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 Crobotech Mod Beta 2 
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Joined: Mon Mar 26, 2007 1:15 am
Posts: 593
Location: UK
Post Re: Crobotech Mod Beta 2
timomos wrote:
hello guys

i need some help on getting the activities.ini to work...

this is what i change to the index.ini in the base.rte

what do i need to do to fix it?
thanks

image


You don't add anything to index, just comment out the original activities, that's all you have to do. The Crobo activities runs in the Crobotech.rte.


Fri Jun 20, 2008 12:53 pm
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Joined: Mon Feb 12, 2007 12:46 am
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Post Re: Crobotech Mod Beta 2
Like I said.......
Roy-G-Biv wrote:
Crobos come with their own activities.
Comment Base.rte/Activities.ini

Like this.

Code:
            //IncludeFile = Base.rte/Activities.ini

Just be sure to Tab it right.


Fri Jun 20, 2008 1:07 pm
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Joined: Tue May 27, 2008 10:27 pm
Posts: 69
Post Re: Crobotech Mod Beta 2
i think this is a cool gif it shows how powerful this weapon is
Image


Sun Jun 22, 2008 5:06 pm
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Post Re: Crobotech Mod Beta 2
shelleyerest2000 wrote:
i think this is a cool gif it shows how powerful this weapon is

Cool Gif, but I don't think testing it on a massive clone is a good test, because it's pretty weak for a massive clone.

Try it on an MPAM.


Sun Jun 22, 2008 5:09 pm
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Post Re: Crobotech Mod Beta 2
heres another and i will test it in a little bit
Image


Sun Jun 22, 2008 5:23 pm
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Post Re: Crobotech Mod Beta 2
Ok, yes, thank you for your oversized, slow gifs.


Sun Jun 22, 2008 5:59 pm
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Joined: Tue May 27, 2008 10:27 pm
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Post Re: Crobotech Mod Beta 2
well i think there better when there big cause when you make them small they lose quilty


Sun Jun 22, 2008 8:05 pm
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: Crobotech Mod Beta 2
Cropping is better than resizing.


Sun Jun 22, 2008 8:11 pm
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Joined: Tue May 27, 2008 10:27 pm
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Post Re: Crobotech Mod Beta 2
that is true but some gifs you do not want to crop because it will cut out the action such as this one


Sun Jun 22, 2008 10:34 pm
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Joined: Thu Dec 06, 2007 4:01 am
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Post Re: Crobotech Mod Beta 2
You can still crop a little out of it. There's nothing happening at the top.


Mon Jun 23, 2008 12:29 am
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Joined: Tue Jan 01, 2008 5:56 am
Posts: 564
Location: Behind a DarKlone, trying to pierce its fudging armor!
Post Re: Crobotech Mod Beta 2
Unless you crop it right, of course.


Mon Jun 23, 2008 12:33 am
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Post Re: Crobotech Mod Beta 2
Or put the actors right next to each other.
Despite the fact that your actor might suicide.


Mon Jun 23, 2008 1:41 am
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Joined: Tue May 27, 2008 10:27 pm
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Post Re: Crobotech Mod Beta 2
do you want me to make gifs for this?


Thu Jun 26, 2008 8:39 pm
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Joined: Tue Jan 01, 2008 5:56 am
Posts: 564
Location: Behind a DarKlone, trying to pierce its fudging armor!
Post Re: Crobotech Mod Beta 2
Or designate a CGC for your own purposes.

(Chief GIF Creator)


Thu Jun 26, 2008 10:31 pm
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Joined: Wed Feb 14, 2007 5:37 am
Posts: 350
Post Re: Crobotech Mod Beta 2
I'm fairly sure Bubs capable of making gifs himself.


Thu Jun 26, 2008 10:32 pm
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