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 Crobotech Mod Beta 2 
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Joined: Mon Jan 21, 2008 8:25 pm
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Post Re: Crobotech Mod Beta 2
nvm gah why cant i read >.>
actually can someone give me a slightly more detailed version of what bubs is saying to fight the crobos?


Fri Aug 15, 2008 12:50 am
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Joined: Fri Dec 14, 2007 10:27 pm
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Post Re: Crobotech Mod Beta 2
I think that Crobos should be added into the next official CC build. They are just so epic.

I like this mod a ton, its well balanced and everything. Just amazing.

Just one thing, The Crobos don't have a dropship...


Fri Aug 15, 2008 4:33 am
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Post Re: Crobotech Mod Beta 2
Someone made either a dropship or a rocket for these guys, actually.

Anyway, the dynamite laser of doom is awesome, though I noticed the explosions don't seem to do too much damage. But yeah, these are epic, especially the heavy actor (because has a PLATE OF FREAKING ARMOR for a helmet! Sweet!) Loads of fun to play and they look good, too.

My only other peeve is all the actor variants, I'm not sure how much we need the prearmed variants.


Fri Aug 15, 2008 6:52 am
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REAL AMERICAN HERO
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Post Re: Crobotech Mod Beta 2
The old Crobos had a rocket, and this mod contains that drop pod thing.


Fri Aug 15, 2008 7:42 am
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Post Re: Crobotech Mod Beta 2
I really like having the prearmed ones, because when there's a Robot 1 with a shotgun in your brain room, you don't really have time to pick an actor and weapon.


Fri Aug 15, 2008 7:50 am
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Post Re: Crobotech Mod Beta 2
capnbubs wrote:
When's yours?


It was roughly a month ago, in 20th of july.

@Tendrop: Same here, I'm going to have a preset units in AAL too.


Fri Aug 15, 2008 9:09 am
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Post Re: Crobotech Mod Beta 2
Yeah, preset units are always helpful. I particularly love these because the preset units look a little different.

One flaw though is that they're all priced the same, which isn't exactly balanced.


Fri Aug 15, 2008 11:14 am
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Post Re: Crobotech Mod Beta 2
Exalion wrote:
Yeah, preset units are always helpful. I particularly love these because the preset units look a little different.

One flaw though is that they're all priced the same, which isn't exactly balanced.

You're going to have to give more gold then what capnbubs set it to, because they also come with weapons.


Fri Aug 15, 2008 2:24 pm
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Post Re: Crobotech Mod Beta 2
capnbubs wrote:
Prices of everything in the mod are random and unbalanced at the moment because I haven't bothered to change them, I figured it was better to just get them out there for you guys to play with.


HURRRR.


Fri Aug 15, 2008 2:38 pm
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Post Re: Crobotech Mod Beta 2
Awesome work! The CRobos are one of my favorite mods.

They remind me of the Space Marines from Warhammer 40,000 Dawn of War.


Sat Aug 16, 2008 2:37 am
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Post Re: Crobotech Mod Beta 2
Necro but when can we expect an update.


Sat Oct 11, 2008 8:35 pm
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Post Re: Crobotech Mod Beta 2
Not sure if I have the right to say this but Capnbubs is pretty busy with RL and first party content. You can expect the next update to come after a VERY long while.


Sat Oct 11, 2008 10:10 pm
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Post Re: Crobotech Mod Beta 2
As in leik, 2009 :P


Sun Oct 12, 2008 5:19 pm
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Data Realms Elite
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Post Re: Crobotech Mod Beta 2
Ragdollmaster wrote:
As in leik, 2009 :P

No, more like 'soon'.

I remember the long wait to see the first beta of this pack, man it was rapetastic.


Sun Oct 12, 2008 7:13 pm
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Post Re: Crobotech Mod Beta 2
numgun wrote:
Not sure if I have the right to say this but Capnbubs is pretty busy with RL and first party content. You can expect the next update to come after a VERY long while.


Thanks Numgun.

Yea this is pretty much correct, I'm concentrating heavily on the first party content now but I'm still working on my mods, just don't expect anything for a while!


Wed Oct 15, 2008 12:46 am
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