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CCnewplayer
Joined: Wed Feb 24, 2010 11:00 pm Posts: 255 Location: Unknow
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Re: SAW *(23/06/2010) UPDATE: V6.50
I liked the new shotgun sprite , one kinetic shotgun would be good , also very good work with the SOP and the crate.
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Wed Jun 23, 2010 6:02 pm |
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[Insert Name Here]
Joined: Wed May 26, 2010 9:58 pm Posts: 270 Location: [Insert ominous, personally significant and extremely obvious location Here, e.g. behind you]
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Re: SAW *(23/06/2010) UPDATE: V6.50
No it's not. It's EVERY SOUND that went through your computer. Trust me, I know.
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Wed Jun 23, 2010 6:13 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: SAW *(23/06/2010) UPDATE: V6.50
Hmm, well what do i do when i want to fix that with Audacity? Do i just Export it as a .wav file and that takes care of it?
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Thu Jun 24, 2010 1:30 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: SAW *(23/06/2010) UPDATE: V6.50
[Insert Name Here] wrote: EDIT: Does that count as a one-word post? Please let it not count as a one word post... Our mods aren't that strict. If it infringes on the rules but does no harm, they don't really care.
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Thu Jun 24, 2010 8:18 am |
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Spoot Knight
Joined: Sun Apr 29, 2007 11:31 pm Posts: 123
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Re: SAW *(23/06/2010) UPDATE: V6.50
I hope the Heavy never gets changed again, it looks uber awesome now.
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Thu Jun 24, 2010 6:13 pm |
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[Insert Name Here]
Joined: Wed May 26, 2010 9:58 pm Posts: 270 Location: [Insert ominous, personally significant and extremely obvious location Here, e.g. behind you]
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Re: SAW *(23/06/2010) UPDATE: V6.50
Coops, you can't fix it. If it's gone through your computer, it can't run on Macs.
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Thu Jun 24, 2010 6:50 pm |
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Collective
Joined: Wed Mar 03, 2010 11:29 pm Posts: 122
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Re: SAW *(23/06/2010) UPDATE: V6.50
I quite like how the SIG-II frequently reduces enemies into little puddles of gore. And the high-speed gibs if you land a direct hit on somebody.
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Thu Jun 24, 2010 9:01 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: SAW *(23/06/2010) UPDATE: V6.50
Could it possibly be an issue with Windows 7? Here, if i do what i said and PM the Mod with the new sounds, let me know if it works.
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Thu Jun 24, 2010 9:39 pm |
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Poor mans sniper
Joined: Mon Jun 21, 2010 1:40 am Posts: 208 Location: Hiding in a freezer at Wal-mart
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Re: SAW *(23/06/2010) UPDATE: V6.50
Coops9753 wrote: Could it possibly be an issue with Windows 7? Here, if i do what i said and PM the Mod with the new sounds, let me know if it works. I have windows 7 and it works just fine for me Oh, could you possibly make a grenade launcher?
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Thu Jun 24, 2010 11:12 pm |
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[Insert Name Here]
Joined: Wed May 26, 2010 9:58 pm Posts: 270 Location: [Insert ominous, personally significant and extremely obvious location Here, e.g. behind you]
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Re: SAW *(23/06/2010) UPDATE: V6.50
It doesn't work for macs, not Windows 7. And it was an issue with one of Numgun's units as well, back when Windows 7 wasn't out. Someone else just needs to run them through audacity.
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Thu Jun 24, 2010 11:38 pm |
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sam123486
Joined: Sun May 02, 2010 3:39 pm Posts: 354
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Re: SAW *(23/06/2010) UPDATE: V6.50
Coops9753 wrote: Could it possibly be an issue with Windows 7? Here, if i do what i said and PM the Mod with the new sounds, let me know if it works. Not a single current problem with it on my PC! I have windows 7. But then again, it has to do with soundcards I think. I have a soundcard that is extremely high powered. Or are you two talking about Mac versions of this mod?
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Wed Jun 30, 2010 3:44 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: SAW *(23/06/2010) UPDATE: V6.50
Mac conversions, it not working on Windows 7 is completely out of the question. Its just that we beleive that whatever sounds goes through Windows 7 isn't compatible with Mac.. Maybe i can get Phantom to get a good conversion (not that yours wasnt) unless you want to Insert? I'll call you that from now on..
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Wed Jun 30, 2010 11:20 pm |
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Poor mans sniper
Joined: Mon Jun 21, 2010 1:40 am Posts: 208 Location: Hiding in a freezer at Wal-mart
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Re: SAW *(23/06/2010) UPDATE: V6.50
Is this mod dead?
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Fri Jul 30, 2010 8:13 am |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: SAW *(23/06/2010) UPDATE: V6.50
Yes.
Its very Dead.. Never really will get back to my mind and imagination again...
Just kidding. Family issues are persueing me but progress is still being made. Just dont be expecting much in the next little while..
EDIT: And still gotta ask on that conversion here soon.
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Fri Jul 30, 2010 8:50 am |
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Technomancer
Joined: Sat Jul 31, 2010 10:01 pm Posts: 42
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Re: SAW *(23/06/2010) UPDATE: V6.50
Hi there, Just posting to say that I ran most of the audio files through Audacity on my mac, and fixed a few backslashes in the .inis, to the point where (what I hope is) the latest version runs on my mac with no crashes. I have it in a .zip on my Dropbox here, but in the unlikely event that I go over you may want to find alternative hosting for it, should you decide to put it up in the first post. Also, just on a side note, some of the more problematic .wavs, when converted, almost doubled in size, so this is going to be a tad bigger size-wise than the windows version.
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Sat Jul 31, 2010 10:09 pm |
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