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Jack The Llama Commando
Joined: Thu Dec 07, 2006 7:21 pm Posts: 620 Location: CONTRACTIONS I DONT NEED CONTRACTIONS
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Re: DarkStorm Military Technologies - Updated 6/26/08
Make better posts. "oh" does not consistute a post. Do it again and I'll warn you.
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Fri Jun 27, 2008 11:38 pm |
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Spoot Knight
Joined: Sun Apr 29, 2007 11:31 pm Posts: 123
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Re: DarkStorm Military Technologies - Updated 6/26/08
Grif wrote: It's not a bug, it's a feature.
StableVelocityThreshold = Vector X = 200 Y = 200
Raise X value and you can go faster left and right without "stalling". I can't find that anywhere on the dropship's .ini. Though I do think I found the cargo drop velocity.
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Sat Jun 28, 2008 1:55 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: DarkStorm Military Technologies - Updated 6/26/08
I like the DS. The medium explosion looks like an effect from some old Super Famicom game I had.
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Sat Jun 28, 2008 3:13 am |
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Shard
Joined: Sun May 18, 2008 5:02 pm Posts: 380 Location: Florida
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Re: DarkStorm Military Technologies - Updated 6/26/08
I had a feeling i'd get some sort of warning for just saying "oh" . so Darlos, do you plan on makeing more weapons, Continue improving the Dropship, or something else?
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Sat Jun 28, 2008 3:43 pm |
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Hellfire999
Joined: Thu Jun 14, 2007 4:24 pm Posts: 24 Location: Behind you with an AK-47!
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Re: DarkStorm Military Technologies - Updated 6/26/08
I think there definitely should be more weapons. Gadgets and an assortment of bombs would be cool. Maybe even a MPAM like mech, but balanced to a certain point. Also, IMO, the RPG explosion needs work, the explosion feels fake and the sprites aren't the best. I also think the combat knife should function like the MPAM Eradicator, it emits a field of sharp particles around the blade when you hold down fire and you just swing it. Everything else is amazing.
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Sat Jun 28, 2008 7:54 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: DarkStorm Military Technologies - Updated 6/26/08
Roy-G-Biv wrote: I like the DS. The medium explosion looks like an effect from some old Super Famicom game I had. Well, there's a reason for that. I'm going for this anime/japanese video game look and feel for my stuff. The explosions are a big part of that. As for other comments... I'm making a rocket turret next. But after that I'm probably going to wait for B21 to continue.
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Sun Jun 29, 2008 2:13 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: DarkStorm Military Technologies - Updated 6/26/08
The darkstorms are becoming my favorite faction. I like their pointy-head style and the dark-gray and blue color. Also, Darlos, check your PM Inbox!
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Sun Jun 29, 2008 6:58 am |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: DarkStorm Military Technologies - Updated 6/29/08
Hey guys, a minor update. Primarily I fixed the drop ship stalling. Otherwise, you can see what I did in the progress log.
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Sun Jun 29, 2008 3:20 pm |
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CantTouchTheGround
Joined: Mon Jul 09, 2007 3:46 pm Posts: 124 Location: Just dont look in your closet.
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Re: DarkStorm Military Technologies - Updated 6/29/08
Wow, Darlos! This stuff is all fantastic! Are you plannign on having another clone type coming out? Haha. I can't wait for it. Your guys are powerful, but they can still be killed by (I think) Ak's. I love doing faction warefare, such as Darkstorm Vs. Kloveska or DStech Vs. Darkstorm (Damn that ones hard to fend off.)
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Sun Jun 29, 2008 3:58 pm |
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Voracious32
Joined: Sun Apr 13, 2008 5:24 pm Posts: 49
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Re: DarkStorm Military Technologies - Updated 6/29/08
The new dropship is pretty cool. I don't really like the newer explosions, though. They seem a bit too cartoonish for CC.
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Sun Jun 29, 2008 8:14 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: DarkStorm Military Technologies - Updated 6/29/08
Voracious32 wrote: The new dropship is pretty cool. I don't really like the newer explosions, though. They seem a bit too cartoonish for CC. Baaawww. So, yet another update. This time, it includes the rocket turret. It wasn't too hard to make, really. Phew. So, besides minor tweaks and graphical updates, from here until B21, I don't plan to add anything new to this mod.
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Sun Jun 29, 2008 8:19 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: DarkStorm Military Technologies - Updated 6/29/08
AHG! Darlos, please check your PM. Please reply. It's something cool for the DarkStorms. Oh, and is the dropship supposed to have like duel rotors instead of the jet engines? If they are something like rotors, you need to make it thicker.
P.S: Check your PM!
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Sun Jun 29, 2008 8:25 pm |
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Tea
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Re: DarkStorm Military Technologies - Updated 6/29/08
♥♥♥♥ awesome rocket turret.
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Sun Jun 29, 2008 8:53 pm |
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Voracious32
Joined: Sun Apr 13, 2008 5:24 pm Posts: 49
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Re: DarkStorm Military Technologies - Updated 6/29/08
The RPG turret is nice. I've noticed that the turrets will pick up weapons around them and dual-wield them with the standard gun. I don't know if this is intended, but it's actually pretty cool. It's especially useful with the sniper rifle, because you can guide the MG with the sniper's long range.
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Mon Jun 30, 2008 1:41 am |
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Kelas
Joined: Fri Dec 15, 2006 5:28 am Posts: 978 Location: Texas
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Re: DarkStorm Military Technologies - Updated 6/26/08
Jack The Llama Commando wrote: Make better posts. "oh" does not consistute a post. Do it again and I'll warn you. Don't warn people Jack. That's why we have a "Warn" button.
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Mon Jun 30, 2008 1:43 am |
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