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Klaw Klorfson
Joined: Wed Apr 08, 2009 11:42 pm Posts: 23
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Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
I was wondering if it was possible be able to see the weapons from this mod in the weapons section of the buy menu. They don't appear for me.
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Fri Apr 17, 2009 12:08 am |
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FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
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Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Klaw Klorfson wrote: I was wondering if it was possible be able to see the weapons from this mod in the weapons section of the buy menu. They don't appear for me. That was made on purpose by nugmgum, so that you can only have a specific gun by buying a specific unit. But you can always go around the .ini's and set the guns with Buyable = 1.
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Fri Apr 17, 2009 1:33 am |
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ironraven24
Joined: Sun Mar 29, 2009 11:17 pm Posts: 31
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Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
I love this mode but I had a zombie mod all up, but when In installed this mod it takes away meh zombehs! so I was wondering what I could do to get me zombies back. Thanks.
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Fri Apr 17, 2009 1:50 am |
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Klaw Klorfson
Joined: Wed Apr 08, 2009 11:42 pm Posts: 23
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Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Yeah, I just like to mess around, so I'm not to worried about balance. If I ever wanted to get a balanced game on with some friends or something I'd probably just sub out my horribly mangled versions of all the mods and stuff with fresh copies. Anyway, thanks a bundle for the info.
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Fri Apr 17, 2009 2:28 am |
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FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
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Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
ironraven24 wrote: I love this mode but I had a zombie mod all up, but when In installed this mod it takes away meh zombehs! so I was wondering what I could do to get me zombies back. Thanks. Go to AAL.rte\Index.ini, find "IncludeFile = AAL.rte/Activities.ini" and change it to "//IncludeFile = AAL.rte/Activities.ini".
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Fri Apr 17, 2009 3:19 am |
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ironraven24
Joined: Sun Mar 29, 2009 11:17 pm Posts: 31
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Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
FoiL wrote: ironraven24 wrote: I love this mode but I had a zombie mod all up, but when In installed this mod it takes away meh zombehs! so I was wondering what I could do to get me zombies back. Thanks. Go to AAL.rte\Index.ini, find "IncludeFile = AAL.rte/Activities.ini" and change it to "//IncludeFile = AAL.rte/Activities.ini". Thanks alot.
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Fri Apr 17, 2009 6:42 pm |
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Deathfang
Joined: Wed Feb 14, 2007 5:58 am Posts: 55
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Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Is there a way to make this not ruin my skirmish mode?
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Sun Apr 19, 2009 4:44 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Read the quote in the post above.
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Sun Apr 19, 2009 4:44 pm |
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Deathfang
Joined: Wed Feb 14, 2007 5:58 am Posts: 55
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Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Flammablezombie wrote: Read the quote in the post above. Oh... Whoops. >.>
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Sun Apr 19, 2009 4:51 pm |
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DrFire
Joined: Wed Oct 11, 2006 2:13 am Posts: 5
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Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
How does anti-mass work? Do you shoot it? Does it work only if I have it selected with my body when purchasing it or can it work if I have a body, then pick it up?
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Wed Apr 29, 2009 1:13 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Antimass makes the actor that's holding it lighter. So, a marine with a -100 antimass would weigh 100 kg ligher and could thus carry more while still having reasonable jetpack power.
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Wed Apr 29, 2009 1:28 am |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
too much makes your jetpack squash you into the ground.
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Wed Apr 29, 2009 1:29 am |
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John_bowe
Joined: Wed Apr 22, 2009 1:51 am Posts: 104 Location: Pennsylvania
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Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
FoiL wrote: Klaw Klorfson wrote: I was wondering if it was possible be able to see the weapons from this mod in the weapons section of the buy menu. They don't appear for me. That was made on purpose by nugmgum, so that you can only have a specific gun by buying a specific unit. But you can always go around the .ini's and set the guns with Buyable = 1. You know, i just tried that, but some aren't showing up....i dunno, it might be because i have the slayer section blocked off.
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Wed Apr 29, 2009 2:28 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
The slayer weapons wont work if you have the slayer .inis turned off, no.. you can just turn off the actor to have the weapons load, and be buyable, or is the slayer causing your CC trouble or something?
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Wed Apr 29, 2009 5:47 am |
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John_bowe
Joined: Wed Apr 22, 2009 1:51 am Posts: 104 Location: Pennsylvania
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Re: =Alteisen Arsenal Labs 3rd= ))AAL Product
Well, I'm on a mac, so the only way AAL works is to disable the slayer unit. Which sucks hardcore.
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Wed Apr 29, 2009 4:19 pm |
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