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Prod
Joined: Wed Dec 27, 2006 9:52 pm Posts: 688 Location: California
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Re: B15..
Why me? Why must I get crashes so much? I can't figure it out.
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Sun Jul 29, 2007 4:12 am |
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magnusmico
Joined: Thu Apr 19, 2007 10:44 pm Posts: 3
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Re: B15..
b15 is quite cool! just a couple problems 1) the map bilting thingy is kinda odd, caus it doesn't really matter what map you chose to start on you just get varying degrees of dirt. so, ya....... they could have it so it's like they already have the basic base built, but then you get to add more to it . 2) there is some odd crap when it comes to gibing clones with a rocket. for some reason, when they get crushed up against the base, they just kinda......sink into the base...... really creepy.
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Sun Jul 29, 2007 5:30 am |
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Kokits
Joined: Sun Dec 03, 2006 4:00 am Posts: 578 Location: America
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Re: B15..
I wish you could still add to your base even after you finished the base building phase.
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Sun Jul 29, 2007 5:32 am |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Re: B15..
Kokits wrote: I wish you could still add to your base even after you finished the base building phase. Yeah, the ability to switch back to building mode, or "repair mode" or something like that...'twould be awesome.
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Sun Jul 29, 2007 5:48 am |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Re: B15..
I like the pre-round base building. It adds an RTSish element to the game.
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Sun Jul 29, 2007 6:00 am |
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Gwen5640
Joined: Fri Mar 16, 2007 7:31 pm Posts: 106
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Re: B15..
i walked a clone onto another one and the clone on the bottom sunk into the cement and just died..no blood or anything. it was weird.anyone else notice this? -Gwen
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Sun Jul 29, 2007 7:48 am |
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lololn00b
Joined: Sat Jun 30, 2007 12:10 pm Posts: 93 Location: Here
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Re: B15..
it appears they changed layering if you walk on grass you will notice your clone is behind it, yet if you shoot it/use jetpack the grass will be destroyed
same for bunkers, in build 14 when you bashed you clones head on the cealing, he would fall back, losing some health, now if you bash his head into the cealing you will notice it goes under it, just kinda stopping the clone, leaving no damage to clone or concrete
same thing if you bash a rocket into a bunker, it will first appear under the concrete and then the chunk will dissapear
its wierd, and sux, badly
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Sun Jul 29, 2007 7:59 am |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Re: B15..
most scenes wont work for me... but almost all mods ive tried so far work...
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Sun Jul 29, 2007 2:10 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: B15..
my B14 has started crashing just about every time i played it just a few weeks ago. B15 has only crashed once for me
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Sun Jul 29, 2007 6:12 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: B15..
Ugha, lotsa crashes. Especially when dropships or rockets get to 0 health. I agree, repair mod would kick ass. INTERESTING GLITCH- move the placement icon for a skeleton or clone or whatever around on the grassy bit of a map. Occasionally, it will take out chunks of grass, even though it isn't placed yet. Wierd, huh?
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Sun Jul 29, 2007 8:02 pm |
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Pyrorex
Joined: Sun Jun 24, 2007 6:13 am Posts: 505
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Re: B15..
FireBlizzard wrote: most scenes wont work for me... but almost all mods ive tried so far work... Change mother brain to brain case hurr.
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Sun Jul 29, 2007 8:53 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: B15..
To PLACE BUNKER BITS PRECISELY HOLD FIRE BUTTON AND MOVE PIECE. kthxbai
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Mon Jul 30, 2007 9:21 am |
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TSRabbit
Joined: Sat Jan 06, 2007 9:45 pm Posts: 94
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Re: B15..
I'm on so-so terms with the new build.
There's all the bugs you guys suggested, and then there's the bad mouse aiming.
But of course we have BASES (*drum crash*). Of course the base editor is definitely the only thing that makes me play this build. While there is the great creation of custom bases (although some new modules are needed, anyone want large room pieces?); the 'stick your clone under the map and place him' bug is quite hilarious. You can spawn limbless clones with the same amount of health dropping at the same time. Keep spawning them after they've died for some interesting things.
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Mon Jul 30, 2007 10:38 am |
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