Superheavy dropship: The Bethesda
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Superheavy dropship: The Bethesda
octyl wrote: That tank... That would be kickass. But is there a good way to pull off a tripod? That's not a tripod. That's a Quadpod. (Pun Intended.) You could make the dropship have a LAZER Feature.
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Mon Apr 28, 2008 2:35 am |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: Superheavy dropship: The Bethesda
Roy-G-Biv wrote: That's not a tripod. That's a Quadpod. (Pun Intended.) You could make the dropship have a LAZER Feature. There is no such thing as a 'quadpod', it's 'quadrapod'. And in this case, it's more of a quadraped, as it isn't a stand, but had four feet. Good try though. Also, previous laser-equipped craft have been rockets. And anyway, it's a cargo vessel, not a combat vehicle.
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Mon Apr 28, 2008 3:07 am |
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fyher
Joined: Wed Aug 29, 2007 4:09 am Posts: 239 Location: The land of Pwnt
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Re: Superheavy dropship: The Bethesda
Well, this is awesome but theres two thing i need to say, first of all in the op, how come in green it's BT-11 but in blue it's BX-11 unless were not talking about the same crafts here and also, the only thing that looks out of place are the two thrusters on top of the craft, i think they should be changed to fit the style of the craft.
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Mon Apr 28, 2008 3:27 am |
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AaronLee
Joined: Fri Jun 01, 2007 12:17 am Posts: 106
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Re: Superheavy dropship: The Bethesda
Okay, well I've got everything that should be gibbing with the bethesda gibs now. I'll work on the ejecting pilot at some point soom. Anyway, the gibs spread pretty far so hopefully it'll take down an army, as was requested before.
@fyher: I'll fix the typo, it was supposed to be BT. Also, I'm mostly happy with the retro thrusters, I intended them to be that way, it looks beefier. They're supposed to look decidedly "contemporary spaceflight."
@Roy: No lazer. Sand's right, it's a transport.
@Blizz: I'm hoping for a human military aesthetic. They seem like Military Sci-Fi types, which are usually fairly in line with human military, just futuristic. I don't want these guys to be dinosaurs. That said it'll hopefully be somewhat contemporary.
Anyway, the anim' attached here doesn't even contain the full epicness. I'm going to go figure out how I'm going to go set up the WIP of the booster pack, because I want to put the new gun up, it's mostly finished and needs feedback.
Attachments:
File comment: There, epic enough?
CC - Bethesdasplode.gif [ 1.31 MiB | Viewed 5791 times ]
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Mon Apr 28, 2008 6:27 am |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: Superheavy dropship: The Bethesda
More explosions? It seems to just fall apart and just feels weird when the pieces break apart without anything to leave the gaps in between to imagination. Explosions just seem to make things feel more complete.
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Mon Apr 28, 2008 6:47 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Superheavy dropship: The Bethesda
Yes, as with above, please add more explosions, gibs, gibs of gibs, effects, flashiness, harmful debris ( as in overlapping gibs, like the default DS's ) .
This'll be very interesting end result, epic it should be of course!
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Mon Apr 28, 2008 6:57 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Superheavy dropship: The Bethesda
Needs moar smoke, explosion, fire, sharpnel and a bit more dramatic damaged effect on the gib sprites.
I'd suggest you do this: Make a single type of a small, but very fiery explosion. Now just as with the dropship's gibs, place several of these said explosions around the craft with offsets. Dont make one big in the middle, it will look like ♥♥♥♥ (My titan cruiser has that right now, but I have a reason for that). About 5-7 explosions depending on how dramatic you make them and place them around along with the ships gibs.
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Mon Apr 28, 2008 12:49 pm |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Re: Superheavy dropship: The Bethesda
I was really just thinking dont make it seem alien just make it seem human, but either way ill be glad to see the coalition expantion (When you have alot more, you should change the title to Coalition Expantion, or atleast something like that lol)
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Mon Apr 28, 2008 1:19 pm |
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Kallemort
Joined: Tue Aug 21, 2007 2:55 pm Posts: 948
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Re: Superheavy dropship: The Bethesda
Now the gibs look like they are just cut-off pieces of the sprite. Darken the edges, and as numgun said, moar explosions.
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Mon Apr 28, 2008 2:14 pm |
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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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Re: Superheavy dropship: The Bethesda
*Views GIF* This is fantastic. (But please, don't tell me you can take it down with just an SMG. With that much armor, I expect it to be resilient far beyond a regular dropship.) Also, just a suggestion, how about adding more small gibs? I see you have the main pieces gibbing, but I think it'd look a lot better with a bunch of gibs that are smaller than 15 x 15 pixels. The colors could be one shade darker overall, but only they aren't distorted by CC's palette. Can't wait until this 'goes gold.'
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Tue Apr 29, 2008 4:48 am |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: Superheavy dropship: The Bethesda
Semi-Necro
So what else do you have in store for the cortex command communit my honky?
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Fri May 09, 2008 9:27 pm |
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PlasmaNova
Joined: Fri Dec 14, 2007 10:27 pm Posts: 71
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Re: Superheavy dropship: The Bethesda
this might just be... the best fudgin' dropship ever created
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Fri May 09, 2008 9:52 pm |
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AaronLee
Joined: Fri Jun 01, 2007 12:17 am Posts: 106
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Re: Superheavy dropship: The Bethesda
Sorry for the lengthy away, e3specially refering to the last two posters. For now; I've given up on the tank (too effing crazy to make.) That said; I plan on picking it up later when I have more experience with actors. Until then, I've sketched out some bunker modules mostly designed as unique addons, some rooms, doors defense centers etc (think James Bond.) A really basic one's near completion, but the spriting is very intensive in some cases,a lot of repitition. As for actor practice, I've wanted to do an armored E. V. A. suit for a bit. It's not coalition, it's for an army that I may or may not have time to make, futuristic spacefaring humans or some such (with futuristic spacefaring-minded equipment, nonetheless.) The main thing holding me back has been this beast (nothing to do with CC, linked to a ssci-fi story I wrote.) Otherwise, I've been busy with finals. A fourteen minute skit, three programming projects and a splash of art assignments don't help at all. So I've been rather busy. Also, I'm waiting expectantly for more CC updates.
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Sun May 11, 2008 6:44 am |
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Fredrick
Joined: Tue Aug 21, 2007 12:51 am Posts: 128 Location: Raleigh, North Carolina, USA
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Re: Superheavy dropship: The Bethesda
Really sorry to necro an ancient thread, but could someone please reup and convert this?
Have you PM'd AaronLee? Do that BEFORE you bump the thread.
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Mon May 25, 2009 5:44 am |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Superheavy dropship: The Bethesda
Doesn't need converting, it worked for B22 last time I tried it.
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Mon May 25, 2009 12:01 pm |
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