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Kyred
Joined: Sun May 31, 2009 1:04 am Posts: 308
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Re: Grappling Gun
The robot's jets are just too strong... Oh, and I fixed all the crash errors and sent it to Roon =P
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Thu Aug 13, 2009 4:47 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Grappling Gun
wheres mah code then? D:< looks like a more solid rope than it used to be, i like. skirmish with an uncrashy version is going to be awesome fun.
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Thu Aug 13, 2009 4:54 am |
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Kyred
Joined: Sun May 31, 2009 1:04 am Posts: 308
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Re: Grappling Gun
Geti wrote: wheres mah code then? D:< Alright, I'll post this until Roon updates the mod. There are other changes too like a less bouncy rope, pulling both actors (except dropships and rockets), and removal of other weirdness. Also, I tweaked the effect mass has on the rope's pull. Should be less crazy. Whatever of all this Roon wants to implement is up to him. *Edit: Forgot I had changes to the .ini xD
Last edited by Kyred on Thu Aug 13, 2009 8:56 pm, edited 2 times in total.
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Thu Aug 13, 2009 5:11 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Grappling Gun
hooray! now, to try and run CC on a shitty laptop! <_< first impressions are: needs less bounce in it, so you can hang from the line without perpetually bouncing. some bounce is good, but the elastic effect should peter off also, your code is missing some variables. like maxdistance.
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Thu Aug 13, 2009 5:30 am |
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Kyred
Joined: Sun May 31, 2009 1:04 am Posts: 308
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Re: Grappling Gun
Geti wrote: also, your code is missing some variables. like maxdistance. Whoops! Missed that one. Slipped that one in at last minute and didn't fully test it. Okay, should be error free now. Thanks, Geti
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Thu Aug 13, 2009 6:24 am |
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Erahgon
Joined: Thu Apr 12, 2007 2:53 am Posts: 83
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Re: Grappling Gun
Your hook.lua file doesn't seem to work for me Kyred. Something about owner being nil spams the console.
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Thu Aug 13, 2009 5:30 pm |
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Kyred
Joined: Sun May 31, 2009 1:04 am Posts: 308
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Re: Grappling Gun
Erahgon wrote: Your hook.lua file doesn't seem to work for me Kyred. Something about owner being nil spams the console. Another oops on my part. Forgot that I made changes to the .ini as well. I included the whole thing in the upload now.
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Thu Aug 13, 2009 8:57 pm |
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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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Re: Grappling Gun
I'm very glad to see what community works like a team, I cannot believe it...
[testing grapple updated]
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Thu Aug 13, 2009 9:14 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Grappling Gun
Oh, nice job Kyred, I'll check it out tomorrow.
Edit: That script is a monster, I'm leaving tomorrow, I try to decipher it when I get back (Friday).
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Thu Aug 13, 2009 9:20 pm |
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ShnitzelKiller
Joined: Sun Mar 22, 2009 7:30 am Posts: 168
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Re: Grappling Gun
Sometimes it ends up attaching dummies to objects, but that's hard to do. This method of attaching things together has so much potential... perhaps make a different gun which first hits an actor then passes it and attaches it to the object behind it instead of you?
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Tue Aug 25, 2009 7:11 pm |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: Grappling Gun
Whee! I know I'm late to the party, but this is lots of fun (except for the crashing).
Could this technology be used to forcefully tether other units to the ground?
Edit: No crashing, I forgot I had the Dummy Behemoth installed, that was the problem.
Last edited by Contrary on Thu Aug 27, 2009 10:07 pm, edited 1 time in total.
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Thu Aug 27, 2009 2:29 am |
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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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Re: Grappling Gun
Contrary wrote: Whee! I know I'm late to the party, but this is lots of fun (except for the crashing).
Could this technology be used to forcefully tether other units to the ground? For sure, I'm thinking to transform this tecnology into a fearsome device... shh! *patent in procces*
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Thu Aug 27, 2009 10:14 am |
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ShnitzelKiller
Joined: Sun Mar 22, 2009 7:30 am Posts: 168
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Re: Grappling Gun
ShnitzelKiller wrote: Sometimes it ends up attaching dummies to objects, but that's hard to do. This method of attaching things together has so much potential... perhaps make a different gun which first hits an actor then passes it and attaches it to the object behind it instead of you? I would be very happy you know.
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Fri Aug 28, 2009 4:04 am |
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Geekus
Joined: Mon Aug 31, 2009 12:26 am Posts: 10
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Re: Grappling Gun
Awesome mod, Seems to crash if you're grappled onto a dropship (Not sure if it's just the dummy one) as it leaves the map.
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Tue Sep 01, 2009 3:22 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Grappling Gun
I tried to make a net to hold myself in the air, the net went spazzy, slammed me into the ground and killed me.
A little less elastic, please?
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Wed Sep 02, 2009 1:23 am |
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