Author |
Message |
MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
|
Watch Tower - A Bunker Module
As simple as it gets - A bunker module. Originally meant to be used in the latest MDCHQ, but not anymore. The shiny centre part is mega metal or whatever so its pretty tough, should give them AI bastards a hard time getting through it. Its pretty effective so the price tag is 100 gold. A pic Hope you guys can put this to good use :D Edit:Added Easy Access version. Just a hole in the roof for quick enterance. A pic
Last edited by MaximDude on Mon May 25, 2009 5:13 pm, edited 3 times in total.
|
Sun May 24, 2009 9:41 pm |
|
|
Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
|
Re: Watch Tower - A Bunker Module
No more MCDHQs?
|
Sun May 24, 2009 9:43 pm |
|
|
MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
|
Re: Watch Tower - A Bunker Module
Flammablezombie wrote: No more MCDHQs? NOOOOOOOOOOOOOOOOOOOOOOOOOO00000OOOOO[][][][][][][][][]()()()()()()()()!!!!!1111111!11!!!11oneelevenoneoneone!!!11111 Screw that ♥♥♥♥. Too much work. :P
|
Sun May 24, 2009 9:45 pm |
|
|
Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
|
Re: Watch Tower - A Bunker Module
Aw, c'mon, MaximDude! You know everyone loved them!
|
Sun May 24, 2009 9:47 pm |
|
|
MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
|
Re: Watch Tower - A Bunker Module
Flammablezombie wrote: Aw, c'mon, MaximDude! You know everyone loved them! I'm saying its too much work -__-' I don't feel like doing it... I still have to make a BG for the whole base - DO NOT WANT! So yeah, back to topic. What do though think about the tower? Is it secksy? Effective? Anything else?
|
Sun May 24, 2009 9:50 pm |
|
|
Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
|
Re: Watch Tower - A Bunker Module
Secksy-no Effective-no But it's a definite upgrade from the normal wall, and I can't find any other half decent watch tower!
|
Sun May 24, 2009 9:52 pm |
|
|
MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
|
Re: Watch Tower - A Bunker Module
Flammablezombie wrote: Secksy-no Effective-no But it's a definite upgrade from the normal wall, and I can't find any other half decent watch tower! Ok... What if I paint it pink and add some glitter, and make it like... over9000 pixels in height and width? Would that make it secksy and effective?
|
Sun May 24, 2009 9:54 pm |
|
|
Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
|
Re: Watch Tower - A Bunker Module
Yep, that would help. Getting it a good shade of pink would be tricky though...
|
Sun May 24, 2009 10:04 pm |
|
|
numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
|
Re: Watch Tower - A Bunker Module
Very useful and practical. Saves time for building a custom tower out of normal modules and this one features mega metal so it works really well as a protective barrier. And its much more compact than a makeshift tower. Getting inside seems also pretty simple since the holes are big enough to crawl through. I say its a simple good and useful mod.
|
Sun May 24, 2009 10:30 pm |
|
|
No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
|
Re: Watch Tower - A Bunker Module
Put a little hatch door so troops can get inside without a hassle climbing through the gun ports.
|
Sun May 24, 2009 10:32 pm |
|
|
MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
|
Re: Watch Tower - A Bunker Module
No_0ne wrote: Put a little hatch door so troops can get inside without a hassle climbing through the gun ports. No problem, will update with a hatch (Not quite a hatch, more like a hole) version tomorrow. And thanks Numgun
|
Sun May 24, 2009 11:09 pm |
|
|
Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
|
Re: Watch Tower - A Bunker Module
MaximDude wrote: No_0ne wrote: Put a little hatch door so troops can get inside without a hassle climbing through the gun ports. No problem, will update with a hatch (Not quite a hatch, more like a hole) version tomorrow. And thanks Numgun What happened to MDHQ MK3? Which supposedly you and a few people have it.
|
Mon May 25, 2009 3:32 am |
|
|
Fredrick
Joined: Tue Aug 21, 2007 12:51 am Posts: 128 Location: Raleigh, North Carolina, USA
|
Re: Watch Tower - A Bunker Module
Nix on the hatch-door.
Instead, make a lua-based one-way teleporter at the bottom that sends the actor into the watchtower.
It can be styled to look like an elevator, perhaps.
|
Mon May 25, 2009 4:07 am |
|
|
Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
|
Re: Watch Tower - A Bunker Module
That grey crap on the inside looks like a graphical ERROR rather than something done on purpose. Is the screenshot bad or is it really that funny looking?
|
Mon May 25, 2009 4:49 am |
|
|
Mats
Joined: Tue May 19, 2009 4:22 pm Posts: 29 Location: Norway/North Pole
|
Re: Watch Tower - A Bunker Module
Love it... The metal in the middle looks like artifacting, though
|
Mon May 25, 2009 12:33 pm |
|
|
|