Aco Delta Covenant (05/04/13)*
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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 Re: Aco Delta Covenant (28/07/12)*
Thought extended firing heated it up, and made the energy/plasmatic bursts weaker, which in retrospect seems silly. [What is this witchcraft]
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Sun Jul 29, 2012 1:43 am |
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ryanbob1
Joined: Fri Dec 30, 2011 2:03 am Posts: 295
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 Re: Aco Delta Covenant (28/07/12)*
Coops wrote: Where does it say it's a Railgun?
EDIT: Was testing it out in a Skirmish, seemed like just enough power to me.
Not many Coalition soldiers were able to come back and tell me they lived, infact, none did.
This faction isn't overpowered, I just wanted to add another faction thats up to par with the other Vanilla factions. Really? I tested it a few times in the firing range and the most bullets a coalition unit took was 3 in the body. As for headshots, i forgot to state that it was before the update.
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Sun Jul 29, 2012 2:01 am |
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yordoom
Joined: Tue Oct 18, 2011 2:41 am Posts: 9
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 Re: Aco Delta Covenant (28/07/12)*
It was great, awesome sprites, cool weapons, jetpacks could use some buffing.
But then i exited, and suddenly my cortex command will not work, at all. something about base.rte/settings line 184 or whatever.
Sorry, brainfart... i deleted all 3rd party mods, i did a fresh install, i tried everything. nada.
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Sun Jul 29, 2012 2:06 am |
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Hellevator
Joined: Wed Apr 13, 2011 12:38 am Posts: 162 Location: Only The Claw knows...
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 Re: Aco Delta Covenant (28/07/12)*
Yordoom. You're in luck, because I can fix that. Go to line 184. Is the rest non-existant? If so, right click on your settings.ini and click on "Restore Previous Versions" Then click on the most recent settings.ini displayed in the menu. 
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Sun Jul 29, 2012 2:17 am |
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No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
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 Re: Aco Delta Covenant (28/07/12)*
I like the mod, but it's quite prone to crashing my game.
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Sun Jul 29, 2012 2:25 am |
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Sparko
Joined: Sun Jan 17, 2010 7:15 am Posts: 43 Location: Somewhere near Trade star
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 Re: Aco Delta Covenant (28/07/12)*
Coops, your mods are always awesome I really envy such prowess with modding.
Here is a short review: The mod itself is compact nice and tidy, has everything you might need I personally love the dynamics that are introduced with your mods.
The actors jet pack is a little too weak, I would like to see some tweaking to it and possibly an energy shield for mecha unit.
I like the drop-pod but I need to have a gunship/transport airship.
I am in love with the sprite job it's marvelous.
Last but not least in the scale of 1 to 10 I would go for a 9.5 I NEED that airship
Coops Great job keep up buddy
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Sun Jul 29, 2012 2:48 am |
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yordoom
Joined: Tue Oct 18, 2011 2:41 am Posts: 9
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 Re: Aco Delta Covenant (28/07/12)*
Hellevator wrote: Yordoom. You're in luck, because I can fix that. Go to line 184. Is the rest non-existant? If so, right click on your settings.ini and click on "Restore Previous Versions" Then click on the most recent settings.ini displayed in the menu.  Gypsy Blessing rescinded. It did nothing. now it's line 185, and i got nothing else to back it up to. Blagh. Probably just my stupid computer.
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Sun Jul 29, 2012 5:08 am |
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Hellevator
Joined: Wed Apr 13, 2011 12:38 am Posts: 162 Location: Only The Claw knows...
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 Re: Aco Delta Covenant (28/07/12)*
There is an experimental procedure in which I will actually clone my settings.ini and transplant it into hour base The operation will be performed tomorrow
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Sun Jul 29, 2012 5:16 am |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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 Re: Aco Delta Covenant (28/07/12)*
My lua scripting skills are... potent, as I've been told.
No_0ne if you can tell me when and where the game crashed and a few more details, I would love to try and fix the crash.
As for the jetpacks, I thought they were fine, as long as I didn't pack my actor with more than 4 guns and a couple grenades.
And a gunship huh? We'll see how the commander drone will be and if it ends out fine then I will look at making a gunship.
Also, as always, Thanks for the great feedback guys.
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Sun Jul 29, 2012 5:35 am |
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Sparko
Joined: Sun Jan 17, 2010 7:15 am Posts: 43 Location: Somewhere near Trade star
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 Re: Aco Delta Covenant (28/07/12)*
Coops well with such a great moder the feedback is good. Hey I guess adding 8-12 heavy guns is not that great
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Sun Jul 29, 2012 5:59 am |
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No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
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 Re: Aco Delta Covenant (28/07/12)*
Coops wrote: No_0ne if you can tell me when and where the game crashed and a few more details, I would love to try and fix the crash. Just now experienced a crash when a smart missile from the crawler impacted an enemy actor, which caused the actor to gib in the frame it crashed on.
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Sun Jul 29, 2012 8:13 am |
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Djavdet
Joined: Tue Sep 07, 2010 3:36 pm Posts: 71 Location: RUSSIA
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 Re: Aco Delta Covenant (28/07/12)*
Excellent work, thank you
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Sun Jul 29, 2012 8:37 am |
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Wilq
Joined: Sun Jul 25, 2010 2:52 pm Posts: 40
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 Re: Aco Delta Covenant (28/07/12)*
For me jetpacks are ok. Enought to explore rought terrain and bunkers, these actors aren't gunships guys. And even on v1 weapons were enought for me.(maybe fighting coalition aim for face not armor/helmet.) PS: Got crash after 3 battles. and Untitled, Wermacht and Coalition are no-match for this guys in good hands  .
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Sun Jul 29, 2012 10:04 am |
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ElFizbanio
Joined: Sat Jul 07, 2012 12:54 pm Posts: 8 Location: A cold watery place.
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 Re: Aco Delta Covenant (28/07/12)*
The Oscar is cute, and deadly
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Sun Jul 29, 2012 4:55 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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 Re: Aco Delta Covenant (28/07/12)*
Your sons. All of them. NOW.
Coops, this mod is what my CC directory needed to get it back to life.
EDIT:
Also I love to make fights between this and SAW. It's like if they were part of the same universe.
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Sun Jul 29, 2012 7:34 pm |
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