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Wingwolf
Joined: Mon May 07, 2007 1:49 pm Posts: 98
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Re: W40K Mega Horde
Possibly. I'm looking for work at the moment so maybe not.
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Thu Jan 07, 2010 3:22 am |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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Re: W40K Mega Horde
Well, I finally got to play this, and must say...This mod is winrar! The sprites are fantastic, sounds are nice, the content? Some of the best. I love the way they hold their swords and axes, makes it easy to block bullets, and it seems like you did that on purpose. The sniper rifles are also quite amazing, and I would love to see this mod expanded.
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Thu Jan 07, 2010 3:43 am |
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ZevN47
Joined: Fri Mar 13, 2009 2:31 am Posts: 217 Location: Earth... I think
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Re: W40K Mega Horde
Benpasko wrote: Well, I finally got to play this, and must say...This mod is winrar! The sprites are fantastic, sounds are nice, the content? Some of the best. I love the way they hold their swords and axes, makes it easy to block bullets, and it seems like you did that on purpose. The sniper rifles are also quite amazing, and I would love to see this mod expanded. I agree however I think some of them die too easily without their helmets... course thats probably intentional
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Thu Jan 07, 2010 11:07 pm |
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Wingwolf
Joined: Mon May 07, 2007 1:49 pm Posts: 98
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Re: W40K Mega Horde
Most of that was all down to Ivan. He deserves the most credit from all this. But he seems to have vanished in my absence
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Thu Jan 07, 2010 11:17 pm |
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gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
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Re: W40K Mega Horde
I have made the Ultra Marines eyes red and fixed the SM1 dependency( and added and enabled some things that were off ). Enjoy! http://www.mediafire.com/?tofwocwuic2
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Sat Jan 09, 2010 9:32 pm |
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Wingwolf
Joined: Mon May 07, 2007 1:49 pm Posts: 98
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Re: W40K Mega Horde
They where off for being unfinished. But sure go ahead
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Sun Jan 10, 2010 10:45 pm |
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XxMegamanxX
Joined: Thu Nov 19, 2009 8:43 pm Posts: 43
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Ultramarines Improvement
I improved some on the Ultra Marines, made it look like Ivan21's. Took me 1 hour. Here it is: http://www.mediafire.com/?ynun5jdlzgmCredits: gtaiiilc, Wingwolf, Ivan21
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Mon Feb 22, 2010 6:00 pm |
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Cadwaller
Joined: Wed Jun 03, 2009 1:12 am Posts: 93
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Re: W40K Mega Horde
Great! I love this mod! Didn't some of these people have red armor before though? I really like that look.
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Tue Feb 23, 2010 8:32 am |
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Seraph
Moderator Hero
Joined: Sun Dec 24, 2006 11:28 pm Posts: 868 Location: London Server
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Re: W40K Mega Horde
Just to clarify, Megaman has said to me he has asked permission to distribute his modified copy of this mod.
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Wed Feb 24, 2010 1:05 am |
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LeonXross
Joined: Sat Jan 30, 2010 4:07 am Posts: 342
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Re: W40K Mega Horde
I don't see any difference....
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Wed Feb 24, 2010 5:32 am |
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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Re: W40K Mega Horde
[textwall/]
@cadwaller: in the cannon (storyline/universe) of W40k, the "Red space marines" are actually a chapter of the larger definition of "space marines" (blue). those red space marines are called the Blood Angels, who are the more frenzied and bloodthirsty of the emperor's elite force.
The space marines (including the blood angels) are seen under the light of perfection, saying stuff like "for the glory of the emperor" and such. the blood angels hold a closely guarded secret, being their lust for blood, which draws them much too close to the Chaos space marines, those who have defected to the dark gods in exchange for unlimited power. this is hidden by forcing those who are overwhelmed into a "Death company", which is almost a suicide unit who throw themselves at the enemy to commit the most carnage while still sacrificing themselves for the emperor to prevent themselves from being turned to the dark gods
too many themselveses...
other factions:
space wolves, light blues, whites elite space marines who value the strength of close combat above all else, hence the wolf symbol
Dark angels, light brown cloaks, dark green armor more religious, lots of cool poses, smaller and much more elite
Black Templars, black armor, light brown cloaks not so cool, more which huntery and grim. fast. deadly. big. quickly.
the imperial guard, on the other hand, is a completely different faction fighting on the same side as the space marines. they are, in a nutshell, a modern version of WWII forces. man-spam is an effective tactic with the lasguns, and the tanks are definetly retro. they are characterised by being one of the few actually human factions (space marines are biologically and chemically modified).
[/textwall]
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Wed Feb 24, 2010 5:50 am |
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PerfectKirby
Joined: Thu Mar 04, 2010 1:49 am Posts: 15
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Re: W40K Mega Horde
I've always loved W40K, this is just a masterpiece!! we have the necrons (which are fairly overpowered in Cortex Command), Space Marines, Imperial Guard, now what I would like to see is the Tau!
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Thu Mar 04, 2010 9:20 pm |
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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Re: W40K Mega Horde
Actually, there is a tau mod floating around there somewhere, try running a search.
What I would like to see is the Tyranids.
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Fri Mar 05, 2010 4:57 am |
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PerfectKirby
Joined: Thu Mar 04, 2010 1:49 am Posts: 15
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Re: W40K Mega Horde
hell yes Oh, speaking of tyranids, i would love to see an xenomorph mod
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Fri Mar 05, 2010 5:16 am |
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Wingwolf
Joined: Mon May 07, 2007 1:49 pm Posts: 98
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Re: W40K Mega Horde
You know, a good Xenomorph mod could be pretty decent. we could use the Lua from those climbing hooks to make it scale walls and stuff.
Plus, Marines, naturally...
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Fri Mar 05, 2010 9:54 pm |
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