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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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Re: Crobotech Mod Beta 2
CandleJack wrote: You know how you can shoot off parts of soccer klones? You should do that with this mod since you like being artsy. The problem with having lots of parts on clones is that the more there are the quicker you reach the limit that CC can handle and your brain explodes for no reason =/ I'm trying to keep attachables down by using them only where they are important and will have the most noticeable graphical impact.
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Sat Feb 14, 2009 9:06 pm |
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: Crobotech Mod Beta 2
capnbubs wrote: CandleJack wrote: You know how you can shoot off parts of soccer klones? You should do that with this mod since you like being artsy. The problem with having lots of parts on clones is that the more there are the quicker you reach the limit that CC can handle and your brain explodes for no reason =/ I'm trying to keep attachables down by using them only where they are important and will have the most noticeable graphical impact. why not make multiple sprites and gibs? IE take the sprite save it as A, then make the attachable, add it to the sprite and save it as B, and make B gib into A, and the attached part, so that you can still have things that Look like they have attachables without hitting CC's limit.
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Sun Feb 15, 2009 1:46 am |
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Siric
Joined: Wed Oct 25, 2006 7:57 pm Posts: 240 Location: Out there, among the stars.
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Re: Crobotech Mod Beta 2
Quote: IE take the sprite save it as A, then make the attachable, add it to the sprite and save it as B, and make B gib into A, and the attached part, so that you can still have things that Look like they have attachables without hitting CC's limit. As far as I know if you do that, the Body Part/Attachable would fall to the floor after being gibbed. Unless Data/Numgun/Capnbubs/someone on the DRL team made that different.
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Sun Feb 15, 2009 3:17 am |
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phatcat
Joined: Wed Jan 14, 2009 3:49 am Posts: 17 Location: Houston, TX
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Re: Crobotech Mod Beta 2
I'm having alot of fun with this mod! Have'n them fight against the Space Marines is really a blast! The sprite work looks like some "Blue Galaxy" artwork I found online! keep up the good work!
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Tue Feb 17, 2009 2:36 am |
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Ocular Bleeding
Joined: Thu Feb 14, 2008 9:05 am Posts: 124
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Re: Crobotech Mod Beta 2
I'm really quite fond of the new actor designs. They became more dark and gritty futuristic soldiers rather than the fantastical sci-fi ones they were. I personally hope to see a resurgence of the Stormtroopers. Those had to be my favorite actors in the most recent version. They're who you called in when you wanted to personally make something as dead as can be. It was entertaining to watch an opponent's shots simply glance harmlessly of its superior armor.
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Tue Feb 17, 2009 4:49 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Crobotech Mod Beta 2
Ocular Bleeding wrote: I'm really quite fond of the new actor designs. They became more dark and gritty futuristic soldiers rather than the fantastical sci-fi ones they were. I personally hope to see a resurgence of the Stormtroopers. Those had to be my favorite actors in the most recent version. They're who you called in when you wanted to personally make something as dead as can be. It was entertaining to watch an opponent's shots simply glance harmlessly of its superior armor. Your back!!! Anything on the 'Rippers', that looks like Nergal.
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Tue Feb 17, 2009 4:53 am |
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Ocular Bleeding
Joined: Thu Feb 14, 2008 9:05 am Posts: 124
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Re: Crobotech Mod Beta 2
Well, I updated the Rigger's race information quite a bit and I was contemplating posting it at some point, but further discussion should take place elsewhere.
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Tue Feb 17, 2009 6:41 am |
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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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Re: Crobotech Mod Beta 2
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Sun Feb 22, 2009 6:47 pm |
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kiberkiller
Joined: Fri Aug 22, 2008 6:08 pm Posts: 170
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Re: Crobotech Mod Beta 2
this.......pic.....is.......AWESOME! cant wait to try Crobotech vs AAL v3
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Sun Feb 22, 2009 6:51 pm |
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Drone_Fragger
Joined: Sun Nov 19, 2006 2:22 am Posts: 39
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Re: Crobotech Mod Beta 2
:O
That does indeed own.
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Sun Feb 22, 2009 6:53 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Crobotech Mod Beta 2
Amazing sprites good sir, looks like it'll fit with the CC's graphics.
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Sun Feb 22, 2009 7:02 pm |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: Crobotech Mod Beta 2
What are Crobos anyway? Cyborgs, humans, aliens?
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Sun Feb 22, 2009 8:35 pm |
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Brainwashed
Joined: Fri May 16, 2008 11:12 pm Posts: 471
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Re: Crobotech Mod Beta 2
Do you have a release date in mind?
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Sun Feb 22, 2009 8:41 pm |
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Hamburgler
Joined: Sat Dec 16, 2006 2:50 pm Posts: 161 Location: Vaughan, Canada
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Re: Crobotech Mod Beta 2
CandleJack wrote: What are Crobos anyway? Cyborgs, humans, aliens? Most of them seem to be human or cyborg, but the heavier ones don't bleed and are assumably robots.
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Sun Feb 22, 2009 8:50 pm |
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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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Re: Crobotech Mod Beta 2
Hamburgler wrote: CandleJack wrote: What are Crobos anyway? Cyborgs, humans, aliens? Most of them seem to be human or cyborg, but the heavier ones don't bleed and are assumably robots. Give that man a cookie.
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Sun Feb 22, 2009 9:14 pm |
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