View unanswered posts | View active topics It is currently Thu Dec 26, 2024 8:52 pm



This topic is locked, you cannot edit posts or make further replies.  [ 996 posts ]  Go to page Previous  1 ... 61, 62, 63, 64, 65, 66, 67  Next
 Crobotech Mod Beta 2 
Author Message
User avatar

Joined: Sat May 16, 2009 11:25 pm
Posts: 53
Location: probably controlling the army outside your door =P
Post Re: Crobotech Mod Beta 2
Dont worry Jimmy theres a different hell for everyone on the internet, it just so happens this ones yours =P

Mine has died 4 times risen from the grave 8 times but theres none of it left(Yeah figure that out)

BTW Cant wait to see the new additions for the Crobo's

(Also I never had a problem on datareal.... wait a minute *Ponders on about 2 moments* erm... ill shut up now)


Thu May 21, 2009 9:58 pm
Profile
User avatar

Joined: Tue Jul 24, 2007 1:13 am
Posts: 1183
Location: eating sock's face like a cupcake
Post Re: Crobotech Mod Beta 2
I know this is a bit off topic but..

alaifain wrote:
I've noticed your sexy browncoats have been included as first party content, great job!

Will the awesome weapons you had in your sprite sheet be included soon?

Edit:



if anyone wants to pitch in i'm making these weapons right now. currently i have each sprite assigned to a coalition weapon i'm using as a base. they're in game with their own .rte but the whole thing is the coalition .rte with a bunch of stuff deleted and sprites put in the place of existing weapon's sprites.


Thu May 21, 2009 10:09 pm
Profile
User avatar

Joined: Mon Mar 26, 2007 1:15 am
Posts: 593
Location: UK
Post Re: Crobotech Mod Beta 2
NeoSeeker wrote:
I know this is a bit off topic but..

alaifain wrote:
I've noticed your sexy browncoats have been included as first party content, great job!

Will the awesome weapons you had in your sprite sheet be included soon?

Edit:



if anyone wants to pitch in i'm making these weapons right now. currently i have each sprite assigned to a coalition weapon i'm using as a base. they're in game with their own .rte but the whole thing is the coalition .rte with a bunch of stuff deleted and sprites put in the place of existing weapon's sprites.


Please do not use my Brown Coat sprite sheet. I will be coding them myself and I didn't post them for anybody to use.


Thu May 21, 2009 11:11 pm
Profile
User avatar

Joined: Wed Apr 29, 2009 12:24 am
Posts: 185
Post Re: Crobotech Mod Beta 2
It wont let me create soldier file?


Thu May 21, 2009 11:12 pm
Profile
User avatar

Joined: Wed Feb 14, 2007 5:37 am
Posts: 350
Post Re: Crobotech Mod Beta 2
I do look forward to playing your new Crobos, they look goddamn amazing.


Thu May 21, 2009 11:14 pm
Profile WWW

Joined: Fri Nov 16, 2007 6:32 pm
Posts: 211
Post Re: Crobotech Mod Beta 2
Could we get an ETA on these, bubs?


Tue Jun 02, 2009 9:43 pm
Profile
User avatar

Joined: Wed Jan 14, 2009 7:12 pm
Posts: 1525
Location: In between your sister's legs, showing her how to use a... PS3 controller!
Post Re: Crobotech Mod Beta 2
Aye, that would be nice.


Tue Jun 02, 2009 9:56 pm
Profile
User avatar

Joined: Tue Jul 24, 2007 1:13 am
Posts: 1183
Location: eating sock's face like a cupcake
Post Re: Crobotech Mod Beta 2
the less you ask the quicker it comes out


Wed Jun 03, 2009 12:51 am
Profile
User avatar

Joined: Thu May 15, 2008 11:40 am
Posts: 1527
Location: In heaven, everything is fine.
Post Re: Crobotech Mod Beta 2
Craving for a release man...Needs...Crobotech...Badly...(scratches the wall).


Wed Jun 03, 2009 1:42 am
Profile

Joined: Thu May 28, 2009 8:08 pm
Posts: 31
Post Re: Crobotech Mod Beta 2
NeoSeeker wrote:
the less you ask the quicker it comes out

Hear that?


Wed Jun 03, 2009 1:45 am
Profile

Joined: Sun May 18, 2008 5:02 pm
Posts: 380
Location: Florida
Post Re: Crobotech Mod Beta 2
He didn't ask for it, he said he was "craving" for it.


Last edited by Shard on Wed Jun 03, 2009 4:21 pm, edited 2 times in total.



Wed Jun 03, 2009 1:47 am
Profile
User avatar

Joined: Tue Jul 24, 2007 1:13 am
Posts: 1183
Location: eating sock's face like a cupcake
Post Re: Crobotech Mod Beta 2
you crave heroin, not game mods.


pansy


Wed Jun 03, 2009 2:12 am
Profile

Joined: Tue Apr 28, 2009 9:19 pm
Posts: 2
Post Re: Crobotech Mod Beta 2
FINALLY! The *new* Crobos! :shock:
however, for the final release ( or next beta) can you please fix the backslashes. I had to go through and change hundreds of BACK slashes to FORWARD slashes, for resource finding, such as
Crobotech.rte\something\whatever\ to Crobotech.rte/something/whatever/
other than that, great mod!


Wed Jun 03, 2009 5:39 pm
Profile

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Post Re: Crobotech Mod Beta 2
Figgy wrote:
FINALLY! The *new* Crobos! :shock:


I dont see no new crobos here. These have been hanging here for like... a year almost? : 0


Wed Jun 03, 2009 7:52 pm
Profile
User avatar

Joined: Mon Feb 12, 2007 12:46 am
Posts: 1765
Location: ..............
Post Re: Crobotech Mod Beta 2
numgun wrote:
Figgy wrote:
FINALLY! The *new* Crobos! :shock:


I dont see no new crobos here. These have been hanging here for like... a year almost? : 0

Longer probably.
I see no reason why Capnbubs needs to hurry.
Would you like an unbalanced faction that only looks good? Or one that is better in balancing than DarkStorm and looks good?


Wed Jun 03, 2009 8:04 pm
Profile
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 996 posts ]  Go to page Previous  1 ... 61, 62, 63, 64, 65, 66, 67  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.134s | 13 Queries | GZIP : Off ]