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Blob
Joined: Thu Mar 01, 2007 12:53 pm Posts: 181
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Re: Kloveska Military Force v2
Finally it's out.. Sweet weapons, actors, crafts. Perfect enemies :3. Mmm... I love it
Wow, two months. It took long. But it's great, damn great.
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Mon Apr 14, 2008 8:52 pm |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: Kloveska Military Force v2
I'm getting errors in reading "bullet metal" all over
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Mon Apr 14, 2008 10:12 pm |
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No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
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Re: Kloveska Military Force v2
wutangfan1990 wrote: The tautara is named after a desert lizard... And the Komodo was named after a monitor lizard. And the Basilisk was named after a snake. You see a reoccurring theme, yes?
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Mon Apr 14, 2008 10:53 pm |
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No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
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Re: Kloveska Military Force v2
wutangfan1990 wrote: I'm getting errors in reading "bullet metal" all over Read this. No_0ne wrote: Caelas wrote: NO!!!!!! Error message says reffering to instance (bullet metal) to copy from that hasn't been defined! In kloveska/weapons/pistol.ini line 18 Something's messed up in your materials.ini Paste this in you Base.rte/Materials.ini Code: AddMaterial = Material Index = 209 InstanceName = Bullet Metal Bounce = 0.5 Friction = 0.2 StructuralIntegrity = 4 DensityKGPerVolumeL = 8.5 GibImpulseLimitPerVolumeL = 15 GibWoundLimitPerVolumeL = 0.1 Priority = 10 Color = Color R = 255 G = 255 B = 255 Why it wasn't already there in the first, place I don't know. Also, incidental double post.
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Mon Apr 14, 2008 10:53 pm |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: Kloveska Military Force v2
It still doesn't work at all, mind copying your base.rte and sending it to me?
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Mon Apr 14, 2008 11:15 pm |
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Tendrop
Joined: Sat May 05, 2007 7:21 am Posts: 662 Location: The Zone
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Re: Kloveska Military Force v2
The basalisk is a type of lizard, not a snake.
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Tue Apr 15, 2008 1:39 am |
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Sixteen
Joined: Sun Nov 25, 2007 6:29 am Posts: 400
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Re: Kloveska Military Force v2
wutangfan1990 wrote: It still doesn't work at all, mind copying your base.rte and sending it to me? Not sure if you meant this, but the Settings.ini has the key in it.
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Tue Apr 15, 2008 1:51 am |
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No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
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Re: Kloveska Military Force v2
Tendrop wrote: The basalisk is a type of lizard, not a snake. It's Bas ilisk, not Bas alisk http://en.wikipedia.org/wiki/BasiliskWiki wrote: In European bestiaries and legends, a basilisk (from the Greek βασιλίσκος basiliskos, a little king, in Latin Regulus) is a legendary reptile reputed to be king of serpents and said to have the power of causing death by a single glance. According to the Naturalis Historia of Pliny the Elder, the basilisk is a small snake that is so venomous that it leaves a wide trail of deadly venom in its wake, and its gaze is likewise lethal.
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Tue Apr 15, 2008 3:39 am |
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devilsboy005
Joined: Thu Mar 06, 2008 2:14 am Posts: 94
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Re: Kloveska Military Force v2
do I downlaod em both?
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Tue Apr 15, 2008 5:32 am |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: Kloveska Military Force v2
Technically you could have found that out by reading older posts, but no. Only download one.
The top one just gives you units and guns, the second gives you units and guns but the units start off with guns.
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Tue Apr 15, 2008 6:40 am |
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devilsboy005
Joined: Thu Mar 06, 2008 2:14 am Posts: 94
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Re: Kloveska Military Force v2
Im getting a devices null error that I get ALOT what do I do?
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Tue Apr 15, 2008 7:33 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Kloveska Military Force v2
Why are so many people so ridiculously dumb?
Look in: Base.rte/devices Is there a Null.bmp in there?
Look in Base.rte Is there a Null.bmp in there?
The error message is because it can't find Null.bmp in Base.rte/devices
Figure it out.
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Tue Apr 15, 2008 9:16 am |
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Tea
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Re: Kloveska Military Force v2
Yay! You finally did it! And it looks worth the wait.
But, you seriously need to make the gibs look like they have been damaged. They just look like smooth pieces that have fallen off.
I'm having trouble with the activies, I moved it to base.rte which replaced the old one, and then I start it up it says that the kmf dropship isn't defined.
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Tue Apr 15, 2008 1:57 pm |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: Kloveska Military Force v2
If you load the activites from the base.rte you need to load the Kloveska shtuff BEFORE loading up the activities, just comment it out in the index of base.rte and load up the activities lastly in your kloveska.rte folder. It's simple rocket science.
Anywho, I'm loving the big robot thing with the heavy digger/cannon. That thing rips apart ANYTHING except DSTech robots. The basilisk cannon is a bit hard to control in low grav situations, and is probably better against clones. All in all I love this pack.
edit: Can't forget the brain. Love the commander. Except this one time I was playing, none of the DSTech dudes got in my base, and my commander still somehow got shredded in his safe-room. I have no Idea how..
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Tue Apr 15, 2008 5:26 pm |
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No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
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Re: Kloveska Military Force v2
ppiksmada wrote: edit: Can't forget the brain. Love the commander. Except this one time I was playing, none of the DSTech dudes got in my base, and my commander still somehow got shredded in his safe-room. I have no Idea how.. Glitches will happen if the game suffers from lagging.
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Tue Apr 15, 2008 10:49 pm |
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