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Nova
Joined: Mon Sep 01, 2008 5:44 am Posts: 30 Location: 1001011101<Here>01101110
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Whitebot Actors
I know extending game factions is frowned at.(its not really extending if its not in the game yet.. right?) But during the 'learning phase' of modding CC i came up with this: I tried to get it as close to the dev art as i could, and this is the end result. No overkill weapons, the actors take damage like they should.. so its pretty close to how the dev's would have done it. I hope you like it.. anyone is welcome to use it, just credit me. ------------------------------------------------------------ ------------------------------------------------------------ updated for v 23 Attachment:
File comment: Whitebot and 2 guns, updated for v23
Whitebots.rte.zip [199 KiB]
Downloaded 3475 times
i guess we will see how close i got it when the dev's release theirs
Last edited by Nova on Fri Jun 26, 2009 5:01 pm, edited 4 times in total.
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Mon Sep 01, 2008 6:41 am |
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DerringerDexterity
Joined: Wed Jun 13, 2007 5:02 am Posts: 1
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Re: Whitebot Actors
bravo, I say. first post is first. <- Slightly annoying.
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Mon Sep 01, 2008 7:01 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Whitebot Actors
Nova wrote: I know extending game factions is frowned at... Not by me. Nice stuff!
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Mon Sep 01, 2008 7:05 am |
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Gmanofdoom
Joined: Wed Aug 13, 2008 4:41 am Posts: 50 Location: The milky way, Sol, Terra,Australia,Melbourne, A room in a house(listening to tool), -x???;3124=+:D
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Re: Whitebot Actors
I was waiting for someone to make the white bots into a mod, Those things are awesome. Great job!
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Mon Sep 01, 2008 7:50 am |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: Whitebot Actors
♥♥♥♥ yeah, a whitebot brain actor! Nice.
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Mon Sep 01, 2008 7:53 am |
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Nova
Joined: Mon Sep 01, 2008 5:44 am Posts: 30 Location: 1001011101<Here>01101110
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Re: Whitebot Actors
Thanks..
mm, Maybe I should continue. It would be great to have the 'fabled' Brain Mech that's being used to market the game. That, And whitebot bunkers would be truly epic
Last edited by Nova on Mon Sep 01, 2008 8:13 am, edited 1 time in total.
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Mon Sep 01, 2008 8:02 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Whitebot Actors
by all means, if you do it as right as you seem to have done these, go for it.
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Mon Sep 01, 2008 8:12 am |
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Nova
Joined: Mon Sep 01, 2008 5:44 am Posts: 30 Location: 1001011101<Here>01101110
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Re: Whitebot Actors
vs. I may need to rework the weapon.. And it looks like that Brainbot has a shotgun..
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Mon Sep 01, 2008 8:18 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Whitebot Actors
These look great! Although the Brain mech is for the priest-bot things.
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Mon Sep 01, 2008 8:47 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Whitebot Actors
Not bad, but:
Needs bigger head, pick a different blue, looks transparent against the background, shorter legs. I like it though, although I'm one of those people who frowns on using Dev armies.
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Mon Sep 01, 2008 8:51 am |
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Nova
Joined: Mon Sep 01, 2008 5:44 am Posts: 30 Location: 1001011101<Here>01101110
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Re: Whitebot Actors
Winterous wrote: These look great! Although the Brain mech is for the priest-bot things. Are you sure about that? Whitebots The Whitebots represent a somewhat elite faction. The current dropship and rocket belong to the Whitebot faction. They also have the brainmech. Winterous wrote: Needs bigger head, pick a different blue, looks transparent against the background, shorter legs. I like it though, although I'm one of those people who frowns on using Dev armies. mm, na it wouldn't look right with a bigger head.. the head/body ratio is pretty close to the dev art. And yea, i figured that some people would frown.. On the bright side they haven't begun to implement whitebots, so it not really using it. So far it an experiment.. not like im making it my faction.
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Mon Sep 01, 2008 9:58 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Whitebot Actors
Even if you did make your own whitebot faction it wouldn't matter; if people don't like it they can skip the download. Keep it up.
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Mon Sep 01, 2008 10:39 am |
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Nova
Joined: Mon Sep 01, 2008 5:44 am Posts: 30 Location: 1001011101<Here>01101110
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Re: Whitebot Actors
So true.
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Mon Sep 01, 2008 11:13 am |
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ProjektODIN
Banned
Joined: Tue Aug 26, 2008 6:09 pm Posts: 432
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Re: Whitebot Actors
Its not that its frowned upon, its just that Promster is eventually going to make something 20x better than you.
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Mon Sep 01, 2008 2:16 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Whitebot Actors
Their heads need more outline. DL'ed, cause there haven't been many mods lately.
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Mon Sep 01, 2008 2:21 pm |
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