Author |
Message |
Abdul Alhazred
DRL Developer
Joined: Tue Aug 11, 2009 5:09 am Posts: 395
|
Re: The FBM CB 4200 - Automated Brain of the Future!
Impressive work, it somehow reminds me of the omnipotence in Populous. About this: TheLastBanana wrote: Sadly that is something I can't fix as far as I know. CC just does that - if you watch the seam for long enough, you'll see people crossing it over it exploding.. I'll look into any fixes later, but no guarantees. I could not resist looking at your code and happened to spot the problem in the line of code below. Code: --Make the object fly toward the cursor position. self.grabbedObj.Vel = self.cursorPos - self.grabbedObj.Pos
The velocity of grabbedObj will be enormous since the calculation above disregards wrapping, and the forces necessary to accelerate the object to these speeds will disintigrate it.
|
Sun Nov 15, 2009 12:05 pm |
|
|
411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
|
Re: The FBM CB 4200 - Automated Brain of the Future!
TheLastBanana wrote: 411570N3 wrote: Crash report: Used death cursor on FBM whilst using more than one brain. Brain status was switched to second brain whilst cursor remained. Game crashed on further attempts to use FBM's functions. Using the Finger of Death on the CB 4200 kills both it and the cursor for me. Any other circumstances that might be causing this? Listing circumstances. Skirmish Death Activities, Vanilla Alternate brain is identical copy of brain case with HitsMOs and GetsHitByMOs = 0 (Yeah I'm a cheater, live with it) Similarly altered FBM. (Would changing those really have an effect?) None of my units on-field besides the brains. Crash trigger was attempt to use the physics dragger on a downwards moving dropship.
|
Sun Nov 15, 2009 12:12 pm |
|
|
Nukes-For-All
Joined: Tue Dec 11, 2007 5:53 pm Posts: 26 Location: Nevermore
|
Re: The FBM CB 4200 - Automated Brain of the Future!
OMG! That's really about it, not much else you can say Needless to say DL
|
Sun Nov 15, 2009 12:23 pm |
|
|
Seraph
Moderator Hero
Joined: Sun Dec 24, 2006 11:28 pm Posts: 868 Location: London Server
|
Re: The FBM CB 4200 - Automated Brain of the Future!
First class jobby TLB, if you're ever in London I'll buy you a drink. This is the kind of benchmark stuff that gets people interested in CC and modding.
|
Sun Nov 15, 2009 12:54 pm |
|
|
lordboy54
Joined: Sat Nov 14, 2009 12:42 pm Posts: 15
|
Re: The FBM CB 4200 - Automated Brain of the Future!
wiffles wrote: Hail to the chief.
Been waiting for this since yo geuss I'u put ic momeit Epdding off fnotheup onr F nts,m putting offor hooallout 3 maur. WHAT???
|
Sun Nov 15, 2009 1:26 pm |
|
|
411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
|
Re: The FBM CB 4200 - Automated Brain of the Future!
lordboy54 wrote: wiffles wrote: Hail to the chief.
Been waiting for this since yo geuss I'u put ic momeit Epdding off fnotheup onr F nts,m putting offor hooallout 3 maur. WHAT??? Are you using the latest Internet Explorer? Because it tends to scramble text a bit. I see this: Wiffles wrote: Hail to the chief.
Been waiting for this since you put it up on Epic moments, geuss I'm putting off Fallout 3 modding off for another hour.
|
Sun Nov 15, 2009 1:38 pm |
|
|
The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
|
Re: The FBM CB 4200 - Automated Brain of the Future!
Just crashes every 4 minutes. Maybe it's because I put another brain along with it?
On a side note, if this mod gets tweaked a bit, it can essentially create a fun fort defense game mode, where you drag enemies to death or 'shoot' them from the 3rd dimension. Or a tower defense mode if it can be made to place different turrets.
|
Sun Nov 15, 2009 1:42 pm |
|
|
Mr Johnson
Joined: Tue Jun 30, 2009 1:19 pm Posts: 25 Location: Do u like zoos?
|
Re: The FBM CB 4200 - Automated Brain of the Future!
O_O just "OMG"! Thank you, god.
|
Sun Nov 15, 2009 2:20 pm |
|
|
Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
|
Re: The FBM CB 4200 - Automated Brain of the Future!
Pretty good mod you got there tlb, add a cursor that activates weapons. Eviltebor wrote: I thought that turning an object into a statue was impossible. Now you've proved everybody wrong. self.ToSettle = true;
|
Sun Nov 15, 2009 2:31 pm |
|
|
madmonkey43
Joined: Mon Sep 10, 2007 4:42 pm Posts: 59 Location: your miiiiiind
|
Re: The FBM CB 4200 - Automated Brain of the Future!
haha... attacking people from the safety of your own computer its funny stuff
|
Sun Nov 15, 2009 2:47 pm |
|
|
Ignis_Solus
Joined: Sun Aug 02, 2009 5:38 pm Posts: 19
|
Re: The FBM CB 4200 - Automated Brain of the Future!
You Deserve the official Cortex Command "Awesome Award" This is only ever the second Mod that should be made Vanilla (along with Darkstorms) Brilliant, if a little laggy on an ancient machine.
Last edited by Ignis_Solus on Sun Nov 15, 2009 3:27 pm, edited 1 time in total.
|
Sun Nov 15, 2009 3:22 pm |
|
|
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
|
Re: The FBM CB 4200 - Automated Brain of the Future!
Ignis_Solus wrote: This is only ever the second Mod that should be made Vanilla (along with Darkstorms)
Nilla? This is much, MUCH too overpowered and awesome to be Vanilla. It would throw the balance of the game off SO far.
|
Sun Nov 15, 2009 3:27 pm |
|
|
Ignis_Solus
Joined: Sun Aug 02, 2009 5:38 pm Posts: 19
|
Re: The FBM CB 4200 - Automated Brain of the Future!
Quote: It would throw the balance of the game off SO far. It very much would, but if ever there is a sandbox mode....
|
Sun Nov 15, 2009 3:29 pm |
|
|
fossil98
Joined: Sun Feb 15, 2009 6:13 pm Posts: 14
|
Re: The FBM CB 4200 - Automated Brain of the Future!
WOW, When I saw this in the epic moments thread i thought it was fake. But apparently not 0_o
|
Sun Nov 15, 2009 3:54 pm |
|
|
Spoot Knight
Joined: Sun Apr 29, 2007 11:31 pm Posts: 123
|
Re: The FBM CB 4200 - Automated Brain of the Future!
This mod made me discover there's a speed limit to things before they suddenly vanish and crash the game. Physics tool...not fun when you have to control how hard you throw things.
|
Sun Nov 15, 2009 4:06 pm |
|
|
|