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 Space Pope 2000 - *CYOA* 
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Joined: Sun Mar 04, 2007 11:22 pm
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Location: In my happy and/or unhappy place.
Post Re: Space Pope 2000 - *CYOA*
Get behind it and shoot the back of the skull while Krimpy slashes it from the side.

And/or use any grenades you have left.


Sun Jun 15, 2008 5:17 pm
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Joined: Mon Aug 27, 2007 7:56 pm
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Location: Scotland
Post Re: Space Pope 2000 - *CYOA*
DudeGuy wrote:
And/or use any grenades you have left.


Image
Crimpy!

Image
Chew on this sucker, in the eye!

Image
Awww crap, they're coming out the hole as well. And I hear more rumbling.


Sun Jun 15, 2008 6:21 pm
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Joined: Tue Aug 21, 2007 2:55 pm
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Post Re: Space Pope 2000 - *CYOA*
These burrower things never get trough rock. See: Dune.

Go ontop the rock.

By the way, it's nice to see that Krumbs has learned that he shouldn't draw every frame manually, a simple copypaste is good enough, when moving characters.
Also, I love this CYOA. :D


Sun Jun 15, 2008 6:37 pm
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Post Re: Space Pope 2000 - *CYOA*
Hahaha thank you Kall.


Sun Jun 15, 2008 6:44 pm
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Post Re: Space Pope 2000 - *CYOA*
Krimpy!

...


Run, run far away. Passed the rock, passed the forest that I say is to the left, past the Arabian desert. Just RUN. If Krimpy didn't make it, then you don't stand much of a chance. So pick up as much of Krimpy as you can, then run.


Sun Jun 15, 2008 6:53 pm
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Joined: Wed Mar 21, 2007 10:15 pm
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Location: Dublin, Ireland
Post Re: Space Pope 2000 - *CYOA*
Call for pickup! Now!

Also, Could we get like, An overhead map view?


Sun Jun 15, 2008 8:38 pm
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Joined: Fri Dec 28, 2007 4:19 am
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Post Re: Space Pope 2000 - *CYOA*
Take Crimpton's skull with you, hes likely to give helpful advice about this planet, might be able to find a body for him too.

Run!


Sun Jun 15, 2008 9:42 pm
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Post Re: Space Pope 2000 - *CYOA*
DSMK2 wrote:
Take Crimpton's skull with you, hes likely to give helpful advice about this planet, might be able to find a body for him too.

Run!
Agreed.


Sun Jun 15, 2008 9:47 pm
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Joined: Fri Jun 29, 2007 6:27 am
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Post Re: Space Pope 2000 - *CYOA*
We already have another body for him,t he headless skeleton leaning against the rock,atach his head to that then both of you run.


Sun Jun 15, 2008 10:07 pm
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Location: In my happy and/or unhappy place.
Post Re: Space Pope 2000 - *CYOA*
I love how you're huge compared to the drill...

Anyway, take Krimpy's head and throw it to the skelly body that's laying on the rock, then push the drill over making it crush the skellies and close the hole.


Btw - It's Krimpy spelled with a 'k' because it looks more hard-core.


Mon Jun 16, 2008 1:28 am
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Post Re: Space Pope 2000 - *CYOA*
RUN!!! But first check driller from inside, try to find something useful


Mon Jun 16, 2008 1:34 am
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Joined: Wed Feb 14, 2007 5:37 am
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Post Re: Space Pope 2000 - *CYOA*
See if the boring machine has any controls panel so you can get it in reverse and clog up it's own hole.

If that fails, call for backup/evac.

And if that fails, hide behind the rock, wait for enough skeles to come out the hole and shoot the boring machine's gas can.


Mon Jun 16, 2008 3:35 am
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Post Re: Space Pope 2000 - *CYOA*
Take crimpy's skull.
He's a skeleton, and they probabily don't need bodies to live.


Mon Jun 16, 2008 3:46 am
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Joined: Fri Jun 15, 2007 6:47 am
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Post Re: Space Pope 2000 - *CYOA*
that looks like the bottom half of a robot in the rock. go check it out but dont get hurt by the borrow thing.


Mon Jun 16, 2008 7:07 am
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Data Realms Elite
Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
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Location: Canadida
Post Re: Space Pope 2000 - *CYOA*
Put his head in a sack and make sure he can see where he's going. Don't want to freak him out!


Mon Jun 16, 2008 7:24 am
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