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 [v1.4] OniCorps (Updated: 4/26/2014) 
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 [v1.4] OniCorps (Updated: 4/26/2014)
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OniCorps

"Originally a rogue mercenary group, the OniCorps now serve as the primary front for black market dealings in this sector."


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BODIES

OniCorps Light (100 oz)

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"Standard OniCorps light infantry."


OniCorps Heavy (140 oz)

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"Standard OniCorps heavy infantry."


OniCorps Siege Drone (400 oz)

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"Lightly armored drone equipped with specialized digging rockets, which can chew through several feet of concrete before detonating. Excels at elimating fortified positions from a distance."


OniCorps Assault Mecha (750 oz)

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"Super-heavy mecha. Can take an enormous amount of punishment, also comes with an upgraded Reaper autocannon.
Note: will break other weapons if picked up."


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TRANSPORT

Cargo Ship (150 oz)

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"A heavyweight craft built for reliable delivery, both engines are protected by armor plating."


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WEAPONRY

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Bombard - Lightweight single-use rocket launcher
Wolf Magnum - Reliable sidearm
Machine Pistol - High-capacity, rapid-fire pistol
Autorifle - Heavy duty assault rifle
Thresher - Light machinegun
Lancer - High-caliber rifle
Shredder - Shotgun/Grenade Launcher hybrid
Reaper Autocannon - automatic rocket launcher

OniCorps Beacon - (not shown) thrown device that will summon an Assault Mecha in a drop pod wherever the beacon is dropped.


]---------------------------------------------------------------------------------------------------[



Updated: May 5, 2014


Last edited by No_0ne on Sun May 04, 2014 9:35 am, edited 13 times in total.



Thu Aug 02, 2012 5:57 am
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Post Re: [v1.0] OniCorps
Moderate sprites.

Looks very interesting. Love the look of the big red mecha.

I will be back with feedback soon.

EDIT: I can only find good things to say about this mod. The feel of the guns are great, maybe some are a bit underpowered though.

Very innovative with how the retro thrusters work on the dropship.

Also I love the way these guys walk.

All in all, brilliant job.


Thu Aug 02, 2012 6:10 am
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Post Re: [v1.0] OniCorps
Sprites are decent, but the actor designs are not my taste. The walk animation is strangely smooth, which makes it very memorable. The guns all have great sound effects, which makes them all the better.

The dropship sprites might be lacking detail, but it has this clean polished look to it, which is my favorite design in this mod.

Heavy mech is Gurren much? We know good anime don't we :D


Thu Aug 02, 2012 3:33 pm
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Post Re: [v1.0] OniCorps
Dang this mod looks nice, But for some reason it reminds me of zelda...


Thu Aug 02, 2012 4:05 pm
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Post Re: [v1.0] OniCorps
These sprites are GREAT. I have nothing bad to say about anything in this mod. Are those guys red orcs? Do the Red Robot drops units once destroyed?


Thu Aug 02, 2012 5:23 pm
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Post Re: [v1.0] OniCorps
The Decaying Soldat wrote:
Heavy mech is Gurren much? We know good anime don't we :D


If it had a head it wouldn't fit into bunkers, right now it's just barely short enough.


Thu Aug 02, 2012 9:12 pm
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Post Re: [v1.0] OniCorps
I love the mecha, it feels tough.

The sprites are great, though they could do with a bit of work.


Thu Aug 02, 2012 10:46 pm
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Post Re: [v1.0] OniCorps
I actually think the sprites are great, just they need a little more detail.


right now the mech and the drop ship have a similar look to some bare face monolith like the one from 2001.


Thu Aug 02, 2012 11:03 pm
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Post Re: [v1.0] OniCorps
Awesome mod, I just love the mecha :D
Sprites are alright but may need some work

Quote:
Joseh123 said:
Are those guys red orcs?


Onis are monstrers from the Japonese folklore, wikipedia is your friend :)


Thu Aug 02, 2012 11:49 pm
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Post Re: [v1.0] OniCorps
Saven wrote:
Awesome mod, I just love the mecha :D
Sprites are alright but may need some work

Quote:
Joseh123 said:
Are those guys red orcs?


Onis are monstrers from the Japonese folklore, wikipedia is your friend :)

I didn't even looked at the name of the faction, but thanks :)
EDIT: they lack horns!


Thu Aug 02, 2012 11:55 pm
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Post Re: [v1.0] OniCorps
No_0ne wrote:
If it had a head it wouldn't fit into bunkers, right now it's just barely short enough.

That's why it's just the Gurren part, without Lagann.

The actors do need more detail. I mean, the bg leg for example, it's just 2 colors. Could use a bit more shading/detailed stuff.


Fri Aug 03, 2012 4:06 am
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Post Re: [v1.0] OniCorps
The Decaying Soldat wrote:
That's why it's just the Gurren part, without Lagann.

The actors do need more detail. I mean, the bg leg for example, it's just 2 colors. Could use a bit more shading/detailed stuff.


The CC palette isn't host to a spectacular number of red shades.


Fri Aug 03, 2012 4:46 am
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Post Re: [v1.0] OniCorps
Im not a spectacular sprtier myself, but from an artistic standpoint, might be able to use some dark browns to stand-in for shaded red.


Fri Aug 03, 2012 7:02 am
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Post Re: [v1.0] OniCorps
The Decaying Soldat wrote:
Im not a spectacular sprtier myself, but from an artistic standpoint, might be able to use some dark browns to stand-in for shaded red.


I'll mess with it. If I do make any changes, it'll be in the next update.


Fri Aug 03, 2012 8:22 am
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Post Re: [v1.0] OniCorps
Their way of walking is spectacular, but it seems that every time I want to fly with one of them (a light one without weapons, for example), they seem to lay down, like if they were carrying a bunch of bazookas.
Oh, and did you ever think of making some invisible guys? Because in Wikipedia it says that they are invisible spirits that cause disasters and things like that.


Fri Aug 03, 2012 6:03 pm
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