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capnbubs
Joined: Mon Mar 26, 2007 1:15 am Posts: 593 Location: UK
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Re: Crobotech Mod Beta 2
timomos wrote: hello guys
i need some help on getting the activities.ini to work...
this is what i change to the index.ini in the base.rte
what do i need to do to fix it? thanks
image You don't add anything to index, just comment out the original activities, that's all you have to do. The Crobo activities runs in the Crobotech.rte.
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Fri Jun 20, 2008 12:53 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Crobotech Mod Beta 2
Like I said....... Roy-G-Biv wrote: Crobos come with their own activities. Comment Base.rte/Activities.ini Like this. Code: //IncludeFile = Base.rte/Activities.ini Just be sure to Tab it right.
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Fri Jun 20, 2008 1:07 pm |
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shelleyerest2000
Joined: Tue May 27, 2008 10:27 pm Posts: 69
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Re: Crobotech Mod Beta 2
i think this is a cool gif it shows how powerful this weapon is
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Sun Jun 22, 2008 5:06 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Crobotech Mod Beta 2
shelleyerest2000 wrote: i think this is a cool gif it shows how powerful this weapon is Cool Gif, but I don't think testing it on a massive clone is a good test, because it's pretty weak for a massive clone. Try it on an MPAM.
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Sun Jun 22, 2008 5:09 pm |
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shelleyerest2000
Joined: Tue May 27, 2008 10:27 pm Posts: 69
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Re: Crobotech Mod Beta 2
heres another and i will test it in a little bit
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Sun Jun 22, 2008 5:23 pm |
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Tea
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Re: Crobotech Mod Beta 2
Ok, yes, thank you for your oversized, slow gifs.
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Sun Jun 22, 2008 5:59 pm |
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shelleyerest2000
Joined: Tue May 27, 2008 10:27 pm Posts: 69
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Re: Crobotech Mod Beta 2
well i think there better when there big cause when you make them small they lose quilty
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Sun Jun 22, 2008 8:05 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Crobotech Mod Beta 2
Cropping is better than resizing.
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Sun Jun 22, 2008 8:11 pm |
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shelleyerest2000
Joined: Tue May 27, 2008 10:27 pm Posts: 69
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Re: Crobotech Mod Beta 2
that is true but some gifs you do not want to crop because it will cut out the action such as this one
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Sun Jun 22, 2008 10:34 pm |
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ddgc
Joined: Thu Dec 06, 2007 4:01 am Posts: 63 Location: Alt+F4
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Re: Crobotech Mod Beta 2
You can still crop a little out of it. There's nothing happening at the top.
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Mon Jun 23, 2008 12:29 am |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: Crobotech Mod Beta 2
Unless you crop it right, of course.
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Mon Jun 23, 2008 12:33 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Crobotech Mod Beta 2
Or put the actors right next to each other. Despite the fact that your actor might suicide.
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Mon Jun 23, 2008 1:41 am |
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shelleyerest2000
Joined: Tue May 27, 2008 10:27 pm Posts: 69
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Re: Crobotech Mod Beta 2
do you want me to make gifs for this?
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Thu Jun 26, 2008 8:39 pm |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: Crobotech Mod Beta 2
Or designate a CGC for your own purposes.
(Chief GIF Creator)
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Thu Jun 26, 2008 10:31 pm |
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No_0ne
Joined: Wed Feb 14, 2007 5:37 am Posts: 350
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Re: Crobotech Mod Beta 2
I'm fairly sure Bubs capable of making gifs himself.
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Thu Jun 26, 2008 10:32 pm |
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