Cortex Command Mod Manager / Activities Manager [2.1]
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Tealord
Joined: Sun Jun 03, 2007 10:12 am Posts: 86 Location: Finland
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 Re: Cortex Command Mod Manager / Activities Manager [2.0]
Coops9753 wrote: This may be the holy grail answer to many of these problems, maybe not.
You might want to turn on Enhanced Skirmish in the settings... Didn't help, I still get that "value cannot be null" error while trying to add stuff in waves.
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Thu Sep 16, 2010 4:31 pm |
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SneakyMax
Joined: Sun Dec 27, 2009 9:31 am Posts: 170
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 Re: Cortex Command Mod Manager / Activities Manager [2.0]
If you could give the full error it gives, that would be helpful.
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Thu Sep 16, 2010 7:52 pm |
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Cyntrox
Joined: Sun Dec 31, 2006 6:06 pm Posts: 4
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 Re: Cortex Command Mod Manager / Activities Manager [2.0]
I'm using version 1.6 because of problems with .net 3.5, and it's great.
One annoyance, though: it'll crash if FundsOfTeam1 (in missions.rte/skirmish activities.ini) is greater than 2147483647 (2^32/2-1), which just happens to be the amount that a signed int can hold.
If you don't support the old version anymore, that's okay, I suppose... I just wish I could run VS on this computer so I could recompile it myself with an unsigned int or unsigned long (if possible) instead of a signed int...
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Tue Oct 05, 2010 3:17 pm |
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SneakyMax
Joined: Sun Dec 27, 2009 9:31 am Posts: 170
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 Re: Cortex Command Mod Manager / Activities Manager [2.0]
One question: Why would you ever need that much money? 
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Wed Oct 06, 2010 2:17 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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 Re: Cortex Command Mod Manager / Activities Manager [2.0]
If someone decides to balance their weapons by making them cost that much.
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Wed Oct 06, 2010 4:34 am |
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Dragon239
Joined: Mon Aug 24, 2009 8:23 am Posts: 63 Location: Michigan, USA
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 Re: Cortex Command Mod Manager / Activities Manager [2.0]
Alright SneakyMax, I'm having a problem I installed it to-------------v <_< C:\Users\Cody\Desktop\Cody's Folder\Games\Cortex Command\Cortex Command Mod Manager I have (even though it appears that you don't need them anymore? Should change the first post, unless I misunderstand with your 2.0 update) MMitems.txt in AAL and Darkstorm folders (the .rtes). I have updated to the latest version of .net framework (it's 4.0 isn't it?). I have W7 Ultimate 64-bit. I have bought CC (as shown). Now, when I run the program itself, I navigate to the folder, it finds the list of mods, I can enable/disable and stuff fine. I can change the stuff in "Global Skirmish Settings". At this point if I try to run skirmish I get the error..LeonXross gets, exactly.
<-- Scratch that, I forgot to pick an activities (Vanilla_Mixed.ccmm, I think it was you that uploaded it?) Try that Leon. I have a few problems with the "Skirmish Waves". This may be a tad confusing, so I'll just say my steps to reproduce it. 1) Install + navigate to installed spot. It lists and lets me enable/disable mods like normal. 2) click "Skirmish Waves". Do "Randomize Skirmish". (not 'add to' - I get the error as shown below, just immediately) 3) A window pops up, as I'm sure you'd expect. Only problem here is there are no options under "Choose from these mods", so I close off that window. Apparently a .modcache file is made at this point [at least...when the window is opened] 4) Try to do the "add to" or "randomize" options. Error pops up: Code: Value Cannot be Null. Parameter name: source. EXCEPTION: System.ArgumentNullException: Value cannot be null. Parameter name: source at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate) at CortexCommandModManager.ActivityItemWindow..ctor() at CortexCommandModManager.MainWindow.AddSkirmishItem() at CortexCommandModManager.MainWindow.skirmishWavesTreeViewItem_Add_Click(Object sender, RoutedEventArgs e) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e) at System.Windows.Controls.MenuItem.InvokeClickAfterRender(Object arg) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.Dispatcher.WrappedInvoke(Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.DispatcherOperation.InvokeImpl() at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Threading.DispatcherOperation.Invoke() at System.Windows.Threading.Dispatcher.ProcessQueue() at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.Dispatcher.WrappedInvoke(Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Boolean isSingleParameter) at System.Windows.Threading.Dispatcher.Invoke(DispatcherPriority priority, Delegate method, Object arg) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam) at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg) at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.Run() at System.Windows.Application.RunDispatcher(Object ignore) at System.Windows.Application.RunInternal(Window window) at System.Windows.Application.Run(Window window) at System.Windows.Application.Run() at CortexCommandModManager.App.Main()
NO INNER EXCEPTION If I delete the .modcache I can go to randomize again. If the answer is somewhere in this thread, sorry. <_<. I read it all before I did much with this, but I can't really remember anything.
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Sun Oct 10, 2010 2:24 am |
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SneakyMax
Joined: Sun Dec 27, 2009 9:31 am Posts: 170
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 Re: Cortex Command Mod Manager / Activities Manager [2.0]
So your problem is that no mods show up in the "choose from these mods" box? PM me the .modcache file.
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Sun Oct 10, 2010 6:28 am |
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Laraso
Joined: Sun Feb 21, 2010 10:40 pm Posts: 97
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 Re: Cortex Command Mod Manager / Activities Manager [2.0]
I am having similar problems that other people are having with version 2. What my problem is, is that if I start the mod manager up and go to skirmish waves, and click the "Add To" button on the right click menu, it will crash. It does this every time I click the button, no matter what, even if .modcache is deleted. This is the error it gives me: Code: Value cannot be null. Parameter name: source
EXCEPTION: System.ArgumentNullException: Value cannot be null. Parameter name: source at System.Linq.Enumerable.Where[TSource](IEnumerable`1 source, Func`2 predicate) at CortexCommandModManager.ActivityItemWindow..ctor() at CortexCommandModManager.MainWindow.AddSkirmishItem() at CortexCommandModManager.MainWindow.skirmishWavesTreeViewItem_Add_Click(Object sender, RoutedEventArgs e) at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs) at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised) at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args) at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e) at System.Windows.Controls.MenuItem.InvokeClickAfterRender(Object arg) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.Dispatcher.WrappedInvoke(Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.DispatcherOperation.InvokeImpl() at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Threading.DispatcherOperation.Invoke() at System.Windows.Threading.Dispatcher.ProcessQueue() at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.Dispatcher.WrappedInvoke(Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Boolean isSingleParameter) at System.Windows.Threading.Dispatcher.Invoke(DispatcherPriority priority, Delegate method, Object arg) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam) at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg) at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.Run() at System.Windows.Application.RunDispatcher(Object ignore) at System.Windows.Application.RunInternal(Window window) at System.Windows.Application.Run(Window window) at System.Windows.Application.Run() at CortexCommandModManager.App.Main()
NO INNER EXCEPTION However, if I have the mod manager folder open and I go to the random skirmish setup menu, I notice that a .modcache file is created. I have no idea why, because it contains no data and is 0 bytes large. In the random skirmish menu I see "Choose from these mods:", but the menu is completely empty. At this point, restarting the mod manager and going back to the random skirmish menu will crash the mod manager and give the same error as the "Add To" error. I am switching back to version 1.7 because I don't want to risk anything happening to my mods using version 2.0. Please fix this, version 2.0 looks really great.
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Sun Oct 10, 2010 11:03 pm |
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Dragon239
Joined: Mon Aug 24, 2009 8:23 am Posts: 63 Location: Michigan, USA
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 Re: Cortex Command Mod Manager / Activities Manager [2.0]
Laraso, it appears as we have the exact same problem. SneakyMax said he was working on it (albeit, in a PM I sent him, so it's understandable you didn't know that...) Speaking of which, any news on that? I don't mean to rush you, but...yeah <_<. I guess I will download 1.7 in the meantime. 
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Mon Oct 11, 2010 8:50 pm |
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findude
Joined: Tue Dec 12, 2006 3:10 pm Posts: 495 Location: Uncertain quantum state
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 Re: Cortex Command Mod Manager / Activities Manager [2.0]
This is caused by settings.ini corruption, that is caused by... uh, I don't know.
Either reinstall once more, and backup your functional .ini.
Or use this: http://forums.datarealms.com/viewtopicphp?f=4&t=17527. wrong thread
Last edited by findude on Wed Oct 13, 2010 7:23 am, edited 1 time in total.
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Mon Oct 11, 2010 9:06 pm |
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Laraso
Joined: Sun Feb 21, 2010 10:40 pm Posts: 97
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 Re: Cortex Command Mod Manager / Activities Manager [2.0]
But how could it be a settings.ini corruption if Cortex Command works just fine, and why would mod manager 1.7 work just fine also?
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Mon Oct 11, 2010 11:26 pm |
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SneakyMax
Joined: Sun Dec 27, 2009 9:31 am Posts: 170
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 Re: Cortex Command Mod Manager / Activities Manager [2.0]
The problem is that the mod manager is unable to autoload the mods correctly. I am not sure why this would be the case. Could be a permissions issue (program files?).
For any of you, does a small window show up that shows the mods being loaded? It might show up only for a fraction of a second.
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Tue Oct 12, 2010 2:25 am |
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Laraso
Joined: Sun Feb 21, 2010 10:40 pm Posts: 97
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 Re: Cortex Command Mod Manager / Activities Manager [2.0]
No, no window. I am an administrator but I don't think it would cause any problems if I wasn't.
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Wed Oct 13, 2010 2:06 am |
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Sparko
Joined: Sun Jan 17, 2010 7:15 am Posts: 43 Location: Somewhere near Trade star
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 Re: Cortex Command Mod Manager / Activities Manager [2.0]
Got some trobles with skirmish, ok I have latest version 2.0 but it happens on the old version to! so the thing is I load up the mods I want to use, and the game starts perfectly fine, campaign works Top-notch but when I decide to play a skirmish map CC crashes and I get a message saying: Cortex Command found an error and will close. soo... the first time I thought it was because I had the CCMM intalled soo I deleted it and then ran CC again to test out my theory but... same results even when I no longer had the CCMM on my CC folder ever time after that Skirmish wouldn't work and would make my CC crash. Please I need help with this issue, because you mod manager is really good and I love to couple it with CC.
Some technical details: OS: Windows XP service pack 3 .Net version: 4
P.D might it be because im running .Net 4?
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Thu Oct 21, 2010 1:26 pm |
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danieltan1995
Joined: Wed Oct 27, 2010 11:12 am Posts: 3
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 Re: Cortex Command Mod Manager / Activities Manager [2.0]
A little help here, every time i start up the MM i get this, Error Message: The device is not ready.
EXCEPTION: System.IO.IOException: The device is not ready.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.Directory.InternalCreateDirectory(String fullPath, String path, DirectorySecurity dirSecurity) at System.IO.Directory.CreateDirectory(String path, DirectorySecurity directorySecurity) at CortexCommandModManager.ModManager.CheckDisabledFolderExists() at CortexCommandModManager.MainWindow..ctor()
NO INNER EXCEPTION
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Wed Oct 27, 2010 11:21 am |
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