Hueg Pack o' Mods *Final update!??!*
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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 Re: My huge pack of mods, which is back. *Update: Sep. 6th '09*
Shook wrote: Hold Print Screen --> Ulead GIF Animator 5 --> Do stuff --> Upload GIF
That's pretty much the process i use.
Edit: Oh yeah, i've gotten beta feedback now, so the update shouldn't be far away. We are eagerly waiting.
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Sun Oct 18, 2009 2:24 pm |
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King Kambrook
Joined: Sat Sep 19, 2009 5:05 am Posts: 5
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 Re: My huge pack of mods, which is back. *Update: Sep. 6th '09*
I was using the reflective robot when my enemy decided to slap down a very expensive drop pod on its head. I laughed so damn hard when it just bounced right back up off the top of the screen.
I really like a lot of these mods, keep up the great work.
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Mon Oct 19, 2009 3:27 am |
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IDTL
Joined: Tue Oct 20, 2009 7:33 am Posts: 1
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 Re: My huge pack of mods, which is back. *Update: Sep. 6th '09*
Does anyone have a download link for the version with the old reflective robot? I liked using him. 
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Tue Oct 20, 2009 7:35 am |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: My huge pack of mods, which is back. *Update: Sep. 6th '09*
Natti wrote: We are eagerly waiting. FYI i am not working at the moment. Only gaming/procrastinating. And/or wondering if i should add more stuff before i update. I have a few cool ideas, as well as some given to me by the beta testers. @Kambrook: Thanks, will do.  @IDTL: Well, technically i still have the old robot, i've just taken it out of the pack. I guess i could reinstate it, as a disabled unit for people to enable themselves.
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Thu Oct 22, 2009 5:24 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: My huge pack of mods, which is back. *Update: Nov. 7th '09*
Ohey guise, updated. I figured i'd better update before beginning on some new time consuming thing, so i, uhh, did.
...
CHANGELOG: - Tried fixing that problem with the Reflective Robot coming out of craft and instantly reflecting them etc. - Added the Sun Tuba. (wooooooooooooooooooooooo) - Added the Speed Blaster, which lacks a proper impact sound. (Too hard to find a good and unused one) - Added the Really Big Pistol. - Added the Floating Mine, as well as the Guided Floating Mine, which is a controllable edition of the former. - New module icon, complete with anrgy robot fish.
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Sat Nov 07, 2009 10:22 pm |
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wiffles
Joined: Fri May 08, 2009 1:39 am Posts: 482 Location: Playing a children's card game
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 Re: My huge pack of mods, which is back. *Update: Nov. 7th '09*
that sun tuba is the sex Shook many thanks on putting in to the mod 
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Sun Nov 08, 2009 1:51 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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 Re: My huge pack of mods, which is back. *Update: Nov. 7th '09*
YES.
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Sun Nov 08, 2009 3:04 am |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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 Re: My huge pack of mods, which is back. *Update: Nov. 7th '09*
An update!? OH ♥♥♥♥ YES! :D
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Sun Nov 08, 2009 6:10 am |
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Spoot Knight
Joined: Sun Apr 29, 2007 11:31 pm Posts: 123
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 Re: My huge pack of mods, which is back. *Update: Nov. 7th '09*
I've noticed the Guided Sphere doesn't act like before, was the code to change mass removed entirely?
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Sun Nov 08, 2009 1:33 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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 Re: My huge pack of mods, which is back. *Update: Nov. 7th '09*
Spoot Knight: Yes, it was causing trouble for some mouse users 
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Sun Nov 08, 2009 1:56 pm |
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Spoot Knight
Joined: Sun Apr 29, 2007 11:31 pm Posts: 123
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 Re: My huge pack of mods, which is back. *Update: Nov. 7th '09*
Good. After I found out it even did the same thing on a gamepad that was it.
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Sun Nov 08, 2009 2:37 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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 Re: My huge pack of mods, which is back. *Update: Nov. 7th '09*
Oh yeah, totally forgot to mention that. Thanks Ragz. =P I also thought about just increasing the mass to like 1000 instead of 400, but i kinda forgot to do so. So err... In the next update?
Also, i'm currently working on something i call the Helix Cannon. I'll let your imagination make up what it is, because as of now, i can't guarantee that it gets finished. =P
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Sun Nov 08, 2009 5:00 pm |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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 Re: My huge pack of mods, which is back. *Update: Nov. 7th '09*
Does it fire a few missiles that spin around in a helix?
I love the update. Keep it up, if at all possible.
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Sun Nov 08, 2009 6:05 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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 Re: My huge pack of mods, which is back. *Update: Nov. 7th '09*
I think it's one of my older ideas that I suggested a while back, but I'm not going to spoil it 
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Sun Nov 08, 2009 6:20 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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 Re: My huge pack of mods, which is back. *Update: Nov. 7th '09*
Makes me think of this viewtopic.php?p=296921#p296921I love the update, especially the tuba. The giant pistol shoots itself.
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Sun Nov 08, 2009 6:47 pm |
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