Author |
Message |
acemaclace
Joined: Wed Apr 29, 2009 12:24 am Posts: 185
|
Re: The Emporeans - New and improved!
You do know you arent suposed to triple post right? Man i got alot of crap about triple posts.
|
Thu May 28, 2009 5:04 am |
|
|
The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
|
Re: The Emporeans - New and improved!
Screw triple post, this is one of my favorite mods. Insta download, test out later. Oh yea, I was looking into my files and I found this, a drawing of an Emporean power suit I made looooong ago. I left it undone even before half way. It isn't good or anything but I really liked this mod.
|
Thu May 28, 2009 5:12 am |
|
|
AaronLee
Joined: Fri Jun 01, 2007 12:17 am Posts: 106
|
Re: The Emporeans - New and improved!
OMG I have fanart. Beside that point; awesome angle/perspective. You should either rehash or finish the coloring. Clean it up and I might use it for a splash of this faction on the first post of this topic, if it's alright. Best logo ever. Anyway, yeah, sorry about triples. Not much I can do, had to bump her. Progress continues with the grenades. I've got one with a rather ominous explosion sequence
|
Thu May 28, 2009 5:28 am |
|
|
Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
|
Re: The Emporeans - New and improved!
WOOOO these where awesome a build or 2 ago. DLed. testing it soon.
|
Thu May 28, 2009 6:12 am |
|
|
Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
|
Re: The Emporeans - New and improved!
Never use that word again. Decimation is when one out of every ten retreatjng soldiers was killed by the other nine.
|
Thu May 28, 2009 10:03 am |
|
|
Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
|
Re: The Emporeans - New and improved!
I have tested it and I have to say I am disappointed. they die way to easily now. they used to be way strong but now that the vanilla weapons and actors have been beefed up, so does this mod.
|
Thu May 28, 2009 10:16 am |
|
|
Asatruer
Joined: Thu May 28, 2009 3:59 pm Posts: 209
|
Re: The Emporeans - New and improved!
Morbo!!! wrote: Never use that word again. Decimation is when one out of every ten retreatjng soldiers was killed by the other nine. While that is technically true in the context of the Roman army and etymology, decimate--in modern English--means to reduce by a great number. In the context of warfare it means to kill or destroy a great number of things, but can also be used out of that context completely, such as "the supply of beer was decimated by the local frat houses in celebration [insert whatever reason frat houses have to celebrate here]". ...and getting back to topic. Thanks for the update AaronLee, the Emporeans have been my favorite faction for a long while.
|
Thu May 28, 2009 4:19 pm |
|
|
Rawtoast
Joined: Mon Apr 06, 2009 9:41 am Posts: 712 Location: New York
|
Re: The Emporeans - New and improved!
I think this is a FANTASTIC mod. My favorite faction so far. I absolutely disagree with Miles - over-beefed factions are completely unfun. These guys are great. I kinda wish they were more balanced because gosh damn they'd make an awesome vanilla addition. The weapons on their own, amongst themselves, are balanced, which I appreciated a lot. Big fan of the glass headpieces - very nice touch. Also the sound effects are very fun. Great mod! Only crit would be to make the suits more than one piece-they're a bit hulky looking as is. The Decaying Soldat wrote: I also noticed regular soldiers in side...When they're being blown to bits by explosives. But one question about the powersuit, the legs are reversely jointed, how does a human leg fit into that? Just asking...For fun I think the idea is that their legs only go into the thigh of the robot suit. The rest is bot. acemaclace wrote: You do know you arent suposed to triple post right? Man i got alot of crap about triple posts. He's the OP, so it doesn't matter so much, I don't think.
|
Sun May 31, 2009 2:53 pm |
|
|
AaronLee
Joined: Fri Jun 01, 2007 12:17 am Posts: 106
|
Re: The Emporeans - New and improved!
@D.S.: The legs for the pilot in the powersuit constitute only the first two upper joints (which are jointed and scaled like a human leg.) The lower part is bot, as Rawtoast guessed.
Glad peopel are still enjoying these. I've finalised one of the explosives with an appropriate soundfile and I've got ana dditional heavy weapon to replace the catarpillar gun. That thing got a bit nuts to use. It was sort of a close-range "I win" button IMO. So, I've got a continuous fire support gun with decently high ROF to replace it.
Anime Expo is coming up so nothing may happen for the next two days.
|
Fri Jul 03, 2009 4:30 am |
|
|
10050
Joined: Wed Dec 26, 2007 4:25 am Posts: 167 Location: Hopefully in front of a gaming platform of some kind
|
Re: The Emporeans - New and improved!
I bow to your awesomeness. Any ides for craft?
|
Fri Jul 10, 2009 1:28 am |
|
|
The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
|
Re: The Emporeans - New and improved!
Crafts can be anything NASA-ish. Moon lander, re-entry pod, regular rocket, you name it. There can even be bunker modules that resemble modern space stations.
I still love this mod, everything is very well except for actors and weapons strength, which seems most people have problem with. BTW, the actors are stronger now, so the only issue is with the weapons.
|
Fri Jul 10, 2009 4:46 am |
|
|
AaronLee
Joined: Fri Jun 01, 2007 12:17 am Posts: 106
|
Re: The Emporeans - New and improved!
As far as craft go; I've got one in the works already, a lift freighter for landing two heavy actors. Originally I had plans to make it autocorrect for any tilt so it would be super stable. I actually want to eventually get the direction keys to make it move up/down/left/right so it's zero-g friendly (doesn't wreck because it's upside down.)
ATM it feels like a lot of the weapons are pretty scary, at least the heavy ones. I'll likely overhaul some of the light ones. I've been tweaking the actors to try and make it possible for them to survive an RPG impact. ATM it's still pretty tough.
|
Fri Jul 10, 2009 6:13 am |
|
|
The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
|
Re: The Emporeans - New and improved!
The thing is the actors easily die from falling. Also, many weapons are not one-hit-kills yet they have a sad ammo capacity and long reload time, like the plasma injector, plasma arc pistol and mag cannon.
EDIT: Maybe the attachables are adding too much extra eight to the actors. They die from mass-based attacks easily. An actor flying by is enough to smash them to death.
|
Fri Jul 10, 2009 10:09 am |
|
|
10050
Joined: Wed Dec 26, 2007 4:25 am Posts: 167 Location: Hopefully in front of a gaming platform of some kind
|
Re: The Emporeans - New and improved!
Craft sounds sweet, and i agree with soldat about the weapon strength. we REALLY need an awesome zeroG map
|
Fri Jul 10, 2009 7:03 pm |
|
|
AaronLee
Joined: Fri Jun 01, 2007 12:17 am Posts: 106
|
Re: The Emporeans - New and improved!
I was testing a zero-g map. I'll see if I still have it, maybe. Actual zero-g tends to CTD the game so it's actually microgravity. that way stuff can fall of fthe map.
Anyway, does anyone remember where my old R-XXL Railgun turret is?
|
Fri Jul 10, 2009 11:04 pm |
|
|
|