless they could easily walk on the ocean floor, in which case they'd wander in a pack until they find a uphill climb to a beach. [insert normandy joke here]


Tue Dec 11, 2007 12:53 am
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Post Re: Alright, Gentlemen, Listen Up.
venn177 wrote:
Daman3456 wrote:
If they could swim then they could easily attack the non-land connected bases. But if they can't, then putting them in the ocean is just as effective as killing them. They'll be stuck.

Thought so! Haha! I'm a genius! Unless they could easily walk on the ocean floor, in which case they'd wander in a pack until they find a uphill climb to a beach. [insert normandy joke here]


I don't sink to the bottom automatically when I'm in water, I don't know about you.

Also they'd get swept around by the current, but of course the current would pull them further away from shore. Only a couple would get washed back up, nowhere near the beginning amount.


Tue Dec 11, 2007 1:03 am
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Post Re: Alright, Gentlemen, Listen Up.
So, in theory, unless we learn that they have swimming skills or something, a mass water-dump is a good strategy to slaughter lots of them without using many resources. That is, under the assumption that building a bridge doesn't take much effort.


Tue Dec 11, 2007 1:05 am
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Post Re: Alright, Gentlemen, Listen Up.
Yeah it's like sweeping the dirt under the carpet.


Tue Dec 11, 2007 2:47 am
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Post Re: Alright, Gentlemen, Listen Up.
How do you get them into the water?


Tue Dec 11, 2007 3:03 am
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Post Re: Alright, Gentlemen, Listen Up.
21GP wrote:
How do you get them into the water?

Build a bridge to one of the island bases, while they're on it we destroy the bridge, making them plunge to their boring life/death. =D

EDIT: So, assuming this will work, would that mean that we have a way to eliminate many of them easily? This would gain us a foothold to get towards the other bases and such, and maybe even eliminate enough to gain safe passage to the other bases.


Tue Dec 11, 2007 3:08 am
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Post Re: Alright, Gentlemen, Listen Up.
....Your retarded.

"O HAY WATER!!! ITR WILL DISPLACE THEM!!!! LETS USE WATER!!!"

If they are on a bridge, and fall in, they will wash up on either shore. Unless the bridge is miles long, it won't do ♥♥♥♥. Maybe, maybe halve them.

What do we have in terms of military equipment, specifics. Turrests, .50 cal emplacements, body armor, ect?

We need to find a way to get a stronghold of sorts, and reel in all the survivors.

But, for now, re-enforce our current positions. Try walls, but slanted walls.

Like this ___\___

That way they can't climb it for a while [until bodies pile up


Tue Dec 11, 2007 3:36 am
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Post Re: Alright, Gentlemen, Listen Up.
A simple but useful idea. Dauss, I stick with my earlier commands, but change the wall enhancement to slanted walls as stated by Mr. X here.


Tue Dec 11, 2007 3:48 am
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Post Re: Alright, Gentlemen, Listen Up.
Empyreal wrote:
A simple but useful idea. Dauss, I stick with my earlier commands, but change the wall enhancement to slanted walls as stated by Mr. X here.

And maybe while we're at it we should add some reinforced barbed wire on top of them? =D


Tue Dec 11, 2007 3:50 am
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Post Re: Alright, Gentlemen, Listen Up.
If you build like that, it'll become unstable, and you won't be able to shoot at them from the top.


Tue Dec 11, 2007 3:56 am
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A HUMAN BRAIN, SAFELY INSULATED FROM THE TERRORS OF HYPERSPACE
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Post Re: Alright, Gentlemen, Listen Up.
Slanted walls would take approximately 3 days to create for each base, but would reduce the chances of base infiltration. However, doing this at base D or B will set back the airstrip and vehicle plant construction by 3 days.

Also, the military component of each base are equipped with standard assault rifles and side arms, along with whatever vehicular support each base has been defined as having.


Tue Dec 11, 2007 3:58 am
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